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Alt Activate Lists - Seeds of Destruction - All Classes
Posted: Thu Feb 19, 2009 9:13 pm
by Adruger
As requested
Beastlords:
[Thu Feb 19 20:52:21 2009] Ability #1: Innate Strength
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #3: Innate Agility
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:52:21 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:52:21 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:52:21 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:52:21 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #17: First Aid
[Thu Feb 19 20:52:21 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #18: Healing Adept
[Thu Feb 19 20:52:21 2009] Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #19: Healing Gift
[Thu Feb 19 20:52:21 2009] Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank. An exceptional heal doubles the healing value of the spell.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #21: Spell Casting Reinforcement
[Thu Feb 19 20:52:21 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:52:21 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #28: Natural Durability
[Thu Feb 19 20:52:21 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #29: Natural Healing
[Thu Feb 19 20:52:21 2009] Description: This ability raises your natural regeneration by one point per ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #30: Combat Fury
[Thu Feb 19 20:52:21 2009] Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #31: Fear Resistance
[Thu Feb 19 20:52:21 2009] Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #32: Finishing Blow
[Thu Feb 19 20:52:21 2009] Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #33: Combat Stability
[Thu Feb 19 20:52:21 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #34: Combat Agility
[Thu Feb 19 20:52:21 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #35: Mass Group Buff
[Thu Feb 19 20:52:21 2009] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
[Thu Feb 19 20:52:21 2009] Cost per Level: 9
[Thu Feb 19 20:52:21 2009] Ability #48: Quick Buff
[Thu Feb 19 20:52:21 2009] Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #58: Mend Companion
[Thu Feb 19 20:52:21 2009] Description: This ability allows you to cast a quick healing spell on your pet.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #81: Ambidexterity
[Thu Feb 19 20:52:21 2009] Description: This ability increases your chance to use dual wield successfully.
[Thu Feb 19 20:52:21 2009] Cost per Level: 9
[Thu Feb 19 20:52:21 2009] Ability #104: Double Riposte
[Thu Feb 19 20:52:21 2009] Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #113: Spell Casting Reinforcement Mastery
[Thu Feb 19 20:52:21 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
[Thu Feb 19 20:52:21 2009] Cost per Level: 8
[Thu Feb 19 20:52:21 2009] Ability #119: Body and Mind Rejuvenation
[Thu Feb 19 20:52:21 2009] Description: This ability will give you one additional point of mana and hit point regeneration.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #120: Physical Enhancement
[Thu Feb 19 20:52:21 2009] Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #125: Pet Discipline
[Thu Feb 19 20:52:21 2009] Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #126: Hobble of Spirits
[Thu Feb 19 20:52:21 2009] Description: Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #127: Frenzy of Spirit
[Thu Feb 19 20:52:21 2009] Description: This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.
[Thu Feb 19 20:52:21 2009] Cost per Level: 4
[Thu Feb 19 20:52:21 2009] Ability #128: Paragon of Spirit
[Thu Feb 19 20:52:21 2009] Description: This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:52:21 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #142: Planar Power
[Thu Feb 19 20:52:21 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #161: Hastened Mending
[Thu Feb 19 20:52:21 2009] Description: This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #176: Suspended Minion
[Thu Feb 19 20:52:21 2009] Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #186: Bestial Frenzy
[Thu Feb 19 20:52:21 2009] Description: Each rank in this ability improves your chance of performing a double attack in any given combat round.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:52:21 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:52:21 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #233: Packrat
[Thu Feb 19 20:52:21 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #235: Weapon Affinity
[Thu Feb 19 20:52:21 2009] Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:52:21 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #245: Bestial Alignment
[Thu Feb 19 20:52:21 2009] Description: Transforms beastlords into the likeness of their warders, greatly increasing their destructive power.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #247: Feral Swipe
[Thu Feb 19 20:52:21 2009] Description: This ability allows the beastlord to make an additional vicious attack against their foe. Additional ranks increase the damage done by this ability.
[Thu Feb 19 20:52:21 2009] Cost per Level: 9
[Thu Feb 19 20:52:21 2009] Ability #248: Warder's Fury
[Thu Feb 19 20:52:21 2009] Description: Each rank of this ability increases the critical hit chance of your pet's melee attacks.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #249: Warder's Alacrity
[Thu Feb 19 20:52:21 2009] Description: Each rank in this ability increases your warder's chance to flurry attacks.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #250: Pet Affinity
[Thu Feb 19 20:52:21 2009] Description: This ability makes your summoned pets a valid target for beneficial group spells.
[Thu Feb 19 20:52:21 2009] Cost per Level: 12
[Thu Feb 19 20:52:21 2009] Ability #251: Mastery of the Past
[Thu Feb 19 20:52:21 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #259: Critical Affliction
[Thu Feb 19 20:52:21 2009] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #270: Sinister Strikes
[Thu Feb 19 20:52:21 2009] Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
[Thu Feb 19 20:52:21 2009] Cost per Level: 12
[Thu Feb 19 20:52:21 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:52:21 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:52:21 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:52:21 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:52:21 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:52:21 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:52:21 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #330: Salvage
[Thu Feb 19 20:52:21 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #331: Origin
[Thu Feb 19 20:52:21 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:52:21 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:52:21 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #335: Delay Death
[Thu Feb 19 20:52:21 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #338: Veteran's Wrath
[Thu Feb 19 20:52:21 2009] Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:52:21 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:52:21 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:52:21 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #354: Slippery Attacks
[Thu Feb 19 20:52:21 2009] Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #358: Fury of Magic
[Thu Feb 19 20:52:21 2009] Description: This ability further increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #362: Roar of Thunder
[Thu Feb 19 20:52:21 2009] Description: When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #364: Persistent Minion
[Thu Feb 19 20:52:21 2009] Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #418: Replenish Companion
[Thu Feb 19 20:52:21 2009] Description: This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #366: Advanced Pet Discipline
[Thu Feb 19 20:52:21 2009] Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet no cast.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #388: Shielding Resistance
[Thu Feb 19 20:52:21 2009] Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:52:21 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:52:21 2009] Cost per Level: 9
[Thu Feb 19 20:52:21 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:52:21 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #503: Hastened Thunder
[Thu Feb 19 20:52:21 2009] Description: This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #498: Enhanced Aggression
[Thu Feb 19 20:52:21 2009] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:52:21 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:52:21 2009] Cost per Level: 0
[Thu Feb 19 20:52:21 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:52:21 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #579: Combat Medic
[Thu Feb 19 20:52:21 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #581: Quick Draw
[Thu Feb 19 20:52:21 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #582: Battle Ready
[Thu Feb 19 20:52:21 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:52:21 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 20:52:21 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 20:52:21 2009] Cost per Level: 4
[Thu Feb 19 20:52:21 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:52:21 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:52:21 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #666: Taste of Blood
[Thu Feb 19 20:52:21 2009] Description: Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #3512: Companion's Durability
[Thu Feb 19 20:52:21 2009] Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #3837: Burst of Power
[Thu Feb 19 20:52:21 2009] Description: Each rank will increase your max skill cap for triple attack by 5 points.
[Thu Feb 19 20:52:21 2009] Cost per Level: 8
[Thu Feb 19 20:52:21 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:52:21 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #3705: Companion's Blessing
[Thu Feb 19 20:52:21 2009] Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #3706: Hastened Bestial Alignment
[Thu Feb 19 20:52:21 2009] Description: Decreases the reuse time of the Ability Bestial Alignment. Each Rank reduces the reuse timer by 12 minutes.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #3707: Fortify Companion
[Thu Feb 19 20:52:21 2009] Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #3709: Pact of the Wurine
[Thu Feb 19 20:52:21 2009] Description: Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #3816: Companion's Relocation
[Thu Feb 19 20:52:21 2009] Description: This ability moves your companion forward in the direction you are facing.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #3817: Focused Paragon of Spirits
[Thu Feb 19 20:52:21 2009] Description: This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #3818: Companion's Agility
[Thu Feb 19 20:52:21 2009] Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #3838: Quickened Suspend Minion
[Thu Feb 19 20:52:21 2009] Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
[Thu Feb 19 20:52:21 2009] Cost per Level: 2
[Thu Feb 19 20:52:21 2009] Ability #7106: Planar Durability
[Thu Feb 19 20:52:21 2009] Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:52:21 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #1022: Destructive Fury
[Thu Feb 19 20:52:21 2009] Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #980: Natural Invisibility
[Thu Feb 19 20:52:21 2009] Description: This ability allows you to quickly disappear from sight for a short time.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #981: Attack of the Warders
[Thu Feb 19 20:52:21 2009] Description: This ability summons a set of rabid defenders to maul your target. Additional ranks increase the power of your summoned warders.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #982: Hastened Feral Attacks
[Thu Feb 19 20:52:21 2009] Description: This ability will reduce the reuse timer of your animalistic attacks.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #983: Hastened Focused Paragon
[Thu Feb 19 20:52:21 2009] Description: This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #984: Hastened Paragon
[Thu Feb 19 20:52:21 2009] Description: This ability will reduce the reuse timer of your Paragon ability by forty five seconds per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #985: Group Bestial Alignment
[Thu Feb 19 20:52:21 2009] Description: This ability gives you a group version of your Bestial Alignment ability.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #986: Bite of the Asp
[Thu Feb 19 20:52:21 2009] Description: This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #987: Raven's Claw
[Thu Feb 19 20:52:21 2009] Description: This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #988: Gorilla Smash
[Thu Feb 19 20:52:21 2009] Description: This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:52:21 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:52:21 2009] Cost per Level: 4
[Thu Feb 19 20:52:21 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:52:21 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:52:21 2009] Cost per Level: 4
[Thu Feb 19 20:52:21 2009] Ability #5003: Glyph of Frantic Infusion
[Thu Feb 19 20:52:21 2009] Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
[Thu Feb 19 20:52:21 2009] Cost per Level: 4
[Thu Feb 19 20:52:21 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:52:21 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:52:21 2009] Cost per Level: 4
[Thu Feb 19 20:52:21 2009] Ability #5005: Foraging
[Thu Feb 19 20:52:21 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #3832: Beastlords Feral Kick
[Thu Feb 19 20:52:21 2009] Description: This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #7025: Group Shrink
[Thu Feb 19 20:52:21 2009] Description: This ability will cause everyone in your group to become smaller for a time.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #1200: Companion's Alacrity
[Thu Feb 19 20:52:21 2009] Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #1202: Perfected Levitation
[Thu Feb 19 20:52:21 2009] Description: This ability grants you a perfected ability to Levitate on demand.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #1203: Hastened Fortify Companion
[Thu Feb 19 20:52:21 2009] Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 4
[Thu Feb 19 20:52:21 2009] Ability #1205: Companion's Fury
[Thu Feb 19 20:52:21 2009] Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:52:21 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #1215: Summon Companion
[Thu Feb 19 20:52:21 2009] Description: This ability grants you a faster casting version of your Summon Companion spell.
[Thu Feb 19 20:52:21 2009] Cost per Level: 3
[Thu Feb 19 20:52:21 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:52:21 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #1222: Armor of Wisdom
[Thu Feb 19 20:52:21 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:52:21 2009] Cost per Level: 6
[Thu Feb 19 20:52:21 2009] Ability #7809: Hybrid Research
[Thu Feb 19 20:52:21 2009] Description: Each rank will increase your max skill cap for research by 10 points.
[Thu Feb 19 20:52:21 2009] Cost per Level: 4
[Thu Feb 19 20:52:21 2009] Ability #1311: Fundament of Power
[Thu Feb 19 20:52:21 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Savagery. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Savagery. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Savagery and complete your mastery.<br><br>Fundament of Power itself will grant you 10 mana per rank and increase the cap on your Strength by 1 point per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 1
[Thu Feb 19 20:52:21 2009] Ability #1430: Fundament: First Spire of the Savage Lord
[Thu Feb 19 20:52:21 2009] Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #1431: Fundament: Second Spire of the Savage Lord
[Thu Feb 19 20:52:21 2009] Description: This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #1432: Fundament: Third Spire of the Savage Lord
[Thu Feb 19 20:52:21 2009] Description: This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect.
[Thu Feb 19 20:52:21 2009] Cost per Level: 5
[Thu Feb 19 20:52:21 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 20:52:21 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #1403: Sturdy Companion
[Thu Feb 19 20:52:21 2009] Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
[Thu Feb 19 20:52:21 2009] Ability #1404: Extended Swarm
[Thu Feb 19 20:52:21 2009] Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
[Thu Feb 19 20:52:21 2009] Cost per Level: 7
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:14 pm
by Adruger
Shamans:
[Thu Feb 19 20:08:26 2009] Ability #1: Innate Strength
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #3: Innate Agility
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:08:26 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:08:26 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:08:26 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:08:26 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #17: First Aid
[Thu Feb 19 20:08:26 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #18: Healing Adept
[Thu Feb 19 20:08:26 2009] Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #19: Healing Gift
[Thu Feb 19 20:08:26 2009] Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank. An exceptional heal doubles the healing value of the spell.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #20: Spell Casting Mastery
[Thu Feb 19 20:08:26 2009] Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #21: Spell Casting Reinforcement
[Thu Feb 19 20:08:26 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:08:26 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #28: Natural Durability
[Thu Feb 19 20:08:26 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #33: Combat Stability
[Thu Feb 19 20:08:26 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #34: Combat Agility
[Thu Feb 19 20:08:26 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #35: Mass Group Buff
[Thu Feb 19 20:08:26 2009] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
[Thu Feb 19 20:08:26 2009] Cost per Level: 9
[Thu Feb 19 20:08:26 2009] Ability #47: Cannibalization
[Thu Feb 19 20:08:26 2009] Description: This ability will give the caster a new, massive Cannibalize spell. Further ranks increase both the mana that can be harvested by using the ability as well as the amount of hit points consumed by the cannibalization.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #48: Quick Buff
[Thu Feb 19 20:08:26 2009] Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #49: Alchemy Mastery
[Thu Feb 19 20:08:26 2009] Description: This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #50: Rabid Bear
[Thu Feb 19 20:08:26 2009] Description: This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. Additional ranks increase the effect.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #113: Spell Casting Reinforcement Mastery
[Thu Feb 19 20:08:26 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 8
[Thu Feb 19 20:08:26 2009] Ability #125: Pet Discipline
[Thu Feb 19 20:08:26 2009] Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
[Thu Feb 19 20:08:26 2009] Cost per Level: 6
[Thu Feb 19 20:08:26 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:08:26 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #142: Planar Power
[Thu Feb 19 20:08:26 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #153: Radiant Cure
[Thu Feb 19 20:08:26 2009] Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #158: Hastened Rabidity
[Thu Feb 19 20:08:26 2009] Description: This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #171: Virulent Paralysis
[Thu Feb 19 20:08:26 2009] Description: This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, 65, 76, 78, 80, 81, 83 and 85.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #176: Suspended Minion
[Thu Feb 19 20:08:26 2009] Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #177: Spirit Call
[Thu Feb 19 20:08:26 2009] Description: This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. Additional ranks increase the strength of these spirit companions.
[Thu Feb 19 20:08:26 2009] Cost per Level: 4
[Thu Feb 19 20:08:26 2009] Ability #215: Fury of Magic
[Thu Feb 19 20:08:26 2009] Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:08:26 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:08:26 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:08:26 2009] Cost per Level: 1
[Thu Feb 19 20:08:26 2009] Ability #233: Packrat
[Thu Feb 19 20:08:26 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #236: Secondary Forte
[Thu Feb 19 20:08:26 2009] Description: This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
[Thu Feb 19 20:08:26 2009] Cost per Level: 9
[Thu Feb 19 20:08:26 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:08:26 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #250: Pet Affinity
[Thu Feb 19 20:08:26 2009] Description: This ability makes your summoned pets a valid target for beneficial group spells.
[Thu Feb 19 20:08:26 2009] Cost per Level: 12
[Thu Feb 19 20:08:26 2009] Ability #251: Mastery of the Past
[Thu Feb 19 20:08:26 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #252: Spell Casting Subtlety
[Thu Feb 19 20:08:26 2009] Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #256: Hastened Curing
[Thu Feb 19 20:08:26 2009] Description: This ability decreases the reuse time of Radiant Cure by 10 percent per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #259: Critical Affliction
[Thu Feb 19 20:08:26 2009] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #316: Innate Enlightenment
[Thu Feb 19 20:08:26 2009] Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #321: Call of the Ancients
[Thu Feb 19 20:08:26 2009] Description: Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:08:26 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:08:26 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:08:26 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:08:26 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:08:26 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:08:26 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #330: Salvage
[Thu Feb 19 20:08:26 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #331: Origin
[Thu Feb 19 20:08:26 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:08:26 2009] Cost per Level: 7
[Thu Feb 19 20:08:26 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:08:26 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:08:26 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #335: Delay Death
[Thu Feb 19 20:08:26 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:08:26 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:08:26 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:08:26 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #364: Persistent Minion
[Thu Feb 19 20:08:26 2009] Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
[Thu Feb 19 20:08:26 2009] Cost per Level: 7
[Thu Feb 19 20:08:26 2009] Ability #366: Advanced Pet Discipline
[Thu Feb 19 20:08:26 2009] Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet no cast.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #389: Healing Boon
[Thu Feb 19 20:08:26 2009] Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #398: Destructive Fury
[Thu Feb 19 20:08:26 2009] Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #404: Call of the Wild
[Thu Feb 19 20:08:26 2009] Description: This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
[Thu Feb 19 20:08:26 2009] Cost per Level: 9
[Thu Feb 19 20:08:26 2009] Ability #446: Spiritual Channeling
[Thu Feb 19 20:08:26 2009] Description: While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell.
