Bards

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Ichvonsing
Posts: 61
Joined: Thu Jan 17, 2013 8:10 pm

Bards

Post by Ichvonsing »

Bards, what is our roles? what is expected of us inside the raid game?

OK as to date, if your raiding with us, we assume your 115, min cov grouper gear, epic, maybe SoB clickie. First the question will asked what or where your synergy AA is at? this is EOK line of synergy that proc additional add on damage to our teammates, pets etc. With CoV that proc is not upto 135k damage, the trigger is on song window, and user got 1 tick to use it or lose it. If user uses it and bard proc another, result is another, there is not lockout, 2 in 1 tick is possible. The is step 1 to helping others is the dps push.

What we telling bards, is sathir insult if mana is lower (265k or lower) and if higher Yelin line is used. Just little higher crit damage, but little more mana.

Support songs.
Aria needs be up 100% period, strongest support song we have bar none.
Next due to pure numbers, is the group haste song. Yes the casters need in there melee it up.
After those 2, its about understand the groupmates activities and styles. Suffering line is nice 10k proc to melee activity. Acrane is proc more about caster active. Both is nice. Progression spell Composite pslam is nice 10k 11k proc bonus, with some regen passive things going, hp mana end.

Sadly the caster focus songs are crap. Addly only 2200 or damage post crit is poor option with so many more 10k plus or synergy 135k.

Dirge group rune is nice on spell damage event, but is situational.
Reckless song, with is heal crit 25% bonus, underrated but still situational.
Pulse song. Heal mod that 15% at rank3 and apply preheal focus to the base of heal. some mana regen as well. Great ranger song or heavy mana group support.

Now with a duration of 32s, on most of these songs, we can play 6 to 8 songs and get near 99% uptime. Mixing in insults, and defining max group support, greatest dps support, and overall inpact to raid dps is the goal.

Now with bard alliance, we do all the above and impact raid dps as well. Recast on our alliance by a single bard is only 1 tick. When have 4 or more bards, we are filling alliance within 1 to 1.5 secs. But atm, we are only using a single bard to recast, the goal being to avoid override each other. So for the example, I will say Tmn is the push, he will singing all his support stuff for his group, and casting alliance. Again he is the push. All the other bards sing their support, and their insults fill TMN alliance. We use AT for cast and fill of alliance. Unless the bard in question plans to use staunch, he calls out 40m Drusing or whom ever take over. Most of this planned ahead of time, with a first and secondary bard on push role.

Now that we getting 6 or more bards, its time expand and get more out of alliance without any drop to our support roles. Why trade dps from one spot to anther with a result of nothing, that song does not sound good to me. More more more. What we doing in future is working with our class channel, and weaving 2nd or 3rd bard. In theory we do a full cycle, but some of us nuke lots more often than others, some enjoy the melody cycle of alliance. That is working project.

Now im still working out the math if use of second insult nuke is net gain or not. Yes it has small push to its nuke, but its on different timer, so if the tanks are using their push pull stuff, and they know what we are doing, and leadership is ok with it. That second insult could very more than double proc damage impact, (3s 135k baseline 5 teammates plus 1 alliance proc) we double that. That is one of reason the caster need swinging them 2 hander weapons, maybe you dont see dd damage but we add 135k to that swing, and if we bottled up next to each other, them AE heals hit us.

basic melody
1 insult
2 aria
3 haste
4 suffering
5 arcane
6 reckless
7 dirge

/mel 1 2 1 3 1 4 1 5 1 6 1 7 on repeat, or /mel 1 2 3 1 4 5 1 6 7

Now after the songs are done. We need talk about epic, FE QT, and when AD whispers at you, you AA DIRGE the target.

If have a shaman, we need FE and epic with them on their epic. Melee are working burns based on us doing this very thing. Alot of that stuff is pre crit and applies a ton of damage.

I need talk more with chanters about IoG and possible conflicts. FE/OT

This just a starter post, plan add more info as questions come up.

Ichvonsing
Posts: 61
Joined: Thu Jan 17, 2013 8:10 pm

Re: Bards

Post by Ichvonsing »

Alliance, and how use today and how can use in the future.

