Alt Activate Lists - Seeds of Destruction - All Classes

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Adruger
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Re: Alt Activate List

Post by Adruger »

Paladins:

[Thu Feb 19 21:01:03 2009] Ability #1: Innate Strength
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #2: Innate Stamina
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #3: Innate Agility
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #4: Innate Dexterity
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #5: Innate Intelligence
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #6: Innate Wisdom
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #7: Innate Charisma
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 21:01:03 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #13: Innate Run Speed
[Thu Feb 19 21:01:03 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #15: Innate Metabolism
[Thu Feb 19 21:01:03 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 21:01:03 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #17: First Aid
[Thu Feb 19 21:01:03 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #18: Healing Adept
[Thu Feb 19 21:01:03 2009] Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #19: Healing Gift
[Thu Feb 19 21:01:03 2009] Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank. An exceptional heal doubles the healing value of the spell.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #21: Spell Casting Reinforcement
[Thu Feb 19 21:01:03 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 21:01:03 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #28: Natural Durability
[Thu Feb 19 21:01:03 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #29: Natural Healing
[Thu Feb 19 21:01:03 2009] Description: This ability raises your natural regeneration by one point per ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #30: Combat Fury
[Thu Feb 19 21:01:03 2009] Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #31: Fear Resistance
[Thu Feb 19 21:01:03 2009] Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #32: Finishing Blow
[Thu Feb 19 21:01:03 2009] Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #33: Combat Stability
[Thu Feb 19 21:01:03 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #34: Combat Agility
[Thu Feb 19 21:01:03 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #35: Mass Group Buff
[Thu Feb 19 21:01:03 2009] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
[Thu Feb 19 21:01:03 2009] Cost per Level: 9
[Thu Feb 19 21:01:03 2009] Ability #48: Quick Buff
[Thu Feb 19 21:01:03 2009] Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #73: Divine Stun
[Thu Feb 19 21:01:03 2009] Description: Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 68 for rank 1, level 73 for rank 2, level 78 for rank 3, level 83 for rank 4, and level 88 for rank 5.
[Thu Feb 19 21:01:03 2009] Cost per Level: 9
[Thu Feb 19 21:01:03 2009] Ability #75: Slay Undead
[Thu Feb 19 21:01:03 2009] Description: This ability will cause your critical hits to inflict greatly improved damage versus the undead. Additional ranks increase both the damage you cause and the chance for it to occur.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #76: Act of Valor
[Thu Feb 19 21:01:03 2009] Description: This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #77: Holy Steed
[Thu Feb 19 21:01:03 2009] Description: This ability provides you with the power to call the ultimate holy steed to your side.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #78: Fearless
[Thu Feb 19 21:01:03 2009] Description: This ability will make you permanently immune to fear spells.
[Thu Feb 19 21:01:03 2009] Cost per Level: 6
[Thu Feb 19 21:01:03 2009] Ability #79: 2 Hand Bash
[Thu Feb 19 21:01:03 2009] Description: This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
[Thu Feb 19 21:01:03 2009] Cost per Level: 6
[Thu Feb 19 21:01:03 2009] Ability #104: Double Riposte
[Thu Feb 19 21:01:03 2009] Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #113: Spell Casting Reinforcement Mastery
[Thu Feb 19 21:01:03 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
[Thu Feb 19 21:01:03 2009] Cost per Level: 8
[Thu Feb 19 21:01:03 2009] Ability #119: Body and Mind Rejuvenation
[Thu Feb 19 21:01:03 2009] Description: This ability will give you one additional point of mana and hit point regeneration.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #120: Physical Enhancement
[Thu Feb 19 21:01:03 2009] Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 21:01:03 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #142: Planar Power
[Thu Feb 19 21:01:03 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #180: Hand of Piety
[Thu Feb 19 21:01:03 2009] Description: This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #188: Knight's Advantage
[Thu Feb 19 21:01:03 2009] Description: This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #196: Rush to Judgment
[Thu Feb 19 21:01:03 2009] Description: Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #200: Fervent Blessing
[Thu Feb 19 21:01:03 2009] Description: This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #203: Speed of the Knight
[Thu Feb 19 21:01:03 2009] Description: Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #224: Mental Clarity
[Thu Feb 19 21:01:03 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 2
[Thu Feb 19 21:01:03 2009] Ability #225: Innate Regeneration
[Thu Feb 19 21:01:03 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 1
[Thu Feb 19 21:01:03 2009] Ability #233: Packrat
[Thu Feb 19 21:01:03 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #235: Weapon Affinity
[Thu Feb 19 21:01:03 2009] Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #237: Persistent Casting
[Thu Feb 19 21:01:03 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #251: Mastery of the Past
[Thu Feb 19 21:01:03 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #282: Hastened Piety
[Thu Feb 19 21:01:03 2009] Description: This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #283: Immobilizing Bash
[Thu Feb 19 21:01:03 2009] Description: This ability increases the chance that your bashes will stun the enemy.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #284: Vicious Smash
[Thu Feb 19 21:01:03 2009] Description: This ability increases the damage you do with your bashes.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #285: Radiant Cure
[Thu Feb 19 21:01:03 2009] Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #286: Purification
[Thu Feb 19 21:01:03 2009] Description: A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves.