[Thu Feb 19 20:08:26 2009] Cost per Level: 12
[Thu Feb 19 20:08:26 2009] Ability #447: Ancestral Aid
[Thu Feb 19 20:08:26 2009] Description: Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:08:26 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:08:26 2009] Cost per Level: 9
[Thu Feb 19 20:08:26 2009] Ability #494: Silent Casting
[Thu Feb 19 20:08:26 2009] Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:08:26 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #495: Gift of Mana
[Thu Feb 19 20:08:26 2009] Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #516: Abundant Healing
[Thu Feb 19 20:08:26 2009] Description: Whenever you cast a level direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 5 work on spells between level 60 and 75. Ranks 6 through 10 work on spells between level 60 and 80. Ranks 11 through 15 work on level 65 through 85 spells.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #526: Affliction Mastery
[Thu Feb 19 20:08:26 2009] Description: This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active.
[Thu Feb 19 20:08:26 2009] Cost per Level: 7
[Thu Feb 19 20:08:26 2009] Ability #528: Ancestral Guard
[Thu Feb 19 20:08:26 2009] Description: Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:08:26 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:08:26 2009] Cost per Level: 0
[Thu Feb 19 20:08:26 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:08:26 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #579: Combat Medic
[Thu Feb 19 20:08:26 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #581: Quick Draw
[Thu Feb 19 20:08:26 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #582: Battle Ready
[Thu Feb 19 20:08:26 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:08:26 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 20:08:26 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 20:08:26 2009] Cost per Level: 4
[Thu Feb 19 20:08:26 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:08:26 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:08:26 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #740: Blood Tithe
[Thu Feb 19 20:08:26 2009] Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
[Thu Feb 19 20:08:26 2009] Cost per Level: 7
[Thu Feb 19 20:08:26 2009] Ability #742: Gift of Radiant Mana
[Thu Feb 19 20:08:26 2009] Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:08:26 2009] Cost per Level: 9
[Thu Feb 19 20:08:26 2009] Ability #707: Pact of the Wolf
[Thu Feb 19 20:08:26 2009] Description: Through this ability you are able to assume the form of a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you.
[Thu Feb 19 20:08:26 2009] Cost per Level: 9
[Thu Feb 19 20:08:26 2009] Ability #662: Union of Spirits
[Thu Feb 19 20:08:26 2009] Description: This ability channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration.
[Thu Feb 19 20:08:26 2009] Cost per Level: 5
[Thu Feb 19 20:08:26 2009] Ability #762: Shield Block
[Thu Feb 19 20:08:26 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #3512: Companion's Durability
[Thu Feb 19 20:08:26 2009] Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:08:26 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:08:26 2009] Cost per Level: 6
[Thu Feb 19 20:08:26 2009] Ability #3705: Companion's Blessing
[Thu Feb 19 20:08:26 2009] Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
[Thu Feb 19 20:08:26 2009] Cost per Level: 7
[Thu Feb 19 20:08:26 2009] Ability #3707: Fortify Companion
[Thu Feb 19 20:08:26 2009] Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
[Thu Feb 19 20:08:26 2009] Cost per Level: 6
[Thu Feb 19 20:08:26 2009] Ability #3713: Hastened Call of the Wild
[Thu Feb 19 20:08:26 2009] Description: Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #3729: Turgur's Swarm
[Thu Feb 19 20:08:26 2009] Description: This ability will slow your foe, causing them to do less damage with melee attacks.
[Thu Feb 19 20:08:26 2009] Cost per Level: 9
[Thu Feb 19 20:08:26 2009] Ability #3730: Silent Presence
[Thu Feb 19 20:08:26 2009] Description: This ability will allow you to become invisible for a period of time.
[Thu Feb 19 20:08:26 2009] Cost per Level: 6
[Thu Feb 19 20:08:26 2009] Ability #3521: Hastened Silent Casting
[Thu Feb 19 20:08:26 2009] Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 6
[Thu Feb 19 20:08:26 2009] Ability #3815: Destructive Cascade
[Thu Feb 19 20:08:26 2009] Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
[Thu Feb 19 20:08:26 2009] Cost per Level: 6
[Thu Feb 19 20:08:26 2009] Ability #3816: Companion's Relocation
[Thu Feb 19 20:08:26 2009] Description: This ability moves your companion forward in the direction you are facing.
[Thu Feb 19 20:08:26 2009] Cost per Level: 6
[Thu Feb 19 20:08:26 2009] Ability #3818: Companion's Agility
[Thu Feb 19 20:08:26 2009] Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #3838: Quickened Suspend Minion
[Thu Feb 19 20:08:26 2009] Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #3843: Fortified Intervention
[Thu Feb 19 20:08:26 2009] Description: This ability will reduce the cast time of your Ancestral Intervention spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #3824: Quickened Call of the Wild
[Thu Feb 19 20:08:26 2009] Description: Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%.
[Thu Feb 19 20:08:26 2009] Cost per Level: 2
[Thu Feb 19 20:08:26 2009] Ability #3825: Gift of Exquisite Radiant Mana
[Thu Feb 19 20:08:26 2009] Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:08:26 2009] Cost per Level: 9
[Thu Feb 19 20:08:26 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:08:26 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #856: Tigir's Insect Swarm
[Thu Feb 19 20:08:26 2009] Description: This ability provides a fast reuse version of Tigir's Insects.
[Thu Feb 19 20:08:26 2009] Cost per Level: 9
[Thu Feb 19 20:08:26 2009] Ability #857: Dampen Resistance
[Thu Feb 19 20:08:26 2009] Description: This ability, when active, will reduce the chance that your spells will be resisted when you cast them. Each rank will work on spells that are equal to or lower than the level that you purchase each rank at.
[Thu Feb 19 20:08:26 2009] Cost per Level: 7
[Thu Feb 19 20:08:26 2009] Ability #858: Hastened Dampen Resistance
[Thu Feb 19 20:08:26 2009] Description: This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 7
[Thu Feb 19 20:08:26 2009] Ability #859: Spirit Walk
[Thu Feb 19 20:08:26 2009] Description: This ability provides you with the ability to attune yourself with the spirits and move silently and quickly.
[Thu Feb 19 20:08:26 2009] Cost per Level: 9
[Thu Feb 19 20:08:26 2009] Ability #860: Hastened Virulent Paralysis
[Thu Feb 19 20:08:26 2009] Description: This passive ability will reduce the reuse timer of your Virulent Paralysis ability by 10 seconds per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #861: Languid Bite
[Thu Feb 19 20:08:26 2009] Description: This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Additional ranks increase the power of this effect.
[Thu Feb 19 20:08:26 2009] Cost per Level: 7
[Thu Feb 19 20:08:26 2009] Ability #862: Quickened Blood of Nadox
[Thu Feb 19 20:08:26 2009] Description: This ability will reduce the casting time of your Blood of Nadox spell by 5% per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 3
[Thu Feb 19 20:08:26 2009] Ability #863: Hastened Spirit Call
[Thu Feb 19 20:08:26 2009] Description: This passive ability will reduce the reuse timer of your Spirit Call ability by 30 seconds per rank.
[Thu Feb 19 20:08:26 2009] Cost per Level: 7
[Thu Feb 19 20:08:26 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:08:26 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:08:27 2009] Cost per Level: 4
[Thu Feb 19 20:08:27 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:08:27 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:08:27 2009] Cost per Level: 4
[Thu Feb 19 20:08:27 2009] Ability #5003: Glyph of Frantic Infusion
[Thu Feb 19 20:08:27 2009] Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
[Thu Feb 19 20:08:27 2009] Cost per Level: 4
[Thu Feb 19 20:08:27 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:08:27 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:08:27 2009] Cost per Level: 4
[Thu Feb 19 20:08:27 2009] Ability #5005: Foraging
[Thu Feb 19 20:08:27 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:08:27 2009] Cost per Level: 3
[Thu Feb 19 20:08:27 2009] Ability #4000: Gift of Amazing Exquisite Radiant Mana
[Thu Feb 19 20:08:27 2009] Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:08:27 2009] Cost per Level: 9
[Thu Feb 19 20:08:27 2009] Ability #1041: Malosinete
[Thu Feb 19 20:08:27 2009] Description: This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions.
[Thu Feb 19 20:08:27 2009] Cost per Level: 6
[Thu Feb 19 20:08:27 2009] Ability #1200: Companion's Alacrity
[Thu Feb 19 20:08:27 2009] Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
[Thu Feb 19 20:08:27 2009] Cost per Level: 7
[Thu Feb 19 20:08:27 2009] Ability #1202: Perfected Levitation
[Thu Feb 19 20:08:27 2009] Description: This ability grants you a perfected ability to Levitate on demand.
[Thu Feb 19 20:08:27 2009] Cost per Level: 7
[Thu Feb 19 20:08:27 2009] Ability #1203: Hastened Fortify Companion
[Thu Feb 19 20:08:27 2009] Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
[Thu Feb 19 20:08:27 2009] Cost per Level: 4
[Thu Feb 19 20:08:27 2009] Ability #1205: Companion's Fury
[Thu Feb 19 20:08:27 2009] Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
[Thu Feb 19 20:08:27 2009] Cost per Level: 7
[Thu Feb 19 20:08:27 2009] Ability #1206: Quickened Radiant Cure
[Thu Feb 19 20:08:27 2009] Description: This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
[Thu Feb 19 20:08:27 2009] Cost per Level: 4
[Thu Feb 19 20:08:27 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:08:27 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:08:27 2009] Cost per Level: 5
[Thu Feb 19 20:08:27 2009] Ability #1211: Focus of Arcanum
[Thu Feb 19 20:08:27 2009] Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
[Thu Feb 19 20:08:27 2009] Cost per Level: 9
[Thu Feb 19 20:08:27 2009] Ability #1214: Cascade of Life
[Thu Feb 19 20:08:27 2009] Description: Whenever you cast a level direct healing spell, there is a chance that your target will be blessed with an additional amount of healing. Additional ranks increase the amount of healing done.
[Thu Feb 19 20:08:27 2009] Cost per Level: 5
[Thu Feb 19 20:08:27 2009] Ability #1215: Summon Companion
[Thu Feb 19 20:08:27 2009] Description: This ability grants you a faster casting version of your Summon Companion spell.
[Thu Feb 19 20:08:27 2009] Cost per Level: 3
[Thu Feb 19 20:08:27 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:08:27 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:08:27 2009] Cost per Level: 5
[Thu Feb 19 20:08:27 2009] Ability #1217: Gate
[Thu Feb 19 20:08:27 2009] Description: This ability grants you an additional version of your Gate spell.
[Thu Feb 19 20:08:27 2009] Cost per Level: 3
[Thu Feb 19 20:08:27 2009] Ability #1222: Armor of Wisdom
[Thu Feb 19 20:08:27 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:08:27 2009] Cost per Level: 6
[Thu Feb 19 20:08:27 2009] Ability #7819: Written Prayer
[Thu Feb 19 20:08:27 2009] Description: Each rank will increase your max skill cap for research by 10 points.
[Thu Feb 19 20:08:27 2009] Cost per Level: 3
[Thu Feb 19 20:08:27 2009] Ability #1306: Fundament of Wisdom
[Thu Feb 19 20:08:27 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Ancestors. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Ancestors. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Ancestors and complete your mastery.<br><br>Fundament of Wisdom itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank.
[Thu Feb 19 20:08:27 2009] Cost per Level: 1
[Thu Feb 19 20:08:27 2009] Ability #1490: Fundament: First Spire of Ancestors
[Thu Feb 19 20:08:27 2009] Description: This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
[Thu Feb 19 20:08:27 2009] Cost per Level: 5
[Thu Feb 19 20:08:27 2009] Ability #1491: Fundament: Second Spire of Ancestors
[Thu Feb 19 20:08:27 2009] Description: This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
[Thu Feb 19 20:08:27 2009] Cost per Level: 5
[Thu Feb 19 20:08:27 2009] Ability #1492: Fundament: Third Spire of Ancestors
[Thu Feb 19 20:08:27 2009] Description: This ability, when active, will increase your weapon's chance to proc as well as raise your accuracy and other statistics. Additional ranks increase these bonuses.
[Thu Feb 19 20:08:27 2009] Cost per Level: 5
[Thu Feb 19 20:08:27 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 20:08:27 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 20:08:27 2009] Cost per Level: 7
[Thu Feb 19 20:08:27 2009] Ability #1403: Sturdy Companion
[Thu Feb 19 20:08:27 2009] Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
[Thu Feb 19 20:08:27 2009] Cost per Level: 7
[Thu Feb 19 20:08:27 2009] Ability #1404: Extended Swarm
[Thu Feb 19 20:08:27 2009] Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
[Thu Feb 19 20:08:27 2009] Cost per Level: 7
[Thu Feb 19 20:08:27 2009] Ability #1405: Twincast
[Thu Feb 19 20:08:27 2009] Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
[Thu Feb 19 20:08:27 2009] Cost per Level: 7
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:24 pm
by Adruger
Berserker:
[Thu Feb 19 20:22:57 2009] Ability #1: Innate Strength
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #3: Innate Agility
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:22:57 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:22:57 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:22:57 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:22:57 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #17: First Aid
[Thu Feb 19 20:22:57 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #28: Natural Durability
[Thu Feb 19 20:22:57 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #29: Natural Healing
[Thu Feb 19 20:22:57 2009] Description: This ability raises your natural regeneration by one point per ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #31: Fear Resistance
[Thu Feb 19 20:22:57 2009] Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #32: Finishing Blow
[Thu Feb 19 20:22:57 2009] Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #33: Combat Stability
[Thu Feb 19 20:22:57 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #34: Combat Agility
[Thu Feb 19 20:22:57 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #104: Double Riposte
[Thu Feb 19 20:22:57 2009] Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #108: Flurry
[Thu Feb 19 20:22:57 2009] Description: This ability will allow you to perform up to 2 additional attacks from your primary hand.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #109: Rampage
[Thu Feb 19 20:22:57 2009] Description: This ability will allow you to strike everything in a small radius.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #112: Bandage Wound
[Thu Feb 19 20:22:57 2009] Description: This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #120: Physical Enhancement
[Thu Feb 19 20:22:57 2009] Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:22:57 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #142: Planar Power
[Thu Feb 19 20:22:57 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #164: Furious Rampage
[Thu Feb 19 20:22:57 2009] Description: This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability three times at level 63 but only once per level there after. Additional ranks begin at level 68.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #181: Mithaniel's Binding
[Thu Feb 19 20:22:57 2009] Description: This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #189: Ferocity
[Thu Feb 19 20:22:57 2009] Description: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #202: Punishing Blade
[Thu Feb 19 20:22:57 2009] Description: This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #210: Ingenuity
[Thu Feb 19 20:22:57 2009] Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #213: Tactical Mastery
[Thu Feb 19 20:22:57 2009] Description: Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #222: Stalwart Endurance
[Thu Feb 19 20:22:57 2009] Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:22:57 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #233: Packrat
[Thu Feb 19 20:22:57 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #234: Heightened Endurance
[Thu Feb 19 20:22:57 2009] Description: This ability raises your natural endurance regeneration by 1 point per ability level.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #235: Weapon Affinity
[Thu Feb 19 20:22:57 2009] Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #309: Combat Fury
[Thu Feb 19 20:22:57 2009] Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #315: Planar Durability
[Thu Feb 19 20:22:57 2009] Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:22:57 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:22:57 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:22:57 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:22:57 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:22:57 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:22:57 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #330: Salvage
[Thu Feb 19 20:22:57 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #331: Origin
[Thu Feb 19 20:22:57 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:22:57 2009] Cost per Level: 7
[Thu Feb 19 20:22:57 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:22:57 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:22:57 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #335: Delay Death
[Thu Feb 19 20:22:57 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #341: Veteran's Wrath
[Thu Feb 19 20:22:57 2009] Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:22:57 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #367: Throwing Mastery
[Thu Feb 19 20:22:57 2009] Description: Each rank of this ability increases the damage you do with throwing weapons.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #368: Blur of Axes
[Thu Feb 19 20:22:57 2009] Description: Each rank of this ability increases the damage that is done by Frenzy.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #369: Hastened War Cry
[Thu Feb 19 20:22:57 2009] Description: This ability reduces the timer on the various war cry disciplines by 3 minutes per rank.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #370: Dead Aim
[Thu Feb 19 20:22:57 2009] Description: This ability increases the accuracy of your thrown weapons.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #372: Tireless Sprint
[Thu Feb 19 20:22:57 2009] Description: This ability gives you an enhanced form of your Sprint discipline that refresh much more quickly.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #373: Desperation
[Thu Feb 19 20:22:57 2009] Description: Use of this ability causes the berserker's attacks to take on a desperate edge. As the berserker gets closer to death, they will attack faster.
[Thu Feb 19 20:22:57 2009] Cost per Level: 12
[Thu Feb 19 20:22:57 2009] Ability #374: Untamed Rage
[Thu Feb 19 20:22:57 2009] Description: Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer. This ability functions as a discipline and does not stack with other disciplines.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #375: Echoing Cries
[Thu Feb 19 20:22:57 2009] Description: This ability increases the duration of war cry effects by 25, 50, and 100 percent.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #371: Frenzied Defense
[Thu Feb 19 20:22:57 2009] Description: This ability grants the chance to automatically make a single frenzied attack on a successful riposte.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #387: Blood Pact
[Thu Feb 19 20:22:57 2009] Description: While this ability is active, the berserker will push themselves beyond their limits. The berserker's damage output will increase, but they will take a portion of the damage they dole out themselves.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #465: Savage Spirit
[Thu Feb 19 20:22:57 2009] Description: While this ability is active, the berserker is fueled by his rage causing his melee critical hits to land for massive damage. When the ability wears off, though, it drains a significant portion of the berserker's life force.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:22:57 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:22:57 2009] Cost per Level: 9
[Thu Feb 19 20:22:57 2009] Ability #499: Cascading Rage
[Thu Feb 19 20:22:57 2009] Description: This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #504: Conservation
[Thu Feb 19 20:22:57 2009] Description: Each rank of this ability grants you an increasing chance to not use a component when summoning axes.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #505: Cry of Battle
[Thu Feb 19 20:22:57 2009] Description: This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used.
