Sorry to be unmodest, but I wanted to claim to be the first public raider to reach 2,100 points in the seven core tradeskills of baking, brewing, fletching, jewelcrafting, pottery, smithing, and tailoring. Yay me!
In anticipation of the gripes that I had it easy because of wood elf/tunare fletching and other cultural recipes, I'd like to point out that wood elves do not get the benefit of LoY robes, and as a non-caster, my INT/WIS is capped at 365, so that on every combine, I had a slightly lower chance of skilling up that classes with AAs that allowed additional points of INT & WIS.
/flex Ding 2100
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- Zephur
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Foraging and fishing ?? LOL may as well try counting begging if you want to count BS skills.
Yes, it sure helps to be a race/diety you can do fletching for 20pp instead of 1k a combine with.
Yes, it sure helps to be a race/diety you can do fletching for 20pp instead of 1k a combine with.
[125 Deathcaller] Zephur - Gnome Necromancer
350 Baking / Brewing / Fletching / Jewelry / Pottery / Tailoring / Tinkering
325+ Research / Smithing
350 Baking / Brewing / Fletching / Jewelry / Pottery / Tailoring / Tinkering
325+ Research / Smithing
- Redi
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- Hsgames
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1750 (the first "gold standard") was always the basic 7 that everyone can do. 2100 is the same deal. That's not to minimize Research, Tinkering, Alchemy and Poisonmaking; if anything, they're often harder (especially research above 200) to raise than the "basic" skills. But when someone said they were in the "1750 club", or now the "2100 club", it's clear what they mean.