Currently we use bard alliance in a very simple way to avoid overrides and pure fear of losing or wasting mana. So we use it with a single bard casting it, bard in question still presses insults for group synergy. Unless the bard plans to use staunch, he or she tell bard channel, 30 or 40 mana someone take over, this next bard most of the time knows they are on deck, but sometimes deaths change an order.

Single bard alliance casting is 3M damage that fills normally in 1 sec, but recast is 6 secs. For events like Zlanders, we seeing about 17 to 18 fills, So we capped at damage. I not adding 120 130% w/e focus jump is other bard insults to make math a bit more simple. And this working pretty well, but with increase of bard nation, we seeing 5 to 7 bards on events. Feels like need amp up the damage, and weave this alliance to increase raid damage.

How do we do this? well, if the filling insult (3) is a given, we speed up the casting of alliance. Now as said above, single bard is limited to 6 sec recast, and its a huge mana demand. So we or I am working on weave. I believe it best to limit number in weave until can successfully avoid overrides, but keep downtime low. Due to nature of bards, and melody use in modern game, all the bard besides me, are placing alliance inside of their core melody.

So may or maybe look like this, /melody 9 1 2 1 3 9 1 4 1 5, maybe it extend more past 5, but 9 is alliance cast. Few things need focus on, A. the number of bards that show up that night? How harsh is AE for said event? Yes sometimes living is questionable as a bard. So in melody setup, with each song taking 2.85s, plus lagg, six song cycle is fastest cycle time. Now move of the time its going fill within 1 or 2s, if all bards are insulting. Simple ingame triggers pop a sounds when cast, when it fills, and due to singular nature its easy to follow.

The way I do it, is I have core melody, and have alliance outside. I understand and am ok with breaking melody for allaince. 100% I will never risk overriding myself, low chance of overriding others with this style. 2 ways I got about it, 1 is left hand mouse click. Second one is when I play mostly outside of mouse, and use my left hand hit the 9 key, and 7 key restart melody, 8 key will do it as well but restart mid point in core melody. I used have 5 or 6 melodies setup but I believe less is more, and I just making too complex.

Moving forward, I would like see or use, what I believe most classes do, is share in class channel text that shows Xala ranger alliance, Docmoon next. And if it Gina or ATs, audio triggers lead more often alliance castings, which leads to overall more damage.

For bards, something like this.
/tell abard, Ichvonsing casts coalition on Vulak
/pause 4? this number can be adjusted based number of bards, lagg, event strat etc
/tell abard, Drusing is next

Due quick manner of bard alliance not much delay is needed, but we do want to avoid that overlap, and max the fills.

What or how does this affect raid dps? I believe if correctly use it, it amps up damage by alliance in double, triple kinda of way, while continue to extend each bards mana pool, hey it a thing.

So for any event like zlander, say 50M from alliance, we get 100M or 150M, well 125M more like it.

Is this game crushing? No. Is it improving? Growth in out class? I believe so.

Nuek
Posts: 264
Joined: Sun Aug 05, 2018 6:49 pm

Re: Bards

Post by Nuek »

Ichvonsing,

I would continue to use a single bard until mana hits that 30% mark. 6 second recast is nothing. 17 fulfillments of alliance on Zlandicar is amazing (51 million damage done).

Now here's where I would change things up. Depending on the fight.

I'll use the Tantor fight as an example:
One bard for Tantor, Tantorling00, 02 and Primal 00
One bard for Tantorling01 and primal 01.

Basically you all need to split up bards to go on different targets when they are up. This will allow you to put more alliances out there.

Nuek

Ichvonsing
Posts: 61
Joined: Thu Jan 17, 2013 8:10 pm

Re: Bards

Post by Ichvonsing »

Yes for tantor we do that,
normally its like this,
Of late cezer on tantor for alliance
TMN on rabbits
Drusing on tantorlings

I take stance of backing them all up, and general jump in once stop hearing both attempts and fills.

Note on Zlander, we sometimes get 7 to 17, i believe we double that, but yet do so.

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