[Thu Feb 19 20:22:57 2009] Cost per Level: 12
[Thu Feb 19 20:22:57 2009] Ability #563: Concentration
[Thu Feb 19 20:22:57 2009] Description: Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #498: Enhanced Aggression
[Thu Feb 19 20:22:57 2009] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #496: Field Dressing
[Thu Feb 19 20:22:57 2009] Description: This ability further increases the amount of healing provided by a single bandage while binding wounds.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:22:57 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:22:57 2009] Cost per Level: 0
[Thu Feb 19 20:22:57 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:22:57 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #581: Quick Draw
[Thu Feb 19 20:22:57 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #582: Battle Ready
[Thu Feb 19 20:22:57 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:22:57 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:22:57 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:22:57 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #733: Killing Spree
[Thu Feb 19 20:22:57 2009] Description: After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #734: Hold the Line
[Thu Feb 19 20:22:57 2009] Description: Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.
[Thu Feb 19 20:22:57 2009] Cost per Level: 9
[Thu Feb 19 20:22:57 2009] Ability #7060: Precision of Axes
[Thu Feb 19 20:22:57 2009] Description: This ability refines your accuracy when you enter a Frenzy.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #609: Uncanny Resilience
[Thu Feb 19 20:22:57 2009] Description: Uncanny Resilience reduces the amount of damage sustained by incoming melee attacks. All ranks of this ability will slightly increase the total amount of damage that can be absorbed and the first three ranks will increase the duration.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #610: Blinding Fury
[Thu Feb 19 20:22:57 2009] Description: Blinding Fury sends you into a battle rage that increases your melee ability. This rage is so intense that you have a chance of temporarily losing your sight. While blinded by fury, you will attack even faster and unleash a series of double attacks.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #611: Battle Leap
[Thu Feb 19 20:22:57 2009] Description: Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time.
[Thu Feb 19 20:22:57 2009] Cost per Level: 9
[Thu Feb 19 20:22:57 2009] Ability #689: Combat Medic
[Thu Feb 19 20:22:57 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #3525: Precise Blow
[Thu Feb 19 20:22:57 2009] Description: Each rank increases your critical hit rates with melee attacks.
[Thu Feb 19 20:22:57 2009] Cost per Level: 7
[Thu Feb 19 20:22:57 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:22:57 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:22:57 2009] Cost per Level: 6
[Thu Feb 19 20:22:57 2009] Ability #3710: Reckless Abandon
[Thu Feb 19 20:22:57 2009] Description: Allows a Berserker to throw caution to the wind and enter into a heightened state of combat at the risk of suffering terrible wounds when the burst of fury has run its course.
[Thu Feb 19 20:22:57 2009] Cost per Level: 7
[Thu Feb 19 20:22:57 2009] Ability #3833: Burst of Power
[Thu Feb 19 20:22:57 2009] Description: Each rank will increase your max skill cap for triple attack by 5 points.
[Thu Feb 19 20:22:57 2009] Cost per Level: 8
[Thu Feb 19 20:22:57 2009] Ability #3839: Quickened Summon Axes
[Thu Feb 19 20:22:57 2009] Description: This ability reduces the time between casts of your summon axe abilities by 1 second per rank.
[Thu Feb 19 20:22:57 2009] Cost per Level: 2
[Thu Feb 19 20:22:57 2009] Ability #3899: Furious Leap
[Thu Feb 19 20:22:57 2009] Description: Furious Leap allows you to jump forward a short distance.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:22:57 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #800: Vehement Rage
[Thu Feb 19 20:22:57 2009] Description: This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities.
[Thu Feb 19 20:22:57 2009] Cost per Level: 9
[Thu Feb 19 20:22:57 2009] Ability #960: Stomping Leap
[Thu Feb 19 20:22:57 2009] Description: This ability is similar to your Battle Leap ability but will stun your target as you make contact.
[Thu Feb 19 20:22:57 2009] Cost per Level: 12
[Thu Feb 19 20:22:57 2009] Ability #961: Juggernaut Surge
[Thu Feb 19 20:22:57 2009] Description: This ability will transform you into a living golem and increase your melee damage. As a side effect of the change you will move more slowly.
[Thu Feb 19 20:22:57 2009] Cost per Level: 12
[Thu Feb 19 20:22:57 2009] Ability #962: Distraction Attack
[Thu Feb 19 20:22:57 2009] Description: This ability provides you with a chance to do an attack to your opponent that will leave them confused and less angry with you. Additional ranks increase the power of the effect.
[Thu Feb 19 20:22:57 2009] Cost per Level: 7
[Thu Feb 19 20:22:57 2009] Ability #963: Hastened Savage Spirit
[Thu Feb 19 20:22:57 2009] Description: This passive ability will reduce the reuse time of your Savage Spirit ability by three minutes per rank.
[Thu Feb 19 20:22:57 2009] Cost per Level: 6
[Thu Feb 19 20:22:57 2009] Ability #964: Dying Blow
[Thu Feb 19 20:22:57 2009] Description: This passive ability grants you a chance to do a final attack when you die. Additional ranks increase the power of the attack.
[Thu Feb 19 20:22:57 2009] Cost per Level: 7
[Thu Feb 19 20:22:57 2009] Ability #7070: Hastened Distraction Attack
[Thu Feb 19 20:22:57 2009] Description: This ability provides you with a reduction in time between uses of your distraction attack ability by two minutes for each rank purchased.
[Thu Feb 19 20:22:57 2009] Cost per Level: 6
[Thu Feb 19 20:22:57 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:22:57 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:22:57 2009] Cost per Level: 4
[Thu Feb 19 20:22:57 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:22:57 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:22:57 2009] Cost per Level: 4
[Thu Feb 19 20:22:57 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:22:57 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:22:57 2009] Cost per Level: 4
[Thu Feb 19 20:22:57 2009] Ability #5005: Foraging
[Thu Feb 19 20:22:57 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:22:57 2009] Cost per Level: 3
[Thu Feb 19 20:22:57 2009] Ability #1204: Empowered Ingenuity
[Thu Feb 19 20:22:57 2009] Description: This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items.
[Thu Feb 19 20:22:57 2009] Cost per Level: 4
[Thu Feb 19 20:22:57 2009] Ability #1209: Hardy Endurance
[Thu Feb 19 20:22:57 2009] Description: This passive ability will add fifty endurance per rank to your endurance total.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:22:57 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #1433: Extended Ingenuity
[Thu Feb 19 20:22:57 2009] Description: This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.
[Thu Feb 19 20:22:57 2009] Cost per Level: 4
[Thu Feb 19 20:22:57 2009] Ability #1222: Armor of Wisdom
[Thu Feb 19 20:22:57 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:22:57 2009] Cost per Level: 6
[Thu Feb 19 20:22:57 2009] Ability #1314: Fundament of Combat
[Thu Feb 19 20:22:57 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Savage Lord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Savage Lord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Savage Lord and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
[Thu Feb 19 20:22:57 2009] Cost per Level: 1
[Thu Feb 19 20:22:57 2009] Ability #1500: Fundament: First Spire of Savagery
[Thu Feb 19 20:22:57 2009] Description: You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #1501: Fundament: Second Spire of Savagery
[Thu Feb 19 20:22:57 2009] Description: You gather your strength and focus your mind which grants additional accuracy and damage with thrown axes. Additional ranks increase the effectiveness with these weapons.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
[Thu Feb 19 20:22:57 2009] Ability #1502: Fundament: Third Spire of Savagery
[Thu Feb 19 20:22:57 2009] Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
[Thu Feb 19 20:22:57 2009] Cost per Level: 5
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:27 pm
by Adruger
Clerics:
[Thu Feb 19 20:25:06 2009] Ability #1: Innate Strength
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #3: Innate Agility
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:25:06 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:25:06 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:25:06 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:25:06 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #17: First Aid
[Thu Feb 19 20:25:06 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #18: Healing Adept
[Thu Feb 19 20:25:06 2009] Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #19: Healing Gift
[Thu Feb 19 20:25:06 2009] Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank. An exceptional heal doubles the healing value of the spell.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #20: Spell Casting Mastery
[Thu Feb 19 20:25:06 2009] Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #21: Spell Casting Reinforcement
[Thu Feb 19 20:25:06 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:25:06 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #28: Natural Durability
[Thu Feb 19 20:25:06 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #33: Combat Stability
[Thu Feb 19 20:25:06 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #34: Combat Agility
[Thu Feb 19 20:25:06 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #35: Mass Group Buff
[Thu Feb 19 20:25:06 2009] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
[Thu Feb 19 20:25:06 2009] Cost per Level: 9
[Thu Feb 19 20:25:06 2009] Ability #36: Divine Resurrection
[Thu Feb 19 20:25:06 2009] Description: This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #37: Innate Invis to Undead
[Thu Feb 19 20:25:06 2009] Description: This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #38: Celestial Regeneration
[Thu Feb 19 20:25:06 2009] Description: When activated, Celestial Regeneration heals all group members within range. Additional ranks in this ability further increase the amount healed by Celestial Regrowth.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #39: Bestow Divine Aura
[Thu Feb 19 20:25:06 2009] Description: This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #41: Purify Soul
[Thu Feb 19 20:25:06 2009] Description: This ability allows you to cast a spell that cures most ailments.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #48: Quick Buff
[Thu Feb 19 20:25:06 2009] Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #113: Spell Casting Reinforcement Mastery
[Thu Feb 19 20:25:06 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 8
[Thu Feb 19 20:25:06 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:25:06 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #142: Planar Power
[Thu Feb 19 20:25:06 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #153: Radiant Cure
[Thu Feb 19 20:25:06 2009] Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #154: Hastened Divinity
[Thu Feb 19 20:25:06 2009] Description: This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #156: Hastened Purification of the Soul
[Thu Feb 19 20:25:06 2009] Description: This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #169: Divine Arbitration
[Thu Feb 19 20:25:06 2009] Description: Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #194: Unfailing Divinity
[Thu Feb 19 20:25:06 2009] Description: The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #215: Fury of Magic
[Thu Feb 19 20:25:06 2009] Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:25:06 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 2
[Thu Feb 19 20:25:06 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:25:06 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #233: Packrat
[Thu Feb 19 20:25:06 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #236: Secondary Forte
[Thu Feb 19 20:25:06 2009] Description: This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
[Thu Feb 19 20:25:06 2009] Cost per Level: 9
[Thu Feb 19 20:25:06 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:25:06 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #251: Mastery of the Past
[Thu Feb 19 20:25:06 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #252: Spell Casting Subtlety
[Thu Feb 19 20:25:06 2009] Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #254: Divine Avatar
[Thu Feb 19 20:25:06 2009] Description: This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time. Additional ranks increase this effect.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #255: Exquisite Benediction
[Thu Feb 19 20:25:06 2009] Description: Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #256: Hastened Curing
[Thu Feb 19 20:25:06 2009] Description: This ability decreases the reuse time of Radiant Cure by 10 percent per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #316: Innate Enlightenment
[Thu Feb 19 20:25:06 2009] Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #319: Touch of the Divine
[Thu Feb 19 20:25:06 2009] Description: Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:25:06 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:25:06 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:25:06 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:25:06 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:25:06 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:25:06 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #330: Salvage
[Thu Feb 19 20:25:06 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #331: Origin
[Thu Feb 19 20:25:06 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:25:06 2009] Cost per Level: 7
[Thu Feb 19 20:25:06 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:25:06 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:25:06 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #335: Delay Death
[Thu Feb 19 20:25:06 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:25:06 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:25:06 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:25:06 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #389: Healing Boon
[Thu Feb 19 20:25:06 2009] Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #391: Celestial Hammer
[Thu Feb 19 20:25:06 2009] Description: Use of this ability calls forth a celestial hammer to attack your opponent. Additional ranks increase the strength of the hammer.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #392: Divine Retribution
[Thu Feb 19 20:25:06 2009] Description: While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works on creatures to up level 75. The third rank works on creatures up to level 83 and the fourth rank works on creatures up to level 88.
[Thu Feb 19 20:25:06 2009] Cost per Level: 12
[Thu Feb 19 20:25:06 2009] Ability #396: Sanctuary
[Thu Feb 19 20:25:06 2009] Description: While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.
[Thu Feb 19 20:25:06 2009] Cost per Level: 12
[Thu Feb 19 20:25:06 2009] Ability #398: Destructive Fury
[Thu Feb 19 20:25:06 2009] Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #558: Turn Undead
[Thu Feb 19 20:25:06 2009] Description: This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:25:06 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:25:06 2009] Cost per Level: 9
[Thu Feb 19 20:25:06 2009] Ability #494: Silent Casting
[Thu Feb 19 20:25:06 2009] Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:25:06 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #495: Gift of Mana
[Thu Feb 19 20:25:06 2009] Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #506: Ward of Purity
[Thu Feb 19 20:25:06 2009] Description: Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward.
[Thu Feb 19 20:25:06 2009] Cost per Level: 7
[Thu Feb 19 20:25:06 2009] Ability #516: Abundant Healing
[Thu Feb 19 20:25:06 2009] Description: Whenever you cast a level direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 5 work on spells between level 60 and 75. Ranks 6 through 10 work on spells between level 60 and 80. Ranks 11 through 15 work on level 65 through 85 spells.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:25:06 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:25:06 2009] Cost per Level: 0
[Thu Feb 19 20:25:06 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:25:06 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #579: Combat Medic
[Thu Feb 19 20:25:06 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #581: Quick Draw
[Thu Feb 19 20:25:06 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #582: Battle Ready
[Thu Feb 19 20:25:06 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:25:06 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 20:25:06 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 20:25:06 2009] Cost per Level: 4
[Thu Feb 19 20:25:06 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:25:06 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:25:06 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #742: Gift of Radiant Mana
[Thu Feb 19 20:25:06 2009] Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:25:06 2009] Cost per Level: 9
[Thu Feb 19 20:25:06 2009] Ability #712: Hastened Sanctuary
[Thu Feb 19 20:25:06 2009] Description: Reduces the reuse timer on your Sanctuary ability. Each rank further reduces the reuse time of Sanctuary.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #762: Shield Block
[Thu Feb 19 20:25:06 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:25:06 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #3718: Critical Affliction
[Thu Feb 19 20:25:06 2009] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #3800: Blessing of Resurrection
[Thu Feb 19 20:25:06 2009] Description: Provides a version of Resurrection.
[Thu Feb 19 20:25:06 2009] Cost per Level: 9
[Thu Feb 19 20:25:06 2009] Ability #3521: Hastened Silent Casting
[Thu Feb 19 20:25:06 2009] Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #3836: Holy Root
[Thu Feb 19 20:25:06 2009] Description: Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #3825: Gift of Exquisite Radiant Mana
[Thu Feb 19 20:25:06 2009] Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:25:06 2009] Cost per Level: 9
[Thu Feb 19 20:25:06 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:25:06 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #3840: Recourse of Life
[Thu Feb 19 20:25:06 2009] Description: This ability grants you an innate chance to cast a group heal spell each time you stun an opponent. Additional ranks increase your chance to cast the heal through Rank 5. Additional ranks beyond Rank 5 increase the power of the heal only.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:25:06 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:25:06 2009] Cost per Level: 4
[Thu Feb 19 20:25:06 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:25:06 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:25:06 2009] Cost per Level: 4
[Thu Feb 19 20:25:06 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:25:06 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:25:06 2009] Cost per Level: 4
[Thu Feb 19 20:25:06 2009] Ability #5005: Foraging
[Thu Feb 19 20:25:06 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #3830: Hastened Divine Avatar
[Thu Feb 19 20:25:06 2009] Description: Decreases the wait time before you can next use your Avatar ability by 3 minutes per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #4000: Gift of Amazing Exquisite Radiant Mana
[Thu Feb 19 20:25:06 2009] Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:25:06 2009] Cost per Level: 9
[Thu Feb 19 20:25:06 2009] Ability #1060: Hastened Turn Undead
[Thu Feb 19 20:25:06 2009] Description: This passive ability will reduce the reuse timer on your Turn Undead ability by 15 seconds per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #1061: Cascading Divine Aura
[Thu Feb 19 20:25:06 2009] Description: This ability allows you to cast a Divine Aura spell on a player target, temporarily rendering the target invulnerable and granting a short duration heal on your target.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #1062: Group Purify Soul
[Thu Feb 19 20:25:06 2009] Description: This ability allows you to cast a spell that cures most ailments that may be afflicting your group.
[Thu Feb 19 20:25:06 2009] Cost per Level: 7
[Thu Feb 19 20:25:06 2009] Ability #1063: Quickened Renewal
[Thu Feb 19 20:25:06 2009] Description: This passive ability will reduce the reuse timer on your Frantic Renewal, Frenetic Renewal and Desperate Renewal spells by 2 seconds per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #1064: Sanctified Blessing
[Thu Feb 19 20:25:06 2009] Description: This passive ability grants you a chance to deliver a heal to your target each time you attempt to cure any friendly player. Additional ranks increase the power of your heal. This ability will work on heal spells starting at level 60 and up to an equal level to the level required to purchase each rank of the Ability.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #1065: Focused Celestial Regeneration
[Thu Feb 19 20:25:06 2009] Description: This ability gives you the ability to cast a large heal over time spell at no mana cost on a single target.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #1206: Quickened Radiant Cure
[Thu Feb 19 20:25:06 2009] Description: This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 4
[Thu Feb 19 20:25:06 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:25:06 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #1212: Group Perfected Invisibility to Undead
[Thu Feb 19 20:25:06 2009] Description: This ability grants your group a perfected ability to be invisible to the undead.