[Thu Feb 19 21:01:03 2009] Cost per Level: 12
[Thu Feb 19 21:01:03 2009] Ability #315: Planar Durability
[Thu Feb 19 21:01:03 2009] Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #7108: Divine Aura
[Thu Feb 19 21:01:03 2009] Description: This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable.
[Thu Feb 19 21:01:03 2009] Cost per Level: 6
[Thu Feb 19 21:01:03 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 21:01:03 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #325: Baking Mastery
[Thu Feb 19 21:01:03 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #326: Brewing Mastery
[Thu Feb 19 21:01:03 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #327: Fletching Mastery
[Thu Feb 19 21:01:03 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #328: Pottery Mastery
[Thu Feb 19 21:01:03 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 21:01:03 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #330: Salvage
[Thu Feb 19 21:01:03 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #331: Origin
[Thu Feb 19 21:01:03 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 21:01:03 2009] Cost per Level: 7
[Thu Feb 19 21:01:03 2009] Ability #333: Discordant Defiance
[Thu Feb 19 21:01:03 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #334: Mystical Attuning
[Thu Feb 19 21:01:03 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #335: Delay Death
[Thu Feb 19 21:01:03 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #338: Veteran's Wrath
[Thu Feb 19 21:01:03 2009] Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #783: Energetic Attunement
[Thu Feb 19 21:01:03 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 21:01:03 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #348: Expansive Mind
[Thu Feb 19 21:01:03 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #358: Fury of Magic
[Thu Feb 19 21:01:03 2009] Description: This ability further increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #389: Healing Boon
[Thu Feb 19 21:01:03 2009] Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #434: Steadfast Will
[Thu Feb 19 21:01:03 2009] Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #435: Shield Block
[Thu Feb 19 21:01:03 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #322: Innate See Invis
[Thu Feb 19 21:01:03 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 21:01:03 2009] Cost per Level: 9
[Thu Feb 19 21:01:03 2009] Ability #497: Bandage Wounds
[Thu Feb 19 21:01:03 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #529: Cloak of Light
[Thu Feb 19 21:01:03 2009] Description: This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.
[Thu Feb 19 21:01:03 2009] Cost per Level: 12
[Thu Feb 19 21:01:03 2009] Ability #498: Enhanced Aggression
[Thu Feb 19 21:01:03 2009] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #570: Valiant Steed
[Thu Feb 19 21:01:03 2009] Description: This ability provides you with the power to call a valiant unicorn to your side.
[Thu Feb 19 21:01:03 2009] Cost per Level: 9
[Thu Feb 19 21:01:03 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 21:01:03 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 21:01:03 2009] Cost per Level: 0
[Thu Feb 19 21:01:03 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 21:01:03 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #579: Combat Medic
[Thu Feb 19 21:01:03 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #581: Quick Draw
[Thu Feb 19 21:01:03 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #582: Battle Ready
[Thu Feb 19 21:01:03 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 21:01:03 2009] Cost per Level: 5
[Thu Feb 19 21:01:03 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 21:01:03 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 21:01:03 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 21:01:03 2009] Cost per Level: 4
[Thu Feb 19 21:01:03 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 21:01:03 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 21:01:03 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #701: Armor of the Inquisitor
[Thu Feb 19 21:01:03 2009] Description: Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #702: Hand of Disruption
[Thu Feb 19 21:01:03 2009] Description: Hand of Disruption has a chance to interrupt your target's spells as they are being cast.
[Thu Feb 19 21:01:03 2009] Cost per Level: 9
[Thu Feb 19 21:01:03 2009] Ability #3826: Force of Disruption
[Thu Feb 19 21:01:03 2009] Description: Force of Disruption has a chance to interrupt your target's spells as they are being cast. It also increases the likelihood that the target will attack you.
[Thu Feb 19 21:01:03 2009] Cost per Level: 12
[Thu Feb 19 21:01:03 2009] Ability #3801: General Sturdiness
[Thu Feb 19 21:01:03 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 21:01:03 2009] Cost per Level: 6
[Thu Feb 19 21:01:03 2009] Ability #3708: Burst of Power
[Thu Feb 19 21:01:03 2009] Description: Each rank will increase your max skill cap for triple attack by 5 points.
[Thu Feb 19 21:01:03 2009] Cost per Level: 8
[Thu Feb 19 21:01:03 2009] Ability #3711: Gift of Resurrection
[Thu Feb 19 21:01:03 2009] Description: Provides a version of Resurrection.
[Thu Feb 19 21:01:03 2009] Cost per Level: 9
[Thu Feb 19 21:01:03 2009] Ability #3724: Knight's Return Strike
[Thu Feb 19 21:01:03 2009] Description: This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.
