EverQuest's 21st Expansion: The Darkened Sea

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Trilo
Posts: 801
Joined: Mon Aug 02, 2010 8:57 pm

EverQuest's 21st Expansion: The Darkened Sea

Post by Trilo »

The Darkened Sea: Coming October 28, 2014

Announced at SOE Live, 14 August 2014

- eight new zones
- no mention of spells, new AAs, nor level cap changing or not
- a new keyring for mounts, with the ability to choose a "stat mount" and an "appearance mount"

feolina
Posts: 51
Joined: Fri Sep 26, 2008 8:39 pm

Re: EverQuest's 21st Expansion: The Darkened Sea

Post by feolina »

Level Cap Increase to 105!
New Spells, AAs, and Items for Level 105!
New feature: The Mount Key Ring!
Final Zone - Arx Mentis! <--- Wait a minute do they mean this is going to be the FINAL zone?....

Trilo
Posts: 801
Joined: Mon Aug 02, 2010 8:57 pm

Re: EverQuest's 21st Expansion: The Darkened Sea

Post by Trilo »

Aye they had a discussion panel today to add more information to last night's announcement:
EQ Resource - The Darkened Sea Information Thread

Trilo
Posts: 801
Joined: Mon Aug 02, 2010 8:57 pm

Re: EverQuest's 21st Expansion: The Darkened Sea

Post by Trilo »

An interesting item in a post today on Allakhazam

Later this year, players can also look forward to an Advanced Looting Feature hybrid system that is sort of a combination of random rolling and master looter. Terrazas described it as an adaptive system that you will be able to teach and set loot preferences. For each item, players can tell the system to remember whether or not they always want an item, don’t want an item now, or never want an item. From that point on, rolls can be processed efficiently and loot is automatically placed in the winner’s bags.


Yeah... I've been dreading the implementation of this since I first heard about it a while back.

Xslia
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Location: Georgia

Re: EverQuest's 21st Expansion: The Darkened Sea

Post by Xslia »

things to remember about launch day - all corpses need to be rezzed prior to the 28th - they will clear game of all corpses on release - so you cannot come in and rezz 1 to 101 corpses.

also note - they will be tuning down xp in older content - and putting a 6 hour lockout on heroic adventures - to prevent people from grinding in one HA over an over. Read post here: https://forums.station.sony.com/eq/inde ... ea.214449/

Fevere
Posts: 4
Joined: Sat Sep 06, 2014 8:25 pm

Re: EverQuest's 21st Expansion: The Darkened Sea

Post by Fevere »

well that is going to suck.. I log in daily and hit crizylna #3 3-4 times per day at 8% reg xp or 25aa's per ha :(

Xslia
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Joined: Sun Dec 07, 2003 11:38 am
Location: Georgia

Re: EverQuest's 21st Expansion: The Darkened Sea

Post by Xslia »

new expansion Checklist ...

1) Maps
2) Maps
3) If Tradeskiller - talk to hometown npc for cultural book quest
3) Bookmark EQR for some assistance
4) Spell vendor
5) Attunement runs
6) Maps - hopefully EQR will have them posted.
7) watch for Wanluan corpses - you may trip and hurt yourself.

Xslia
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Joined: Sun Dec 07, 2003 11:38 am
Location: Georgia

Re: EverQuest's 21st Expansion: The Darkened Sea

Post by Xslia »

feolina wrote:Level Cap Increase to 105!
New Spells, AAs, and Items for Level 105!
New feature: The Mount Key Ring!
Final Zone - Arx Mentis! <--- Wait a minute do they mean this is going to be the FINAL zone?....


Feolina!!!!!! Miss you - hope all is well. But to the final zone - /shrug speculation everywhere

Xslia
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Joined: Sun Dec 07, 2003 11:38 am
Location: Georgia

Re: EverQuest's 21st Expansion: The Darkened Sea

Post by Xslia »

oh yeah #8) rezz tokens!

feolina
Posts: 51
Joined: Fri Sep 26, 2008 8:39 pm

Re: EverQuest's 21st Expansion: The Darkened Sea

Post by feolina »

I am doing alright X.

It's been a year of change a year of different things going on with life.

It really seems strange why they would lock zones and areas behind other quests and stuff (I can understand raids but not zones these days). Just from reading that and the little time I spent in PoW it makes it much less fun to play since boxing becomes less and less productive. Maybe I am getting older, I don't know I just haven't been able to want to play the game as much after PoW progression ideas. I was hoping a little time away do to work and such would be good, but unless it looks fun again I am hesitant to purchase the expansion so go on and add a new healer for me.

Great job to you all on getting all those raids down!

Feolina

At least I've had plenty of days watching the ocean and listening to the waves crash against the California coast
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