[Thu Feb 19 20:25:06 2009] Cost per Level: 7
[Thu Feb 19 20:25:06 2009] Ability #1214: Cascade of Life
[Thu Feb 19 20:25:06 2009] Description: Whenever you cast a level direct healing spell, there is a chance that your target will be blessed with an additional amount of healing. Additional ranks increase the amount of healing done.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:25:06 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #1217: Gate
[Thu Feb 19 20:25:06 2009] Description: This ability grants you an additional version of your Gate spell.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #1221: Armor of Wisdom
[Thu Feb 19 20:25:06 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:25:06 2009] Cost per Level: 6
[Thu Feb 19 20:25:06 2009] Ability #7819: Written Prayer
[Thu Feb 19 20:25:06 2009] Description: Each rank will increase your max skill cap for research by 10 points.
[Thu Feb 19 20:25:06 2009] Cost per Level: 3
[Thu Feb 19 20:25:06 2009] Ability #1304: Fundament of Wisdom
[Thu Feb 19 20:25:06 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Divinity. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Divinity. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Divinity and complete your mastery.<br><br>Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 1
[Thu Feb 19 20:25:06 2009] Ability #1470: Fundament: First Spire of Divinity
[Thu Feb 19 20:25:06 2009] Description: This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #1471: Fundament: Second Spire of Divinity
[Thu Feb 19 20:25:06 2009] Description: This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #1472: Fundament: Third Spire of Divinity
[Thu Feb 19 20:25:06 2009] Description: This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more.
[Thu Feb 19 20:25:06 2009] Cost per Level: 5
[Thu Feb 19 20:25:06 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 20:25:06 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 20:25:06 2009] Cost per Level: 7
[Thu Feb 19 20:25:06 2009] Ability #1404: Extended Swarm
[Thu Feb 19 20:25:06 2009] Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
[Thu Feb 19 20:25:06 2009] Cost per Level: 7
[Thu Feb 19 20:25:06 2009] Ability #1405: Twincast
[Thu Feb 19 20:25:06 2009] Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
[Thu Feb 19 20:25:06 2009] Cost per Level: 7
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:28 pm
by Adruger
Warriors:
[Thu Feb 19 20:26:48 2009] Ability #1: Innate Strength
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:48 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:48 2009] Ability #3: Innate Agility
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:48 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:48 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:48 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:48 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:48 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:48 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:48 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:48 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:26:48 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:26:48 2009] Cost per Level: 1
[Thu Feb 19 20:26:49 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:26:49 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:26:49 2009] Cost per Level: 1
[Thu Feb 19 20:26:49 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:26:49 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:26:49 2009] Cost per Level: 1
[Thu Feb 19 20:26:49 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:26:49 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:26:49 2009] Cost per Level: 1
[Thu Feb 19 20:26:49 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:26:49 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:26:49 2009] Cost per Level: 1
[Thu Feb 19 20:26:49 2009] Ability #17: First Aid
[Thu Feb 19 20:26:49 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:26:49 2009] Cost per Level: 1
[Thu Feb 19 20:26:49 2009] Ability #28: Natural Durability
[Thu Feb 19 20:26:49 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #29: Natural Healing
[Thu Feb 19 20:26:49 2009] Description: This ability raises your natural regeneration by one point per ability level.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #31: Fear Resistance
[Thu Feb 19 20:26:49 2009] Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #32: Finishing Blow
[Thu Feb 19 20:26:49 2009] Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #33: Combat Stability
[Thu Feb 19 20:26:49 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #34: Combat Agility
[Thu Feb 19 20:26:49 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #81: Ambidexterity
[Thu Feb 19 20:26:49 2009] Description: This ability increases your chance to use dual wield successfully.
[Thu Feb 19 20:26:49 2009] Cost per Level: 9
[Thu Feb 19 20:26:49 2009] Ability #104: Double Riposte
[Thu Feb 19 20:26:49 2009] Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #108: Flurry
[Thu Feb 19 20:26:49 2009] Description: This ability will allow you to perform up to 2 additional attacks from your primary hand.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #109: Rampage
[Thu Feb 19 20:26:49 2009] Description: This ability will allow you to strike everything in a small radius.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #110: Area Taunt
[Thu Feb 19 20:26:49 2009] Description: This ability will allow you to taunt everything in a small radius.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #111: War Cry
[Thu Feb 19 20:26:49 2009] Description: This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #112: Bandage Wound
[Thu Feb 19 20:26:49 2009] Description: This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #120: Physical Enhancement
[Thu Feb 19 20:26:49 2009] Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:26:49 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #142: Planar Power
[Thu Feb 19 20:26:49 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #143: Planar Durability
[Thu Feb 19 20:26:49 2009] Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #163: Hastened Instigation
[Thu Feb 19 20:26:49 2009] Description: This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63 three times. Additional ranks begin at level 68.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #164: Furious Rampage
[Thu Feb 19 20:26:49 2009] Description: This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability three times at level 63 but only once per level there after. Additional ranks begin at level 68.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #181: Mithaniel's Binding
[Thu Feb 19 20:26:49 2009] Description: This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #189: Ferocity
[Thu Feb 19 20:26:49 2009] Description: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #197: Living Shield
[Thu Feb 19 20:26:49 2009] Description: This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. You may train the ranks of this ability at or after levels 61, 63, and 65.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #202: Punishing Blade
[Thu Feb 19 20:26:49 2009] Description: This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #210: Ingenuity
[Thu Feb 19 20:26:49 2009] Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items.
[Thu Feb 19 20:26:49 2009] Cost per Level: 1
[Thu Feb 19 20:26:49 2009] Ability #213: Tactical Mastery
[Thu Feb 19 20:26:49 2009] Description: Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #222: Stalwart Endurance
[Thu Feb 19 20:26:49 2009] Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:26:49 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:26:49 2009] Cost per Level: 1
[Thu Feb 19 20:26:49 2009] Ability #233: Packrat
[Thu Feb 19 20:26:49 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #234: Heightened Endurance
[Thu Feb 19 20:26:49 2009] Description: This ability raises your natural endurance regeneration by 1 point per ability level.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #235: Weapon Affinity
[Thu Feb 19 20:26:49 2009] Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #270: Sinister Strikes
[Thu Feb 19 20:26:49 2009] Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
[Thu Feb 19 20:26:49 2009] Cost per Level: 12
[Thu Feb 19 20:26:49 2009] Ability #299: Sturdiness
[Thu Feb 19 20:26:49 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #300: Warlord's Tenacity
[Thu Feb 19 20:26:49 2009] Description: This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started. Additional ranks increase the amount of hit points that are gained temporarily.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #301: Strengthened Strike
[Thu Feb 19 20:26:49 2009] Description: Each rank in this ability increases the damage you do when you kick or slam.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #302: Extended Shielding
[Thu Feb 19 20:26:49 2009] Description: Each rank in this ability increases the range of your shielding ability.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #309: Combat Fury
[Thu Feb 19 20:26:49 2009] Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:26:49 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:26:49 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:26:49 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:26:49 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:26:49 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:26:49 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #330: Salvage
[Thu Feb 19 20:26:49 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #331: Origin
[Thu Feb 19 20:26:49 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:26:49 2009] Cost per Level: 7
[Thu Feb 19 20:26:49 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:26:49 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:26:49 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #335: Delay Death
[Thu Feb 19 20:26:49 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #341: Veteran's Wrath
[Thu Feb 19 20:26:49 2009] Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:26:49 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #354: Slippery Attacks
[Thu Feb 19 20:26:49 2009] Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #388: Shielding Resistance
[Thu Feb 19 20:26:49 2009] Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #435: Shield Block
[Thu Feb 19 20:26:49 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #467: Press the Attack
[Thu Feb 19 20:26:49 2009] Description: This ability allows you to pressure your opponent, causing him to stumble away from you. The second rank adds a small stun component to the ability which is also present in the third rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:26:49 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:26:49 2009] Cost per Level: 9
[Thu Feb 19 20:26:49 2009] Ability #548: Hastened Defiance
[Thu Feb 19 20:26:49 2009] Description: This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #563: Concentration
[Thu Feb 19 20:26:49 2009] Description: Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #549: Dauntless Perseverance
[Thu Feb 19 20:26:49 2009] Description: This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned.
[Thu Feb 19 20:26:49 2009] Cost per Level: 12
[Thu Feb 19 20:26:49 2009] Ability #498: Enhanced Aggression
[Thu Feb 19 20:26:49 2009] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #552: Call of Challenge
[Thu Feb 19 20:26:49 2009] Description: This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting.
[Thu Feb 19 20:26:49 2009] Cost per Level: 9
[Thu Feb 19 20:26:49 2009] Ability #496: Field Dressing
[Thu Feb 19 20:26:49 2009] Description: This ability further increases the amount of healing provided by a single bandage while binding wounds.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:26:49 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:26:49 2009] Cost per Level: 0
[Thu Feb 19 20:26:49 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:26:49 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #581: Quick Draw
[Thu Feb 19 20:26:49 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #582: Battle Ready
[Thu Feb 19 20:26:49 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:26:49 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:26:49 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:26:49 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #733: Killing Spree
[Thu Feb 19 20:26:49 2009] Description: After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #734: Hold the Line
[Thu Feb 19 20:26:49 2009] Description: Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.
[Thu Feb 19 20:26:49 2009] Cost per Level: 9
[Thu Feb 19 20:26:49 2009] Ability #601: Grappling Strike
[Thu Feb 19 20:26:49 2009] Description: This ability deals little damage but enables you to pull your enemies towards you in battle.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #605: Shield Specialist
[Thu Feb 19 20:26:49 2009] Description: As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #606: Mark of the Mage Hunter
[Thu Feb 19 20:26:49 2009] Description: When activated, Mark of the Mage Hunter reduces the damage of incoming spells by up to 1000 damage per spell for the first rank, 1250 for the second rank and 1500 for the third rank.. The Mark of the Mage Hunter dissipates after 5000 hit points of damage have been absorbed for the first rank, 6250 for the second rank and 7500 for the third rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 9
[Thu Feb 19 20:26:49 2009] Ability #611: Battle Leap
[Thu Feb 19 20:26:49 2009] Description: Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time.
[Thu Feb 19 20:26:49 2009] Cost per Level: 9
[Thu Feb 19 20:26:49 2009] Ability #689: Combat Medic
[Thu Feb 19 20:26:49 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:26:49 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:26:49 2009] Cost per Level: 6
[Thu Feb 19 20:26:49 2009] Ability #3646: Blast of Anger
[Thu Feb 19 20:26:49 2009] Description: When active this ability will fill your foe with a large amount of hate for you. Additional ranks increase the potency of this effect.
[Thu Feb 19 20:26:49 2009] Cost per Level: 7
[Thu Feb 19 20:26:49 2009] Ability #3731: Infused by Rage
[Thu Feb 19 20:26:49 2009] Description: This ability will cause you to periodically infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.
[Thu Feb 19 20:26:49 2009] Cost per Level: 6
[Thu Feb 19 20:26:49 2009] Ability #3732: Gut Punch
[Thu Feb 19 20:26:49 2009] Description: A blow to your opponents sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the power of this effect.
[Thu Feb 19 20:26:49 2009] Cost per Level: 7
[Thu Feb 19 20:26:49 2009] Ability #3733: Warlord's Return Kick
[Thu Feb 19 20:26:49 2009] Description: This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
[Thu Feb 19 20:26:49 2009] Cost per Level: 6
[Thu Feb 19 20:26:49 2009] Ability #3833: Burst of Power
[Thu Feb 19 20:26:49 2009] Description: Each rank will increase your max skill cap for triple attack by 5 points.
[Thu Feb 19 20:26:49 2009] Cost per Level: 8
[Thu Feb 19 20:26:49 2009] Ability #3899: Furious Leap
[Thu Feb 19 20:26:49 2009] Description: Furious Leap allows you to jump forward a short distance.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #3823: Warlord's Deadly Aim
[Thu Feb 19 20:26:49 2009] Description: This ability increases the accuracy of your archery.
[Thu Feb 19 20:26:49 2009] Cost per Level: 6
[Thu Feb 19 20:26:49 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:26:49 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #800: Vehement Rage
[Thu Feb 19 20:26:49 2009] Description: This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities.
[Thu Feb 19 20:26:49 2009] Cost per Level: 9
[Thu Feb 19 20:26:49 2009] Ability #801: Knee Strike
[Thu Feb 19 20:26:49 2009] Description: You can use this ability to strike your opponent for a small amount of damage.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #802: Hastened Fortitude Discipline
[Thu Feb 19 20:26:49 2009] Description: This passive ability will reduce the reuse timer on your Fortitude Discipline by two minutes per rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #803: Hastened Furious Discipline
[Thu Feb 19 20:26:49 2009] Description: This passive ability will reduce the reuse timer on your Furious Discipline by two minutes per rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 2
[Thu Feb 19 20:26:49 2009] Ability #804: Warlord's Bravery
[Thu Feb 19 20:26:49 2009] Description: This ability, when active, will reduce the amount of damage you take from melee sources for up to 15 attacks.
[Thu Feb 19 20:26:49 2009] Cost per Level: 6
[Thu Feb 19 20:26:49 2009] Ability #960: Stomping Leap
[Thu Feb 19 20:26:49 2009] Description: This ability is similar to your Battle Leap ability but will stun your target as you make contact.
[Thu Feb 19 20:26:49 2009] Cost per Level: 12
[Thu Feb 19 20:26:49 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:26:49 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:26:49 2009] Cost per Level: 4
[Thu Feb 19 20:26:49 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:26:49 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:26:49 2009] Cost per Level: 4
[Thu Feb 19 20:26:49 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:26:49 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:26:49 2009] Cost per Level: 4
[Thu Feb 19 20:26:49 2009] Ability #5005: Foraging
[Thu Feb 19 20:26:49 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:26:49 2009] Cost per Level: 3
[Thu Feb 19 20:26:49 2009] Ability #1204: Empowered Ingenuity
[Thu Feb 19 20:26:49 2009] Description: This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items.
[Thu Feb 19 20:26:49 2009] Cost per Level: 4
[Thu Feb 19 20:26:49 2009] Ability #1209: Hardy Endurance
[Thu Feb 19 20:26:49 2009] Description: This passive ability will add fifty endurance per rank to your endurance total.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:26:49 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #1433: Extended Ingenuity
[Thu Feb 19 20:26:49 2009] Description: This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.
[Thu Feb 19 20:26:49 2009] Cost per Level: 4
[Thu Feb 19 20:26:49 2009] Ability #1219: Armor of Wisdom
[Thu Feb 19 20:26:49 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:26:49 2009] Cost per Level: 6
[Thu Feb 19 20:26:49 2009] Ability #1312: Fundament of Combat
[Thu Feb 19 20:26:49 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Warlord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Warlord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Warlord and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
[Thu Feb 19 20:26:49 2009] Cost per Level: 1
[Thu Feb 19 20:26:49 2009] Ability #1400: Fundament: First Spire of the Warlord
[Thu Feb 19 20:26:49 2009] Description: You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #1401: Fundament: Second Spire of the Warlord
[Thu Feb 19 20:26:49 2009] Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
[Thu Feb 19 20:26:49 2009] Ability #1402: Fundament: Third Spire of the Warlord
[Thu Feb 19 20:26:49 2009] Description: You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
[Thu Feb 19 20:26:49 2009] Cost per Level: 5
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:31 pm
by Adruger
Shadowknights:
[Thu Feb 19 20:29:03 2009] Ability #1: Innate Strength
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #3: Innate Agility
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:29:03 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:29:03 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:29:03 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:29:03 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #17: First Aid
[Thu Feb 19 20:29:03 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #21: Spell Casting Reinforcement
[Thu Feb 19 20:29:03 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:29:03 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #26: Spell Casting Expertise
[Thu Feb 19 20:29:03 2009] Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #27: Spell Casting Deftness
[Thu Feb 19 20:29:03 2009] Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50 percent.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #28: Natural Durability
[Thu Feb 19 20:29:03 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #29: Natural Healing
[Thu Feb 19 20:29:03 2009] Description: This ability raises your natural regeneration by one point per ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #30: Combat Fury
[Thu Feb 19 20:29:03 2009] Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #31: Fear Resistance
[Thu Feb 19 20:29:03 2009] Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #32: Finishing Blow
[Thu Feb 19 20:29:03 2009] Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #33: Combat Stability
[Thu Feb 19 20:29:03 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #34: Combat Agility
[Thu Feb 19 20:29:03 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #78: Fearless
[Thu Feb 19 20:29:03 2009] Description: This ability will make you permanently immune to fear spells.
[Thu Feb 19 20:29:03 2009] Cost per Level: 6
[Thu Feb 19 20:29:03 2009] Ability #79: 2 Hand Bash
[Thu Feb 19 20:29:03 2009] Description: This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
[Thu Feb 19 20:29:03 2009] Cost per Level: 6
[Thu Feb 19 20:29:03 2009] Ability #85: Unholy Steed
[Thu Feb 19 20:29:03 2009] Description: This ability provides you with the power to call the ultimate unholy steed to your side.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #87: Leech Touch
[Thu Feb 19 20:29:03 2009] Description: This ability gives you a life tap harm touch that can be used in addition to your existing harm touch ability.