[Thu Feb 19 21:01:03 2009] Cost per Level: 6
[Thu Feb 19 21:01:03 2009] Ability #3820: Blessing of Life
[Thu Feb 19 21:01:03 2009] Description: Grants a Paladin an innate chance to heal himself with each swing. Additional ranks increase the strength of the heal.
[Thu Feb 19 21:01:03 2009] Cost per Level: 7
[Thu Feb 19 21:01:03 2009] Ability #3829: Hastened Origin
[Thu Feb 19 21:01:03 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #1022: Destructive Fury
[Thu Feb 19 21:01:03 2009] Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 21:01:03 2009] Cost per Level: 3
[Thu Feb 19 21:01:03 2009] Ability #891: Healing Light
[Thu Feb 19 21:01:03 2009] Description: When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do.
[Thu Feb 19 21:01:03 2009] Cost per Level: 6
[Thu Feb 19 21:01:03 2009] Ability #892: Halt the Dead
[Thu Feb 19 21:01:03 2009] Description: This ability will allow you to use a low resistance snare spell that will only take hold on the undead.
[Thu Feb 19 21:01:03 2009] Cost per Level: 6
[Thu Feb 19 21:01:03 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 21:01:03 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 21:01:03 2009] Cost per Level: 4
[Thu Feb 19 21:01:03 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 21:01:03 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 21:01:03 2009] Cost per Level: 4
[Thu Feb 19 21:01:03 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 21:01:03 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 21:01:03 2009] Cost per Level: 4
[Thu Feb 19 21:01:03 2009] Ability #5005: Foraging
[Thu Feb 19 21:01:04 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 21:01:04 2009] Cost per Level: 3
[Thu Feb 19 21:01:04 2009] Ability #3831: Hastened Purification
[Thu Feb 19 21:01:04 2009] Description: This ability decreases the amount of time required between uses of Purification by ten percent per rank. You may train in this ability three times upon reaching level 65 and an additional 3 times upon reaching level 70.
[Thu Feb 19 21:01:04 2009] Cost per Level: 2
[Thu Feb 19 21:01:04 2009] Ability #6001: Lay on Hands
[Thu Feb 19 21:01:04 2009] Description: Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed.
[Thu Feb 19 21:01:04 2009] Cost per Level: 0
[Thu Feb 19 21:01:04 2009] Ability #6001: Lay on Hands
[Thu Feb 19 21:01:04 2009] Description: Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed.
[Thu Feb 19 21:01:04 2009] Cost per Level: 0
[Thu Feb 19 21:01:04 2009] Ability #1207: Quickened Radiant Cure
[Thu Feb 19 21:01:04 2009] Description: This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
[Thu Feb 19 21:01:04 2009] Cost per Level: 4
[Thu Feb 19 21:01:04 2009] Ability #1208: Mental Stamina
[Thu Feb 19 21:01:04 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 21:01:04 2009] Cost per Level: 5
[Thu Feb 19 21:01:04 2009] Ability #1212: Group Perfected Invisibility to Undead
[Thu Feb 19 21:01:04 2009] Description: This ability grants your group a perfected ability to be invisible to the undead.
[Thu Feb 19 21:01:04 2009] Cost per Level: 7
[Thu Feb 19 21:01:04 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 21:01:04 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 21:01:04 2009] Cost per Level: 5
[Thu Feb 19 21:01:04 2009] Ability #1220: Armor of Wisdom
[Thu Feb 19 21:01:04 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 21:01:04 2009] Cost per Level: 6
[Thu Feb 19 21:01:04 2009] Ability #7809: Hybrid Research
[Thu Feb 19 21:01:04 2009] Description: Each rank will increase your max skill cap for research by 10 points.
[Thu Feb 19 21:01:04 2009] Cost per Level: 4
[Thu Feb 19 21:01:04 2009] Ability #1309: Fundament of Power
[Thu Feb 19 21:01:04 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Holiness. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Holiness. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Holiness and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
[Thu Feb 19 21:01:04 2009] Cost per Level: 1
[Thu Feb 19 21:01:04 2009] Ability #1440: Fundament: First Spire of Holiness
[Thu Feb 19 21:01:04 2009] Description: This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement.
[Thu Feb 19 21:01:04 2009] Cost per Level: 5
[Thu Feb 19 21:01:04 2009] Ability #1441: Fundament: Second Spire of Holiness
[Thu Feb 19 21:01:04 2009] Description: You gather your strength and focus your mind which grants you additional damage with all of your melee attacks. Additional ranks increase your damage bonus.
[Thu Feb 19 21:01:04 2009] Cost per Level: 5
[Thu Feb 19 21:01:04 2009] Ability #1442: Fundament: Third Spire of Holiness
[Thu Feb 19 21:01:04 2009] Description: You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
[Thu Feb 19 21:01:04 2009] Cost per Level: 5
[Thu Feb 19 21:01:04 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 21:01:04 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 21:01:04 2009] Cost per Level: 7
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