[Thu Feb 19 20:29:03 2009] Cost per Level: 6
[Thu Feb 19 20:29:03 2009] Ability #89: Soul Abrasion
[Thu Feb 19 20:29:03 2009] Description: Each rank in this ability gives you increased damage off of the lifetap procs that result from your self buffs.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #104: Double Riposte
[Thu Feb 19 20:29:03 2009] Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #113: Spell Casting Reinforcement Mastery
[Thu Feb 19 20:29:03 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
[Thu Feb 19 20:29:03 2009] Cost per Level: 8
[Thu Feb 19 20:29:03 2009] Ability #119: Body and Mind Rejuvenation
[Thu Feb 19 20:29:03 2009] Description: This ability will give you one additional point of mana and hit point regeneration.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #120: Physical Enhancement
[Thu Feb 19 20:29:03 2009] Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #125: Pet Discipline
[Thu Feb 19 20:29:03 2009] Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
[Thu Feb 19 20:29:03 2009] Cost per Level: 6
[Thu Feb 19 20:29:03 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:29:03 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #142: Planar Power
[Thu Feb 19 20:29:03 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #150: Mastery of the Past
[Thu Feb 19 20:29:03 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #176: Suspended Minion
[Thu Feb 19 20:29:03 2009] Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #188: Knight's Advantage
[Thu Feb 19 20:29:03 2009] Description: This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #198: Consumption of the Soul
[Thu Feb 19 20:29:03 2009] Description: The most advanced Shadow Knights can further enhance their Leech Touch ability. Each rank of this ability increases the damage and healing done by Leech Touch.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #201: Touch of the Wicked
[Thu Feb 19 20:29:03 2009] Description: This ability decreases the amount of time required between uses of Harm Touch and its upgrades. Each rank reduces the reuse time by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65 and 76.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #203: Speed of the Knight
[Thu Feb 19 20:29:03 2009] Description: Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #214: Theft of Life
[Thu Feb 19 20:29:03 2009] Description: This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:29:03 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 2
[Thu Feb 19 20:29:03 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:29:03 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:29:03 2009] Cost per Level: 1
[Thu Feb 19 20:29:03 2009] Ability #233: Packrat
[Thu Feb 19 20:29:03 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #235: Weapon Affinity
[Thu Feb 19 20:29:03 2009] Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:29:03 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #250: Pet Affinity
[Thu Feb 19 20:29:03 2009] Description: This ability makes your summoned pets a valid target for beneficial group spells.
[Thu Feb 19 20:29:03 2009] Cost per Level: 12
[Thu Feb 19 20:29:03 2009] Ability #259: Critical Affliction
[Thu Feb 19 20:29:03 2009] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #278: Death's Fury
[Thu Feb 19 20:29:03 2009] Description: This ability imbues your pet with the ability to land critical hits.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #283: Immobilizing Bash
[Thu Feb 19 20:29:03 2009] Description: This ability increases the chance that your bashes will stun the enemy.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #284: Vicious Smash
[Thu Feb 19 20:29:03 2009] Description: This ability increases the damage you do with your bashes.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #296: Intense Hatred
[Thu Feb 19 20:29:03 2009] Description: This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #315: Planar Durability
[Thu Feb 19 20:29:03 2009] Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #7105: Deathly Pact
[Thu Feb 19 20:29:03 2009] Description: This ability will prevent components used in the summoning of pets from being expended.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:29:03 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:29:03 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:29:03 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:29:03 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:29:03 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:29:03 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #330: Salvage
[Thu Feb 19 20:29:03 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #331: Origin
[Thu Feb 19 20:29:03 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:29:03 2009] Cost per Level: 7
[Thu Feb 19 20:29:03 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:29:03 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:29:03 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #335: Delay Death
[Thu Feb 19 20:29:03 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #338: Veteran's Wrath
[Thu Feb 19 20:29:03 2009] Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:29:03 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:29:03 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:29:03 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #358: Fury of Magic
[Thu Feb 19 20:29:03 2009] Description: This ability further increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #364: Persistent Minion
[Thu Feb 19 20:29:03 2009] Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
[Thu Feb 19 20:29:03 2009] Cost per Level: 7
[Thu Feb 19 20:29:03 2009] Ability #366: Advanced Pet Discipline
[Thu Feb 19 20:29:03 2009] Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet no cast.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #428: Death Peace
[Thu Feb 19 20:29:03 2009] Description: This ability gives you an additional way to feign death.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #434: Steadfast Will
[Thu Feb 19 20:29:03 2009] Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #435: Shield Block
[Thu Feb 19 20:29:03 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #442: Touch of the Cursed
[Thu Feb 19 20:29:03 2009] Description: This ability grants the Shadow Knight a chance to drain the life of his opponent any time he makes a melee attack.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:29:03 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:29:03 2009] Cost per Level: 9
[Thu Feb 19 20:29:03 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:29:03 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:29:03 2009] Cost per Level: 3
[Thu Feb 19 20:29:03 2009] Ability #531: Cloak of Shadows
[Thu Feb 19 20:29:03 2009] Description: This ability allows you to become invisible nearly at will, without the need to memorize a spell.
[Thu Feb 19 20:29:03 2009] Cost per Level: 12
[Thu Feb 19 20:29:03 2009] Ability #532: Willful Death
[Thu Feb 19 20:29:03 2009] Description: Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.
[Thu Feb 19 20:29:03 2009] Cost per Level: 5
[Thu Feb 19 20:29:03 2009] Ability #498: Enhanced Aggression
[Thu Feb 19 20:29:03 2009] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Thu Feb 19 20:29:04 2009] Cost per Level: 5
[Thu Feb 19 20:29:04 2009] Ability #571: Abyssal Steed
[Thu Feb 19 20:29:04 2009] Description: This ability provides you with the power to call a savage nightmare to your side.
[Thu Feb 19 20:29:04 2009] Cost per Level: 9
[Thu Feb 19 20:29:04 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:29:04 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:29:04 2009] Cost per Level: 0
[Thu Feb 19 20:29:04 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:29:04 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #579: Combat Medic
[Thu Feb 19 20:29:04 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #581: Quick Draw
[Thu Feb 19 20:29:04 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:29:04 2009] Cost per Level: 5
[Thu Feb 19 20:29:04 2009] Ability #582: Battle Ready
[Thu Feb 19 20:29:04 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:29:04 2009] Cost per Level: 5
[Thu Feb 19 20:29:04 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:29:04 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 20:29:04 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 20:29:04 2009] Cost per Level: 4
[Thu Feb 19 20:29:04 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:29:04 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:29:04 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #697: Mortal Coil
[Thu Feb 19 20:29:04 2009] Description: When the Shadow Knight gets credit for a successful kill, Mortal Coil grants him a 10% chance per rank to harvest the energy of his victim's departing essence. This energy improves the shadow knight's AC and grants him the ability to draw hit points from his enemies as he attacks them. Each rank in this ability prolongs the duration of the energy.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #3512: Companion's Durability
[Thu Feb 19 20:29:04 2009] Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:29:04 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:29:04 2009] Cost per Level: 6
[Thu Feb 19 20:29:04 2009] Ability #3705: Companion's Blessing
[Thu Feb 19 20:29:04 2009] Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #3707: Fortify Companion
[Thu Feb 19 20:29:04 2009] Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
[Thu Feb 19 20:29:04 2009] Cost per Level: 6
[Thu Feb 19 20:29:04 2009] Ability #3708: Burst of Power
[Thu Feb 19 20:29:04 2009] Description: Each rank will increase your max skill cap for triple attack by 5 points.
[Thu Feb 19 20:29:04 2009] Cost per Level: 8
[Thu Feb 19 20:29:04 2009] Ability #3724: Knight's Return Strike
[Thu Feb 19 20:29:04 2009] Description: This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.
[Thu Feb 19 20:29:04 2009] Cost per Level: 6
[Thu Feb 19 20:29:04 2009] Ability #3815: Destructive Cascade
[Thu Feb 19 20:29:04 2009] Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
[Thu Feb 19 20:29:04 2009] Cost per Level: 6
[Thu Feb 19 20:29:04 2009] Ability #3816: Companion's Relocation
[Thu Feb 19 20:29:04 2009] Description: This ability moves your companion forward in the direction you are facing.
[Thu Feb 19 20:29:04 2009] Cost per Level: 6
[Thu Feb 19 20:29:04 2009] Ability #3818: Companion's Agility
[Thu Feb 19 20:29:04 2009] Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #3838: Quickened Suspend Minion
[Thu Feb 19 20:29:04 2009] Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
[Thu Feb 19 20:29:04 2009] Cost per Level: 2
[Thu Feb 19 20:29:04 2009] Ability #3822: Chattering Bones
[Thu Feb 19 20:29:04 2009] Description: Summons several skeletons to fight beside the Shadow Knight for a short time. Additional ranks increase the time the skeletons remain before returning to the grave.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:29:04 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #820: Death's Revenge
[Thu Feb 19 20:29:04 2009] Description: Increases the critical hit chance of your pet's melee attacks by 1% per rank.
[Thu Feb 19 20:29:04 2009] Cost per Level: 6
[Thu Feb 19 20:29:04 2009] Ability #821: Harmshield
[Thu Feb 19 20:29:04 2009] Description: Grants you an alternative version of your Harmshield ability.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #1022: Destructive Fury
[Thu Feb 19 20:29:04 2009] Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #7000: Voice of Thule
[Thu Feb 19 20:29:04 2009] Description: Grants you an alternative version of your Voice of Thule ability.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #822: Explosion of Hatred
[Thu Feb 19 20:29:04 2009] Description: This ability will fill creatures around you with hatred towards you.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #823: Cascading Theft of Life
[Thu Feb 19 20:29:04 2009] Description: This passive ability will grant you a chance that each Terror spell that is level 70 or higher you cast will provide you with a form of melee protection. Additional ranks increase the amount of damage your protection will absorb.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #824: Hate Step
[Thu Feb 19 20:29:04 2009] Description: A short distance shadow step that will propel you forward.
[Thu Feb 19 20:29:04 2009] Cost per Level: 2
[Thu Feb 19 20:29:04 2009] Ability #825: Vicious Bite of Chaos
[Thu Feb 19 20:29:04 2009] Description: This ability provides a version of the Bite of Chaos spell.
[Thu Feb 19 20:29:04 2009] Cost per Level: 6
[Thu Feb 19 20:29:04 2009] Ability #826: Encroaching Darkness
[Thu Feb 19 20:29:04 2009] Description: This ability provides a darkness snare ability that does not do damage to your target.
[Thu Feb 19 20:29:04 2009] Cost per Level: 6
[Thu Feb 19 20:29:04 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:29:04 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:29:04 2009] Cost per Level: 4
[Thu Feb 19 20:29:04 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:29:04 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:29:04 2009] Cost per Level: 4
[Thu Feb 19 20:29:04 2009] Ability #5003: Glyph of Frantic Infusion
[Thu Feb 19 20:29:04 2009] Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
[Thu Feb 19 20:29:04 2009] Cost per Level: 4
[Thu Feb 19 20:29:04 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:29:04 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:29:04 2009] Cost per Level: 4
[Thu Feb 19 20:29:04 2009] Ability #5005: Foraging
[Thu Feb 19 20:29:04 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #6000: Harm Touch
[Thu Feb 19 20:29:04 2009] Description: Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target.
[Thu Feb 19 20:29:04 2009] Cost per Level: 0
[Thu Feb 19 20:29:04 2009] Ability #6000: Harm Touch
[Thu Feb 19 20:29:04 2009] Description: Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target.
[Thu Feb 19 20:29:04 2009] Cost per Level: 0
[Thu Feb 19 20:29:04 2009] Ability #1200: Companion's Alacrity
[Thu Feb 19 20:29:04 2009] Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #1203: Hastened Fortify Companion
[Thu Feb 19 20:29:04 2009] Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
[Thu Feb 19 20:29:04 2009] Cost per Level: 4
[Thu Feb 19 20:29:04 2009] Ability #1205: Companion's Fury
[Thu Feb 19 20:29:04 2009] Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:29:04 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:29:04 2009] Cost per Level: 5
[Thu Feb 19 20:29:04 2009] Ability #1212: Group Perfected Invisibility to Undead
[Thu Feb 19 20:29:04 2009] Description: This ability grants your group a perfected ability to be invisible to the undead.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #1215: Summon Companion
[Thu Feb 19 20:29:04 2009] Description: This ability grants you a faster casting version of your Summon Companion spell.
[Thu Feb 19 20:29:04 2009] Cost per Level: 3
[Thu Feb 19 20:29:04 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:29:04 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:29:04 2009] Cost per Level: 5
[Thu Feb 19 20:29:04 2009] Ability #1220: Armor of Wisdom
[Thu Feb 19 20:29:04 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:29:04 2009] Cost per Level: 6
[Thu Feb 19 20:29:04 2009] Ability #7809: Hybrid Research
[Thu Feb 19 20:29:04 2009] Description: Each rank will increase your max skill cap for research by 10 points.
[Thu Feb 19 20:29:04 2009] Cost per Level: 4
[Thu Feb 19 20:29:04 2009] Ability #1308: Fundament of Power
[Thu Feb 19 20:29:04 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Reavers. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Reavers. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Reavers and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
[Thu Feb 19 20:29:04 2009] Cost per Level: 1
[Thu Feb 19 20:29:04 2009] Ability #1450: Fundament: First Spire of the Reavers
[Thu Feb 19 20:29:04 2009] Description: This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect.
[Thu Feb 19 20:29:04 2009] Cost per Level: 5
[Thu Feb 19 20:29:04 2009] Ability #1451: Fundament: Second Spire of the Reavers
[Thu Feb 19 20:29:04 2009] Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
[Thu Feb 19 20:29:04 2009] Cost per Level: 5
[Thu Feb 19 20:29:04 2009] Ability #1452: Fundament: Third Spire of the Reavers
[Thu Feb 19 20:29:04 2009] Description: You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
[Thu Feb 19 20:29:04 2009] Cost per Level: 5
[Thu Feb 19 20:29:04 2009] Ability #7007: Summon Remains
[Thu Feb 19 20:29:04 2009] Description: This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player.
[Thu Feb 19 20:29:04 2009] Cost per Level: 9
[Thu Feb 19 20:29:04 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 20:29:04 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #1403: Sturdy Companion
[Thu Feb 19 20:29:04 2009] Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
[Thu Feb 19 20:29:04 2009] Ability #1404: Extended Swarm
[Thu Feb 19 20:29:04 2009] Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
[Thu Feb 19 20:29:04 2009] Cost per Level: 7
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:32 pm
by Adruger
Bards:
[Thu Feb 19 20:30:53 2009] Ability #1: Innate Strength
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #3: Innate Agility
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:30:53 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:30:53 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:30:53 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:30:53 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #17: First Aid
[Thu Feb 19 20:30:53 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:30:53 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #26: Spell Casting Expertise
[Thu Feb 19 20:30:53 2009] Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #28: Natural Durability
[Thu Feb 19 20:30:53 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #29: Natural Healing
[Thu Feb 19 20:30:53 2009] Description: This ability raises your natural regeneration by one point per ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #30: Combat Fury
[Thu Feb 19 20:30:53 2009] Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #31: Fear Resistance
[Thu Feb 19 20:30:53 2009] Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #32: Finishing Blow
[Thu Feb 19 20:30:53 2009] Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #33: Combat Stability
[Thu Feb 19 20:30:53 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #34: Combat Agility
[Thu Feb 19 20:30:53 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #81: Ambidexterity
[Thu Feb 19 20:30:53 2009] Description: This ability increases your chance to use dual wield successfully.
[Thu Feb 19 20:30:53 2009] Cost per Level: 9
[Thu Feb 19 20:30:53 2009] Ability #90: Instrument Mastery
[Thu Feb 19 20:30:53 2009] Description: This ability allows for improved use of all instrument types.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #94: Jam Fest
[Thu Feb 19 20:30:53 2009] Description: This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #118: Singing Mastery
[Thu Feb 19 20:30:53 2009] Description: This ability allows for specialization and improved use of your voice.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #119: Body and Mind Rejuvenation
[Thu Feb 19 20:30:53 2009] Description: This ability will give you one additional point of mana and hit point regeneration.
[Thu Feb 19 20:30:53 2009] Cost per Level: 5
[Thu Feb 19 20:30:53 2009] Ability #120: Physical Enhancement
[Thu Feb 19 20:30:53 2009] Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
[Thu Feb 19 20:30:53 2009] Cost per Level: 5
[Thu Feb 19 20:30:53 2009] Ability #121: Adv. Trap Negotiation
[Thu Feb 19 20:30:53 2009] Description: This ability will reduce the reuse time on your sense and disarm trap skills.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #122: Acrobatics
[Thu Feb 19 20:30:53 2009] Description: This ability will reduce the damage that you take from falling.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #123: Scribble Notes
[Thu Feb 19 20:30:53 2009] Description: This ability will reduce the amount of time that it takes you to memorize a song.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:30:53 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #142: Planar Power
[Thu Feb 19 20:30:53 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #150: Mastery of the Past
[Thu Feb 19 20:30:53 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #187: Harmonious Attack
[Thu Feb 19 20:30:53 2009] Description: This ability grants you a chance of performing a double attack in any given combat round. Additional ranks improve your chance of performing the double attack.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #192: Ayonae's Tutelage
[Thu Feb 19 20:30:53 2009] Description: Each rank of this ability allows for further improvements in the use of all instrument and singing types.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #199: Boastful Bellow
[Thu Feb 19 20:30:53 2009] Description: This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.
[Thu Feb 19 20:30:53 2009] Cost per Level: 6
[Thu Feb 19 20:30:53 2009] Ability #211: Fleet of Foot
[Thu Feb 19 20:30:53 2009] Description: This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #212: Fading Memories
[Thu Feb 19 20:30:53 2009] Description: This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana.
[Thu Feb 19 20:30:53 2009] Cost per Level: 6
[Thu Feb 19 20:30:53 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:30:53 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 2
[Thu Feb 19 20:30:53 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:30:53 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:30:53 2009] Cost per Level: 1
[Thu Feb 19 20:30:53 2009] Ability #227: Extended Notes
[Thu Feb 19 20:30:53 2009] Description: Each rank of this ability increases the range of your songs. Rank 1 increases it by 10%, rank 2 by 15%, rank 3 by 25%, rank 4 by 30%, rank 5 by 35%, and rank 6 by 40%.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #233: Packrat
[Thu Feb 19 20:30:53 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #235: Weapon Affinity
[Thu Feb 19 20:30:53 2009] Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
[Thu Feb 19 20:30:53 2009] Cost per Level: 5
[Thu Feb 19 20:30:53 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:30:53 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #238: Tune of Pursuance
[Thu Feb 19 20:30:53 2009] Description: Each rank in this ability increases your tracking skill maximum by 10.
[Thu Feb 19 20:30:53 2009] Cost per Level: 4
[Thu Feb 19 20:30:53 2009] Ability #259: Critical Affliction
[Thu Feb 19 20:30:53 2009] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #270: Sinister Strikes
[Thu Feb 19 20:30:53 2009] Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
[Thu Feb 19 20:30:53 2009] Cost per Level: 12
[Thu Feb 19 20:30:53 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:30:53 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:30:53 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:30:53 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:30:53 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:30:53 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:30:53 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:30:53 2009] Cost per Level: 3
[Thu Feb 19 20:30:53 2009] Ability #330: Salvage
[Thu Feb 19 20:30:53 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #331: Origin
[Thu Feb 19 20:30:54 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:30:54 2009] Cost per Level: 7
[Thu Feb 19 20:30:54 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:30:54 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #7925: Sionachie's Crescendo
[Thu Feb 19 20:30:54 2009] Description: This ability allows the Bard to selectively boost the effective range of all beneficial songs that the Bard sings.
[Thu Feb 19 20:30:54 2009] Cost per Level: 2
[Thu Feb 19 20:30:54 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:30:54 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #335: Delay Death
[Thu Feb 19 20:30:54 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #338: Veteran's Wrath
[Thu Feb 19 20:30:54 2009] Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:30:54 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:30:54 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:30:54 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #353: Master of Disguise
[Thu Feb 19 20:30:54 2009] Description: This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
[Thu Feb 19 20:30:54 2009] Cost per Level: 7
[Thu Feb 19 20:30:54 2009] Ability #354: Slippery Attacks
[Thu Feb 19 20:30:54 2009] Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #358: Fury of Magic
[Thu Feb 19 20:30:54 2009] Description: This ability further increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #359: Dance of Blades
[Thu Feb 19 20:30:54 2009] Description: When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. Additionally you will have a chance to perform a bladewhirl attack on your opponent, reducing your opponents combat effectiveness and doing damage to your opponent. This bladewhirl is modified by percussion.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #361: Shield of Notes
[Thu Feb 19 20:30:54 2009] Description: When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve the maximum amount of damage it can absorb before it fails.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #388: Shielding Resistance
[Thu Feb 19 20:30:54 2009] Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:30:54 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:30:54 2009] Cost per Level: 9
[Thu Feb 19 20:30:54 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:30:54 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #541: Hastened Blades
[Thu Feb 19 20:30:54 2009] Description: This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #544: Song of Stone
[Thu Feb 19 20:30:54 2009] Description: This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Beyond rank six the duration that your pets last will extend by 5 seconds per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #498: Enhanced Aggression
[Thu Feb 19 20:30:54 2009] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #553: Cacophony
[Thu Feb 19 20:30:54 2009] Description: This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve the damage done by this ability. Ranks two and three also increase the chance for spells to be disrupted.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #560: Selo's Enduring Cadence
[Thu Feb 19 20:30:54 2009] Description: Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #569: Thief's Intuition
[Thu Feb 19 20:30:54 2009] Description: This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it.
[Thu Feb 19 20:30:54 2009] Cost per Level: 15
[Thu Feb 19 20:30:54 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:30:54 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:30:54 2009] Cost per Level: 0
[Thu Feb 19 20:30:54 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:30:54 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #579: Combat Medic
[Thu Feb 19 20:30:54 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #581: Quick Draw
[Thu Feb 19 20:30:54 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #582: Battle Ready
[Thu Feb 19 20:30:54 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:30:54 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:30:54 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:30:54 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #668: Hymn of the Last Stand
[Thu Feb 19 20:30:54 2009] Description: Hymn of the Last Stand increases your maximum hit points which then decay slowly over time. Addional ranks in this ability increase the hit points you gain and prolong the duration of time that it takes for the hit points to decay.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #669: Bladed Song
[Thu Feb 19 20:30:54 2009] Description: Bladed Song causes your opponent to take damage every time they attack.
[Thu Feb 19 20:30:54 2009] Cost per Level: 9
[Thu Feb 19 20:30:54 2009] Ability #777: Funeral Dirge
[Thu Feb 19 20:30:54 2009] Description: By focusing your songs on an enemy, you can weaken their ability to defend themselves, increasing the damage they take from attacks. After 30 seconds, the song builds to a crescendo causing massive damage to the target. Additional ranks inflict more damage upon the target at the end of the effect.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #3506: Fierce Eye
[Thu Feb 19 20:30:54 2009] Description: When active this ability will increase the power of those around you by increasing the chance they have to do a critical strike with a spell or melee.
[Thu Feb 19 20:30:54 2009] Cost per Level: 10
[Thu Feb 19 20:30:54 2009] Ability #3837: Burst of Power
[Thu Feb 19 20:30:54 2009] Description: Each rank will increase your max skill cap for triple attack by 5 points.
[Thu Feb 19 20:30:54 2009] Cost per Level: 8
[Thu Feb 19 20:30:54 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:30:54 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:30:54 2009] Cost per Level: 6
[Thu Feb 19 20:30:54 2009] Ability #3802: Shield Block
[Thu Feb 19 20:30:54 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #3701: Dirge of the Sleepwalker
[Thu Feb 19 20:30:54 2009] Description: Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.
[Thu Feb 19 20:30:54 2009] Cost per Level: 10
[Thu Feb 19 20:30:54 2009] Ability #3702: Quick Time
[Thu Feb 19 20:30:54 2009] Description: Your party falls into a rhythm and each member feels their melee strikes speed up and become more accurate.
[Thu Feb 19 20:30:54 2009] Cost per Level: 9
[Thu Feb 19 20:30:54 2009] Ability #3703: Steady Hands
[Thu Feb 19 20:30:54 2009] Description: Increases a Bard's skill with a lockpick.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #3704: Selo's Sonata
[Thu Feb 19 20:30:54 2009] Description: Provides an increase in run speed for the bard and members of the bard's party.
[Thu Feb 19 20:30:54 2009] Cost per Level: 7
[Thu Feb 19 20:30:54 2009] Ability #3518: Hastened Cacophony
[Thu Feb 19 20:30:54 2009] Description: This ability decreases the reuse time of Cacophany by 1 minute per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 6
[Thu Feb 19 20:30:54 2009] Ability #3519: Hastened Funeral Dirge
[Thu Feb 19 20:30:54 2009] Description: This ability decreases the reuse time of Funeral Dirge by 3 minutes per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 6
[Thu Feb 19 20:30:54 2009] Ability #3819: Maestro's Concentration
[Thu Feb 19 20:30:54 2009] Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. Each rank improves your chance to avoid being stunned by 5%.
[Thu Feb 19 20:30:54 2009] Cost per Level: 7
[Thu Feb 19 20:30:54 2009] Ability #7106: Planar Durability
[Thu Feb 19 20:30:54 2009] Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:30:54 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #1022: Destructive Fury
[Thu Feb 19 20:30:54 2009] Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #940: Hastened Song of Stone
[Thu Feb 19 20:30:54 2009] Description: This passive ability will reduce the reuse time on your Song of Stone ability by three minutes per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 6
[Thu Feb 19 20:30:54 2009] Ability #941: Flurry
[Thu Feb 19 20:30:54 2009] Description: This ability will allow you to perform up to 2 additional attacks from your primary hand.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #942: Destructive Cascade
[Thu Feb 19 20:30:54 2009] Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
[Thu Feb 19 20:30:54 2009] Cost per Level: 6
[Thu Feb 19 20:30:54 2009] Ability #943: Total Domination
[Thu Feb 19 20:30:54 2009] Description: This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early.
[Thu Feb 19 20:30:54 2009] Cost per Level: 2
[Thu Feb 19 20:30:54 2009] Ability #944: Enhanced Forgetfulness
[Thu Feb 19 20:30:54 2009] Description: This ability increases the chance that you'll be successful with blurring the memories of your enemies.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:30:54 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:30:54 2009] Cost per Level: 4
[Thu Feb 19 20:30:54 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:30:54 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:30:54 2009] Cost per Level: 4
[Thu Feb 19 20:30:54 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:30:54 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:30:54 2009] Cost per Level: 4
[Thu Feb 19 20:30:54 2009] Ability #5005: Foraging
[Thu Feb 19 20:30:54 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:30:54 2009] Cost per Level: 3
[Thu Feb 19 20:30:54 2009] Ability #1218: Extended Ingenuity
[Thu Feb 19 20:30:54 2009] Description: This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.
[Thu Feb 19 20:30:54 2009] Cost per Level: 4
[Thu Feb 19 20:30:54 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:30:54 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:30:54 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #1221: Armor of Wisdom
[Thu Feb 19 20:30:54 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:30:54 2009] Cost per Level: 6
[Thu Feb 19 20:30:54 2009] Ability #7801: Songwriting
[Thu Feb 19 20:30:54 2009] Description: Each rank will increase your max skill cap for research by 10 points.
[Thu Feb 19 20:30:54 2009] Cost per Level: 2
[Thu Feb 19 20:30:54 2009] Ability #1310: Fundament of Power
[Thu Feb 19 20:30:54 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Minstrels. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Minstrels. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Minstrels and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
[Thu Feb 19 20:30:54 2009] Cost per Level: 1
[Thu Feb 19 20:30:54 2009] Ability #1420: Fundament: First Spire of the Minstrels
[Thu Feb 19 20:30:54 2009] Description: This ability, when active, will provide everyone in your group with a reduction in the amount of damage that they take from melee damage. Additional ranks further improve this protection.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #1421: Fundament: Second Spire of the Minstrels
[Thu Feb 19 20:30:54 2009] Description: This ability, when active, will grant additional damage done by everyone in your group when they cast damaging spells. Additional ranks will increase the damage added to each cast.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
[Thu Feb 19 20:30:54 2009] Ability #1422: Fundament: Third Spire of the Minstrels
[Thu Feb 19 20:30:54 2009] Description: This ability, when active, will grant additional damage done by everyone in your group when they attack with melee combat. Additional ranks will increase the damage added to each hit.
[Thu Feb 19 20:30:54 2009] Cost per Level: 5
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:37 pm
by Adruger
Enchanters:
[Thu Feb 19 20:34:43 2009] Ability #1: Innate Strength
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #3: Innate Agility
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:34:43 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:34:43 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:34:43 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:34:43 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #17: First Aid
[Thu Feb 19 20:34:43 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #20: Spell Casting Mastery
[Thu Feb 19 20:34:43 2009] Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #21: Spell Casting Reinforcement
[Thu Feb 19 20:34:43 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:34:43 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #25: Spell Casting Subtlety
[Thu Feb 19 20:34:43 2009] Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #26: Spell Casting Expertise
[Thu Feb 19 20:34:43 2009] Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #28: Natural Durability
[Thu Feb 19 20:34:43 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #33: Combat Stability
[Thu Feb 19 20:34:43 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #34: Combat Agility
[Thu Feb 19 20:34:43 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #35: Mass Group Buff
[Thu Feb 19 20:34:43 2009] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
[Thu Feb 19 20:34:43 2009] Cost per Level: 9
[Thu Feb 19 20:34:43 2009] Ability #46: Dire Charm
[Thu Feb 19 20:34:43 2009] Description: This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
[Thu Feb 19 20:34:43 2009] Cost per Level: 9
[Thu Feb 19 20:34:43 2009] Ability #48: Quick Buff
[Thu Feb 19 20:34:43 2009] Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #55: Permanent Illusion
[Thu Feb 19 20:34:43 2009] Description: This ability allows you to zone without losing your current illusion.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #56: Jewel Craft Mastery
[Thu Feb 19 20:34:43 2009] Description: This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #57: Gather Mana
[Thu Feb 19 20:34:43 2009] Description: This ability allows you to recover up to 10,000 points of mana nearly instantly.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #113: Spell Casting Reinforcement Mastery
[Thu Feb 19 20:34:43 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 8
[Thu Feb 19 20:34:43 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:34:43 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #142: Planar Power
[Thu Feb 19 20:34:43 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #144: Innate Enlightenment
[Thu Feb 19 20:34:43 2009] Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #150: Mastery of the Past
[Thu Feb 19 20:34:43 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #157: Hastened Gathering
[Thu Feb 19 20:34:43 2009] Description: This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #173: Eldritch Rune
[Thu Feb 19 20:34:43 2009] Description: This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #176: Suspended Minion
[Thu Feb 19 20:34:43 2009] Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #195: Animation Empathy
[Thu Feb 19 20:34:43 2009] Description: Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations "Guard" and "Follow" commands. At the second rank, "Attack" and "Go Away" commands. At the final rank,"back off", "Taunt", and "Sit" commands. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:34:43 2009] Cost per Level: 4
[Thu Feb 19 20:34:43 2009] Ability #215: Fury of Magic
[Thu Feb 19 20:34:43 2009] Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #217: Project Illusion
[Thu Feb 19 20:34:43 2009] Description: This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.)
[Thu Feb 19 20:34:43 2009] Cost per Level: 4
[Thu Feb 19 20:34:43 2009] Ability #221: Total Domination
[Thu Feb 19 20:34:43 2009] Description: This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:34:43 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 2
[Thu Feb 19 20:34:43 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:34:43 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:34:43 2009] Cost per Level: 1
[Thu Feb 19 20:34:43 2009] Ability #233: Packrat
[Thu Feb 19 20:34:43 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #236: Secondary Forte
[Thu Feb 19 20:34:43 2009] Description: This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
[Thu Feb 19 20:34:43 2009] Cost per Level: 9
[Thu Feb 19 20:34:43 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:34:43 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #250: Pet Affinity
[Thu Feb 19 20:34:43 2009] Description: This ability makes your summoned pets a valid target for beneficial group spells.
[Thu Feb 19 20:34:43 2009] Cost per Level: 12
[Thu Feb 19 20:34:43 2009] Ability #261: Doppelganger
[Thu Feb 19 20:34:43 2009] Description: Through mastery of illusions, enchanters are able to create a mirror of themselves to draw the attacks of enemies.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #262: Enhanced Forgetfulness
[Thu Feb 19 20:34:43 2009] Description: This ability increases the chance that you'll be successful with blurring the memories of your enemies.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #263: Mesmerization Mastery
[Thu Feb 19 20:34:43 2009] Description: This ability increases the duration of all of your mesmerization spells.
[Thu Feb 19 20:34:43 2009] Cost per Level: 12
[Thu Feb 19 20:34:43 2009] Ability #264: Quick Mass Group Buff
[Thu Feb 19 20:34:43 2009] Description: This ability decreases the reuse time on Mass Group Buff by 10 percent per rank.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:34:43 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:34:43 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:34:43 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:34:43 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:34:43 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:34:43 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #330: Salvage
[Thu Feb 19 20:34:43 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #331: Origin
[Thu Feb 19 20:34:43 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:34:43 2009] Cost per Level: 7
[Thu Feb 19 20:34:43 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:34:43 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:34:43 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #335: Delay Death
[Thu Feb 19 20:34:43 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:34:43 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:34:43 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:34:43 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #352: Arcane Tongues
[Thu Feb 19 20:34:43 2009] Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #364: Persistent Minion
[Thu Feb 19 20:34:43 2009] Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
[Thu Feb 19 20:34:43 2009] Cost per Level: 7
[Thu Feb 19 20:34:43 2009] Ability #398: Destructive Fury
[Thu Feb 19 20:34:43 2009] Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #409: Stasis
[Thu Feb 19 20:34:43 2009] Description: Use of this ability causes your opponent to immediately fall into a deep sleep. The effect last for up to one minute per rank.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #412: Color Shock
[Thu Feb 19 20:34:43 2009] Description: While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. Rank 1 will affect creatures level 73 and below and rank 2 will affect creatures level 83 and below while rank 3 will affect creatures level 88 and below.
[Thu Feb 19 20:34:43 2009] Cost per Level: 12
[Thu Feb 19 20:34:43 2009] Ability #413: Mind Over Matter
[Thu Feb 19 20:34:43 2009] Description: While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead. The first rank of this ability will absorb to 10 hits from spell or melee attacks before fading, the second rank will absorb 20, and the third will absorb 30, the fourth rank will absorb 40 hits, the fifth by 50, the sixth rank 60 hits. Additional ranks beyond rank 6 further increase the amount of damage that is mitigated by converting your mana.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #414: Soothing Words
[Thu Feb 19 20:34:43 2009] Description: Through use of this ability, you can soothe an angry creature, greatly reducing how angry it is with its current target. This ability will only function if the person the creature is most angry with is in your group or raid.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:34:43 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:34:43 2009] Cost per Level: 9
[Thu Feb 19 20:34:43 2009] Ability #500: Silent Casting
[Thu Feb 19 20:34:43 2009] Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:34:43 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #495: Gift of Mana
[Thu Feb 19 20:34:43 2009] Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #521: Edict of Command
[Thu Feb 19 20:34:43 2009] Description: This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #545: Deep Sleep
[Thu Feb 19 20:34:43 2009] Description: This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:34:43 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:34:43 2009] Cost per Level: 0
[Thu Feb 19 20:34:43 2009] Ability #579: Combat Medic
[Thu Feb 19 20:34:43 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #581: Quick Draw
[Thu Feb 19 20:34:43 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #582: Battle Ready
[Thu Feb 19 20:34:43 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:34:43 2009] Cost per Level: 5
[Thu Feb 19 20:34:43 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:34:43 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 20:34:43 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 20:34:43 2009] Cost per Level: 4
[Thu Feb 19 20:34:43 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:34:43 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:34:43 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #742: Gift of Radiant Mana
[Thu Feb 19 20:34:43 2009] Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:34:43 2009] Cost per Level: 9
[Thu Feb 19 20:34:43 2009] Ability #615: Surreality
[Thu Feb 19 20:34:43 2009] Description: Surreality decreases the reuse timer of Mind Over Matter by 2 minutes per rank.
[Thu Feb 19 20:34:43 2009] Cost per Level: 6
[Thu Feb 19 20:34:43 2009] Ability #616: Mana Draw
[Thu Feb 19 20:34:43 2009] Description: Manadraw allows the enchanter to gather mana from his surroundings. Unlike the Gather Mana, Manadraw continues to pull additional mana from the environment for up to one minute after activation.
[Thu Feb 19 20:34:43 2009] Cost per Level: 9
[Thu Feb 19 20:34:43 2009] Ability #748: Nightmare Stasis
[Thu Feb 19 20:34:43 2009] Description: Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. The base ability affects NPCs up to level 74 and additional ranks increase the max level of NPC that can be affected 76 and 78 respectively for ranks 2 and 3. Ranks 4, 5 and 6 increase the cap to levels 79, 81 and 83, respectively and ranks 7, 8, and 9 raise the cap to level 84, 86 and 88.
[Thu Feb 19 20:34:43 2009] Cost per Level: 6
[Thu Feb 19 20:34:43 2009] Ability #791: Veil of Mindshadow
[Thu Feb 19 20:34:43 2009] Description: Veil of Mindshadow enables an enchanter to phase themselves partly out of existence. This ability shields them from melee damage. Additional ranks in this ability increase how much damage you can absorb before Veil of Mindshadow fades.
[Thu Feb 19 20:34:43 2009] Cost per Level: 6
[Thu Feb 19 20:34:43 2009] Ability #632: Sanguine Mind Crystal
[Thu Feb 19 20:34:43 2009] Description: Through this ability, an enchanter learns to channel and congeal his mana into ruby crystals. These crystals can later be harvested to heal the enchanter's wounds.
[Thu Feb 19 20:34:43 2009] Cost per Level: 7
[Thu Feb 19 20:34:43 2009] Ability #633: Azure Mind Crystal
[Thu Feb 19 20:34:43 2009] Description: Through this ability, an enchanter learns to channel and congeal his mana into sapphire crystals. These crystals can later be harvested to recover lost mana.
[Thu Feb 19 20:34:43 2009] Cost per Level: 7
[Thu Feb 19 20:34:43 2009] Ability #636: Arcane Whisper
[Thu Feb 19 20:34:43 2009] Description: Arcane Whisper reduces hate on a single target slightly over time.
[Thu Feb 19 20:34:43 2009] Cost per Level: 9
[Thu Feb 19 20:34:43 2009] Ability #639: Dimensional Instability
[Thu Feb 19 20:34:43 2009] Description: By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
[Thu Feb 19 20:34:43 2009] Cost per Level: 7
[Thu Feb 19 20:34:43 2009] Ability #617: Doppelganger's Beckon
[Thu Feb 19 20:34:43 2009] Description: Each rank of this ability shortens the reuse timer of your Doppelganger ability by 5 minutes.
[Thu Feb 19 20:34:43 2009] Cost per Level: 3
[Thu Feb 19 20:34:43 2009] Ability #3550: Beguiler's Banishment
[Thu Feb 19 20:34:43 2009] Description: Has a chance to forcibly move some enemies around you away from you and cause them to forget that you exist.
[Thu Feb 19 20:34:43 2009] Cost per Level: 7
[Thu Feb 19 20:34:44 2009] Ability #3551: Beguiler's Directed Banishment
[Thu Feb 19 20:34:44 2009] Description: Has a chance to forcibly move your target away from you and cause them to forget that you exist.
[Thu Feb 19 20:34:44 2009] Cost per Level: 7
[Thu Feb 19 20:34:44 2009] Ability #3512: Companion's Durability
[Thu Feb 19 20:34:44 2009] Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
[Thu Feb 19 20:34:44 2009] Cost per Level: 3
[Thu Feb 19 20:34:44 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:34:44 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #3705: Companion's Blessing
[Thu Feb 19 20:34:44 2009] Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
[Thu Feb 19 20:34:44 2009] Cost per Level: 7
[Thu Feb 19 20:34:44 2009] Ability #3707: Fortify Companion
[Thu Feb 19 20:34:44 2009] Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #3716: Clinging Root
[Thu Feb 19 20:34:44 2009] Description: Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 1 tick.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #3718: Critical Affliction
[Thu Feb 19 20:34:44 2009] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.
[Thu Feb 19 20:34:44 2009] Cost per Level: 3
[Thu Feb 19 20:34:44 2009] Ability #3720: Mana Overburn
[Thu Feb 19 20:34:44 2009] Description: This ability will decrease the reuse time of your spells Mana Flare and Mana Recursion spells by 1 second per rank.
[Thu Feb 19 20:34:44 2009] Cost per Level: 5
[Thu Feb 19 20:34:44 2009] Ability #3522: Hastened Silent Casting
[Thu Feb 19 20:34:44 2009] Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #3815: Destructive Cascade
[Thu Feb 19 20:34:44 2009] Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #3816: Companion's Relocation
[Thu Feb 19 20:34:44 2009] Description: This ability moves your companion forward in the direction you are facing.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #3818: Companion's Agility
[Thu Feb 19 20:34:44 2009] Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
[Thu Feb 19 20:34:44 2009] Cost per Level: 3
[Thu Feb 19 20:34:44 2009] Ability #3835: Shield Block
[Thu Feb 19 20:34:44 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:34:44 2009] Cost per Level: 3
[Thu Feb 19 20:34:44 2009] Ability #3838: Quickened Suspend Minion
[Thu Feb 19 20:34:44 2009] Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
[Thu Feb 19 20:34:44 2009] Cost per Level: 2
[Thu Feb 19 20:34:44 2009] Ability #3825: Gift of Exquisite Radiant Mana
[Thu Feb 19 20:34:44 2009] Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:34:44 2009] Cost per Level: 9
[Thu Feb 19 20:34:44 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:34:44 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:34:44 2009] Cost per Level: 3
[Thu Feb 19 20:34:44 2009] Ability #3000: Auroria Mastery
[Thu Feb 19 20:34:44 2009] Description: This ability provides you with the ability to have 1 additional Aura active at a time, per rank.
[Thu Feb 19 20:34:44 2009] Cost per Level: 12
[Thu Feb 19 20:34:44 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:34:44 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:34:44 2009] Cost per Level: 4
[Thu Feb 19 20:34:44 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:34:44 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:34:44 2009] Cost per Level: 4
[Thu Feb 19 20:34:44 2009] Ability #5003: Glyph of Frantic Infusion
[Thu Feb 19 20:34:44 2009] Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
[Thu Feb 19 20:34:44 2009] Cost per Level: 4
[Thu Feb 19 20:34:44 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:34:44 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:34:44 2009] Cost per Level: 4
[Thu Feb 19 20:34:44 2009] Ability #5005: Foraging
[Thu Feb 19 20:34:44 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:34:44 2009] Cost per Level: 3
[Thu Feb 19 20:34:44 2009] Ability #3812: Perfected Invisibility
[Thu Feb 19 20:34:44 2009] Description: An invisibility that will not fade over time.
[Thu Feb 19 20:34:44 2009] Cost per Level: 3
[Thu Feb 19 20:34:44 2009] Ability #4000: Gift of Amazing Exquisite Radiant Mana
[Thu Feb 19 20:34:44 2009] Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:34:44 2009] Cost per Level: 9
[Thu Feb 19 20:34:44 2009] Ability #3202: Pet Discipline
[Thu Feb 19 20:34:44 2009] Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #1120: Self Stasis
[Thu Feb 19 20:34:44 2009] Description: This Ability, when activated, will temporarily remove you from all combat and leave you immobile for a short time.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #1121: Hastened Veil of Mindshadow
[Thu Feb 19 20:34:44 2009] Description: This passive ability will reduce the time between uses of your Veil of Mindshadow ability by 30 seconds per rank.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #1122: Phantasmal Opponent
[Thu Feb 19 20:34:44 2009] Description: This ability, when activated, calls forth a Doppelganger of your current target that will attack your target.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #1123: Hastened Edict of Command
[Thu Feb 19 20:34:44 2009] Description: This passive ability will reduce the time between uses of your Edict of Command ability by three minutes per rank.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #1124: Fog of Memories
[Thu Feb 19 20:34:44 2009] Description: This Ability, when activated, has a chance to make your target forget everything and everyone for a short time.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #1125: Bite of Tashani
[Thu Feb 19 20:34:44 2009] Description: This ability, when activated, has a chance to make any enemy hit by this ability less resistant to magical attacks until the effect fades.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #1200: Companion's Alacrity
[Thu Feb 19 20:34:44 2009] Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
[Thu Feb 19 20:34:44 2009] Cost per Level: 7
[Thu Feb 19 20:34:44 2009] Ability #1202: Perfected Levitation
[Thu Feb 19 20:34:44 2009] Description: This ability grants you a perfected ability to Levitate on demand.
[Thu Feb 19 20:34:44 2009] Cost per Level: 7
[Thu Feb 19 20:34:44 2009] Ability #1203: Hastened Fortify Companion
[Thu Feb 19 20:34:44 2009] Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
[Thu Feb 19 20:34:44 2009] Cost per Level: 4
[Thu Feb 19 20:34:44 2009] Ability #1205: Companion's Fury
[Thu Feb 19 20:34:44 2009] Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
[Thu Feb 19 20:34:44 2009] Cost per Level: 7
[Thu Feb 19 20:34:44 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:34:44 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:34:44 2009] Cost per Level: 5
[Thu Feb 19 20:34:44 2009] Ability #1210: Group Perfect Invisibility
[Thu Feb 19 20:34:44 2009] Description: An invisibility that will not fade over time than you can share with your group.
[Thu Feb 19 20:34:44 2009] Cost per Level: 5
[Thu Feb 19 20:34:44 2009] Ability #1211: Focus of Arcanum
[Thu Feb 19 20:34:44 2009] Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
[Thu Feb 19 20:34:44 2009] Cost per Level: 9
[Thu Feb 19 20:34:44 2009] Ability #1215: Summon Companion
[Thu Feb 19 20:34:44 2009] Description: This ability grants you a faster casting version of your Summon Companion spell.
[Thu Feb 19 20:34:44 2009] Cost per Level: 3
[Thu Feb 19 20:34:44 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:34:44 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:34:44 2009] Cost per Level: 5
[Thu Feb 19 20:34:44 2009] Ability #1217: Gate
[Thu Feb 19 20:34:44 2009] Description: This ability grants you an additional version of your Gate spell.
[Thu Feb 19 20:34:44 2009] Cost per Level: 3
[Thu Feb 19 20:34:44 2009] Ability #1223: Armor of Wisdom
[Thu Feb 19 20:34:44 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:34:44 2009] Cost per Level: 6
[Thu Feb 19 20:34:44 2009] Ability #1303: Fundament of Intellect
[Thu Feb 19 20:34:44 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Enchantment. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Enchantment. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Enchantment and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Intelligence skill by 1 point per rank.
[Thu Feb 19 20:34:44 2009] Cost per Level: 1
[Thu Feb 19 20:34:44 2009] Ability #1380: Fundament: First Spire of Enchantment
[Thu Feb 19 20:34:44 2009] Description: This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected.
[Thu Feb 19 20:34:44 2009] Cost per Level: 5
[Thu Feb 19 20:34:44 2009] Ability #1381: Fundament: Second Spire of Enchantment
[Thu Feb 19 20:34:44 2009] Description: This ability, when activated, will provide a boost to your group's overall mana pool as well as provide additional mana regeneration. Additional ranks increase the amount of mana added to your group's pool.
[Thu Feb 19 20:34:44 2009] Cost per Level: 5
[Thu Feb 19 20:34:44 2009] Ability #1382: Fundament: Third Spire of Enchantment
[Thu Feb 19 20:34:44 2009] Description: This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
[Thu Feb 19 20:34:44 2009] Cost per Level: 5
[Thu Feb 19 20:34:44 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 20:34:44 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 20:34:44 2009] Cost per Level: 7
[Thu Feb 19 20:34:44 2009] Ability #1403: Sturdy Companion
[Thu Feb 19 20:34:44 2009] Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
[Thu Feb 19 20:34:44 2009] Cost per Level: 7
[Thu Feb 19 20:34:44 2009] Ability #1404: Extended Swarm
[Thu Feb 19 20:34:44 2009] Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
[Thu Feb 19 20:34:44 2009] Cost per Level: 7
[Thu Feb 19 20:34:44 2009] Ability #1405: Twincast
[Thu Feb 19 20:34:44 2009] Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
[Thu Feb 19 20:34:44 2009] Cost per Level: 7
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:40 pm
by Adruger
Druids:
[Thu Feb 19 20:39:01 2009] Ability #1: Innate Strength
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #3: Innate Agility
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:39:01 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:39:01 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:39:01 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:39:01 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #17: First Aid
[Thu Feb 19 20:39:01 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #18: Healing Adept
[Thu Feb 19 20:39:01 2009] Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #19: Healing Gift
[Thu Feb 19 20:39:01 2009] Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank. An exceptional heal doubles the healing value of the spell.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #20: Spell Casting Mastery
[Thu Feb 19 20:39:01 2009] Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #21: Spell Casting Reinforcement
[Thu Feb 19 20:39:01 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:39:01 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #28: Natural Durability
[Thu Feb 19 20:39:01 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #33: Combat Stability
[Thu Feb 19 20:39:01 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #34: Combat Agility
[Thu Feb 19 20:39:01 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #35: Mass Group Buff
[Thu Feb 19 20:39:01 2009] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #42: Quick Evacuation
[Thu Feb 19 20:39:01 2009] Description: This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #43: Exodus
[Thu Feb 19 20:39:01 2009] Description: This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
[Thu Feb 19 20:39:01 2009] Cost per Level: 6
[Thu Feb 19 20:39:01 2009] Ability #44: Quick Damage
[Thu Feb 19 20:39:01 2009] Description: This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #45: Enhanced Root
[Thu Feb 19 20:39:01 2009] Description: This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #48: Quick Buff
[Thu Feb 19 20:39:01 2009] Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #80: Innate Camouflage
[Thu Feb 19 20:39:01 2009] Description: This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #113: Spell Casting Reinforcement Mastery
[Thu Feb 19 20:39:01 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 8
[Thu Feb 19 20:39:01 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:39:01 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #142: Planar Power
[Thu Feb 19 20:39:01 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #153: Radiant Cure
[Thu Feb 19 20:39:01 2009] Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #159: Hastened Exodus
[Thu Feb 19 20:39:01 2009] Description: This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #170: Wrath of the Wild
[Thu Feb 19 20:39:01 2009] Description: Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, 65, 66, 68 and 70.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #185: Spirit of the Wood
[Thu Feb 19 20:39:01 2009] Description: For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect
[Thu Feb 19 20:39:01 2009] Cost per Level: 4
[Thu Feb 19 20:39:01 2009] Ability #190: Viscid Roots
[Thu Feb 19 20:39:01 2009] Description: Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 5%.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #215: Fury of Magic
[Thu Feb 19 20:39:01 2009] Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #219: Entrap
[Thu Feb 19 20:39:01 2009] Description: This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 4
[Thu Feb 19 20:39:01 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:39:01 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:39:01 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #233: Packrat
[Thu Feb 19 20:39:01 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #236: Secondary Forte
[Thu Feb 19 20:39:01 2009] Description: This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:39:01 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #251: Mastery of the Past
[Thu Feb 19 20:39:01 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #252: Spell Casting Subtlety
[Thu Feb 19 20:39:01 2009] Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #256: Hastened Curing
[Thu Feb 19 20:39:01 2009] Description: This ability decreases the reuse time of Radiant Cure by 10 percent per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #257: Nature's Boon
[Thu Feb 19 20:39:01 2009] Description: Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #258: Advanced Tracking
[Thu Feb 19 20:39:01 2009] Description: Each rank in this ability increases your tracking skill cap by 10.
[Thu Feb 19 20:39:01 2009] Cost per Level: 4
[Thu Feb 19 20:39:01 2009] Ability #259: Critical Affliction
[Thu Feb 19 20:39:01 2009] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #316: Innate Enlightenment
[Thu Feb 19 20:39:01 2009] Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #317: Dire Charm
[Thu Feb 19 20:39:01 2009] Description: This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:39:01 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:39:01 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:39:01 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:39:01 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:39:01 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:39:01 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #330: Salvage
[Thu Feb 19 20:39:01 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #331: Origin
[Thu Feb 19 20:39:01 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:39:01 2009] Cost per Level: 7
[Thu Feb 19 20:39:01 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:39:01 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:39:01 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #335: Delay Death
[Thu Feb 19 20:39:01 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:39:01 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:39:01 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:39:01 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #398: Destructive Fury
[Thu Feb 19 20:39:01 2009] Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #404: Call of the Wild
[Thu Feb 19 20:39:01 2009] Description: This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #405: Secondary Recall
[Thu Feb 19 20:39:01 2009] Description: Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.
[Thu Feb 19 20:39:01 2009] Cost per Level: 7
[Thu Feb 19 20:39:01 2009] Ability #406: Nature's Bounty
[Thu Feb 19 20:39:01 2009] Description: This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:39:01 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #494: Silent Casting
[Thu Feb 19 20:39:01 2009] Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #7009: Teleport Bind
[Thu Feb 19 20:39:01 2009] Description: When activated, this ability will teleport the druid's entire group to the druid's bind point.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:39:01 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #495: Gift of Mana
[Thu Feb 19 20:39:01 2009] Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #516: Abundant Healing
[Thu Feb 19 20:39:01 2009] Description: Whenever you cast a level direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 5 work on spells between level 60 and 75. Ranks 6 through 10 work on spells between level 60 and 80. Ranks 11 through 15 work on level 65 through 85 spells.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #518: Shared Camouflage
[Thu Feb 19 20:39:01 2009] Description: This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
[Thu Feb 19 20:39:01 2009] Cost per Level: 12
[Thu Feb 19 20:39:01 2009] Ability #519: Convergence of Spirits
[Thu Feb 19 20:39:01 2009] Description: This ability gives you an alternate form of Spirit of the Wood that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #520: Nature's Guardian
[Thu Feb 19 20:39:01 2009] Description: Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. The second and third ranks increase the time before the bear returns to nature. Additional ranks increase the strength of the spirit.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #526: Affliction Mastery
[Thu Feb 19 20:39:01 2009] Description: This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active.
[Thu Feb 19 20:39:01 2009] Cost per Level: 7
[Thu Feb 19 20:39:01 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:39:01 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:39:01 2009] Cost per Level: 0
[Thu Feb 19 20:39:01 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:39:01 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #579: Combat Medic
[Thu Feb 19 20:39:01 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #581: Quick Draw
[Thu Feb 19 20:39:01 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #582: Battle Ready
[Thu Feb 19 20:39:01 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:39:01 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 20:39:01 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 20:39:01 2009] Cost per Level: 4
[Thu Feb 19 20:39:01 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:39:01 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:39:01 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #740: Blood Tithe
[Thu Feb 19 20:39:01 2009] Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
[Thu Feb 19 20:39:01 2009] Cost per Level: 7
[Thu Feb 19 20:39:01 2009] Ability #742: Gift of Radiant Mana
[Thu Feb 19 20:39:01 2009] Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #705: Spirit of the White Wolf
[Thu Feb 19 20:39:01 2009] Description: Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #762: Shield Block
[Thu Feb 19 20:39:01 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:39:01 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:39:01 2009] Cost per Level: 6
[Thu Feb 19 20:39:01 2009] Ability #3713: Hastened Call of the Wild
[Thu Feb 19 20:39:01 2009] Description: Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #3714: Protection of Direwood
[Thu Feb 19 20:39:01 2009] Description: Provides an upgraded version of Direwood Guard to Druids.
[Thu Feb 19 20:39:01 2009] Cost per Level: 12
[Thu Feb 19 20:39:01 2009] Ability #3728: Storm Strike
[Thu Feb 19 20:39:01 2009] Description: This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.
[Thu Feb 19 20:39:01 2009] Cost per Level: 7
[Thu Feb 19 20:39:01 2009] Ability #3521: Hastened Silent Casting
[Thu Feb 19 20:39:01 2009] Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 6
[Thu Feb 19 20:39:01 2009] Ability #3815: Destructive Cascade
[Thu Feb 19 20:39:01 2009] Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
[Thu Feb 19 20:39:01 2009] Cost per Level: 6
[Thu Feb 19 20:39:01 2009] Ability #3842: Fortified Survival
[Thu Feb 19 20:39:01 2009] Description: This ability will reduce the cast time of your Survival of the Fittest spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #3824: Quickened Call of the Wild
[Thu Feb 19 20:39:01 2009] Description: Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #3825: Gift of Exquisite Radiant Mana
[Thu Feb 19 20:39:01 2009] Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:39:01 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:39:01 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:39:01 2009] Cost per Level: 4
[Thu Feb 19 20:39:01 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:39:01 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:39:01 2009] Cost per Level: 4
[Thu Feb 19 20:39:01 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:39:01 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:39:01 2009] Cost per Level: 4
[Thu Feb 19 20:39:01 2009] Ability #5005: Foraging
[Thu Feb 19 20:39:01 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #4000: Gift of Amazing Exquisite Radiant Mana
[Thu Feb 19 20:39:01 2009] Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #7109: Hastened Wrath of the Wild
[Thu Feb 19 20:39:01 2009] Description: This ability decreases the amount of time required between uses of Wrath of the Wild by ten seconds per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 2
[Thu Feb 19 20:39:01 2009] Ability #1090: Mastery of Nature
[Thu Feb 19 20:39:01 2009] Description: This passive ability will make it less likely that your animal based charm spells will break before they have run their course completely.
[Thu Feb 19 20:39:01 2009] Cost per Level: 6
[Thu Feb 19 20:39:01 2009] Ability #1091: Hastened Nature's Guardian
[Thu Feb 19 20:39:01 2009] Description: This passive ability will reduce the reuse timer of your Nature's Guardian ability by two minutes per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 6
[Thu Feb 19 20:39:01 2009] Ability #1092: Spirit of the Black Wolf
[Thu Feb 19 20:39:01 2009] Description: Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #1093: Hastened Lycan Soul
[Thu Feb 19 20:39:01 2009] Description: This passive ability will reduce the reuse timer of your Spirit of the White Wolf and Spirit of the Black Wolf abilities by thirty seconds per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 6
[Thu Feb 19 20:39:01 2009] Ability #1202: Perfected Levitation
[Thu Feb 19 20:39:01 2009] Description: This ability grants you a perfected ability to Levitate on demand.
[Thu Feb 19 20:39:01 2009] Cost per Level: 7
[Thu Feb 19 20:39:01 2009] Ability #1206: Quickened Radiant Cure
[Thu Feb 19 20:39:01 2009] Description: This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 4
[Thu Feb 19 20:39:01 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:39:01 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #1211: Focus of Arcanum
[Thu Feb 19 20:39:01 2009] Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
[Thu Feb 19 20:39:01 2009] Cost per Level: 9
[Thu Feb 19 20:39:01 2009] Ability #1214: Cascade of Life
[Thu Feb 19 20:39:01 2009] Description: Whenever you cast a level direct healing spell, there is a chance that your target will be blessed with an additional amount of healing. Additional ranks increase the amount of healing done.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:39:01 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #1217: Gate
[Thu Feb 19 20:39:01 2009] Description: This ability grants you an additional version of your Gate spell.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #1223: Armor of Wisdom
[Thu Feb 19 20:39:01 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:39:01 2009] Cost per Level: 6
[Thu Feb 19 20:39:01 2009] Ability #7819: Written Prayer
[Thu Feb 19 20:39:01 2009] Description: Each rank will increase your max skill cap for research by 10 points.
[Thu Feb 19 20:39:01 2009] Cost per Level: 3
[Thu Feb 19 20:39:01 2009] Ability #1305: Fundament of Wisdom
[Thu Feb 19 20:39:01 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Nature. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Nature. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Nature and complete your mastery.<br><br>Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 1
[Thu Feb 19 20:39:01 2009] Ability #1480: Fundament: First Spire of Nature
[Thu Feb 19 20:39:01 2009] Description: This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #1481: Fundament: Second Spire of Nature
[Thu Feb 19 20:39:01 2009] Description: This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #1482: Fundament: Third Spire of Nature
[Thu Feb 19 20:39:01 2009] Description: This ability, when active, will provide your group with a boost to their hitpoint pool. Additional ranks improve the hitpoint gains.
[Thu Feb 19 20:39:01 2009] Cost per Level: 5
[Thu Feb 19 20:39:01 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 20:39:01 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 20:39:01 2009] Cost per Level: 7
[Thu Feb 19 20:39:01 2009] Ability #1404: Extended Swarm
[Thu Feb 19 20:39:01 2009] Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
[Thu Feb 19 20:39:01 2009] Cost per Level: 7
[Thu Feb 19 20:39:01 2009] Ability #1405: Twincast
[Thu Feb 19 20:39:01 2009] Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
[Thu Feb 19 20:39:01 2009] Cost per Level: 7
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:47 pm
by Adruger
Wizards:
[Thu Feb 19 20:46:25 2009] Ability #1: Innate Strength
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #3: Innate Agility
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:46:25 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:46:25 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:46:25 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:46:25 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #17: First Aid
[Thu Feb 19 20:46:25 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #20: Spell Casting Mastery
[Thu Feb 19 20:46:25 2009] Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:46:25 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #25: Spell Casting Subtlety
[Thu Feb 19 20:46:25 2009] Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #26: Spell Casting Expertise
[Thu Feb 19 20:46:25 2009] Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #27: Spell Casting Deftness
[Thu Feb 19 20:46:25 2009] Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #28: Natural Durability
[Thu Feb 19 20:46:25 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #33: Combat Stability
[Thu Feb 19 20:46:25 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #34: Combat Agility
[Thu Feb 19 20:46:25 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #42: Quick Evacuation
[Thu Feb 19 20:46:25 2009] Description: This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #43: Exodus
[Thu Feb 19 20:46:25 2009] Description: This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
[Thu Feb 19 20:46:25 2009] Cost per Level: 6
[Thu Feb 19 20:46:25 2009] Ability #44: Quick Damage
[Thu Feb 19 20:46:25 2009] Description: This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #52: Improved Familiar
[Thu Feb 19 20:46:25 2009] Description: This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hit points, and is very resistant to all spells. Additional ranks will call forth a familiar that provides even greater benefits to its owner than its predecessor.
[Thu Feb 19 20:46:25 2009] Cost per Level: 9
[Thu Feb 19 20:46:25 2009] Ability #53: Nexus Gate
[Thu Feb 19 20:46:25 2009] Description: This ability gives you an instant-cast self gate spell to the Nexus.
[Thu Feb 19 20:46:25 2009] Cost per Level: 6
[Thu Feb 19 20:46:25 2009] Ability #114: Spell Casting Fury Mastery
[Thu Feb 19 20:46:25 2009] Description: Each rank of this ability gives you an increased chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #117: Strong Root
[Thu Feb 19 20:46:25 2009] Description: This ability will grant you the ability to cast an extremely low resistance Root-type spell.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:46:25 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #142: Planar Power
[Thu Feb 19 20:46:25 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #144: Innate Enlightenment
[Thu Feb 19 20:46:25 2009] Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #150: Mastery of the Past
[Thu Feb 19 20:46:25 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #159: Hastened Exodus
[Thu Feb 19 20:46:25 2009] Description: This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #160: Hastened Root
[Thu Feb 19 20:46:25 2009] Description: The first three ranks of this ability decrease the amount of time required between uses of Strong Root by ten percent per rank. Additional ranks further decrease the time required between uses of Strong Root and also increase the strength of your roots making them less likely to break during combat.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #172: Harvest of Druzzil
[Thu Feb 19 20:46:25 2009] Description: This ability gathers streams of additional mana into your being. You may train this ability at or after level 62.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #208: Call of Xuzl
[Thu Feb 19 20:46:25 2009] Description: This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks increase the overall power of the ability.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:46:25 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:46:25 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:46:25 2009] Cost per Level: 1
[Thu Feb 19 20:46:25 2009] Ability #233: Packrat
[Thu Feb 19 20:46:25 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #236: Secondary Forte
[Thu Feb 19 20:46:25 2009] Description: This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
[Thu Feb 19 20:46:25 2009] Cost per Level: 9
[Thu Feb 19 20:46:25 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:46:25 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #303: Ro's Flaming Familiar
[Thu Feb 19 20:46:25 2009] Description: This ability provides you with a familiar that strengthens the effects of your fire-based spells. Additional ranks allows the familiar to strengthen higher level spells.
[Thu Feb 19 20:46:25 2009] Cost per Level: 12
[Thu Feb 19 20:46:25 2009] Ability #304: E'ci's Icy Familiar
[Thu Feb 19 20:46:25 2009] Description: This ability provides you with a familiar that strengthens the effects of your ice-based spells. Additional ranks allows the familiar to strengthen higher level spells.
[Thu Feb 19 20:46:25 2009] Cost per Level: 12
[Thu Feb 19 20:46:25 2009] Ability #305: Druzzil's Mystical Familiar
[Thu Feb 19 20:46:25 2009] Description: This ability provides you with a familiar that strengthens the effects of your magic-based spells. Additional ranks allows the familiar to strengthen higher level spells.
[Thu Feb 19 20:46:25 2009] Cost per Level: 12
[Thu Feb 19 20:46:25 2009] Ability #307: Ward of Destruction
[Thu Feb 19 20:46:25 2009] Description: Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #308: Frenzied Devastation
[Thu Feb 19 20:46:25 2009] Description: When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:46:25 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:46:25 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:46:25 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:46:25 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:46:25 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:46:25 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #330: Salvage
[Thu Feb 19 20:46:25 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #331: Origin
[Thu Feb 19 20:46:25 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:46:25 2009] Cost per Level: 7
[Thu Feb 19 20:46:25 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:46:25 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:46:25 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #335: Delay Death
[Thu Feb 19 20:46:25 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:46:25 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:46:25 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:46:25 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #352: Arcane Tongues
[Thu Feb 19 20:46:25 2009] Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #397: Destructive Fury
[Thu Feb 19 20:46:25 2009] Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #405: Secondary Recall
[Thu Feb 19 20:46:25 2009] Description: Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.
[Thu Feb 19 20:46:25 2009] Cost per Level: 7
[Thu Feb 19 20:46:25 2009] Ability #451: Mind Crash
[Thu Feb 19 20:46:25 2009] Description: When used, this ability will cause the targeted creature to become considerably less angry with you.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #452: Prolonged Destruction
[Thu Feb 19 20:46:25 2009] Description: This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 10 seconds per rank.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #456: Teleport Bind
[Thu Feb 19 20:46:25 2009] Description: When activated, this ability will teleport the wizard's entire group to the wizard's bind point.
[Thu Feb 19 20:46:25 2009] Cost per Level: 9
[Thu Feb 19 20:46:25 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:46:25 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:46:25 2009] Cost per Level: 9
[Thu Feb 19 20:46:25 2009] Ability #500: Silent Casting
[Thu Feb 19 20:46:25 2009] Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #551: Hastened Mind Crash
[Thu Feb 19 20:46:25 2009] Description: This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:46:25 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #495: Gift of Mana
[Thu Feb 19 20:46:25 2009] Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #514: Pyromancy
[Thu Feb 19 20:46:25 2009] Description: While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 9 work on spells between level 70 and 85.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #512: Translocational Anchor
[Thu Feb 19 20:46:25 2009] Description: While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #565: Mana Burn
[Thu Feb 19 20:46:25 2009] Description: This ability allows you to channel up to 3000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #793: Mana Blast
[Thu Feb 19 20:46:25 2009] Description: This ability allows you to channel up to 6000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
[Thu Feb 19 20:46:25 2009] Cost per Level: 9
[Thu Feb 19 20:46:25 2009] Ability #794: Mana Blaze
[Thu Feb 19 20:46:25 2009] Description: This ability allows you to channel up to 9000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
[Thu Feb 19 20:46:25 2009] Cost per Level: 12
[Thu Feb 19 20:46:25 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:46:25 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:46:25 2009] Cost per Level: 0
[Thu Feb 19 20:46:25 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:46:25 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #579: Combat Medic
[Thu Feb 19 20:46:25 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #581: Quick Draw
[Thu Feb 19 20:46:25 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #582: Battle Ready
[Thu Feb 19 20:46:25 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:46:25 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 20:46:25 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 20:46:25 2009] Cost per Level: 4
[Thu Feb 19 20:46:25 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:46:25 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:46:25 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #742: Gift of Radiant Mana
[Thu Feb 19 20:46:25 2009] Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:46:25 2009] Cost per Level: 9
[Thu Feb 19 20:46:25 2009] Ability #625: Volatile Mana Blaze
[Thu Feb 19 20:46:25 2009] Description: This ability converts mana directly into a volatile blast of damaging energy. Additional ranks increase both the damage output and mana cost of the Volatile Mana Blaze.
[Thu Feb 19 20:46:25 2009] Cost per Level: 9
[Thu Feb 19 20:46:25 2009] Ability #636: Arcane Whisper
[Thu Feb 19 20:46:25 2009] Description: Arcane Whisper reduces hate on a single target slightly over time.
[Thu Feb 19 20:46:25 2009] Cost per Level: 9
[Thu Feb 19 20:46:25 2009] Ability #639: Dimensional Instability
[Thu Feb 19 20:46:25 2009] Description: By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
[Thu Feb 19 20:46:25 2009] Cost per Level: 7
[Thu Feb 19 20:46:25 2009] Ability #640: Cryomancy
[Thu Feb 19 20:46:25 2009] Description: While active, the wizard focuses his mastery over ice to cause any ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becoming more susceptible to ice-based attacks. Additionally a small amount of damage is done to the creature and additional ranks increase this damage. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 9 work on spells between level 70 and 85.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #776: Arcane Overkill
[Thu Feb 19 20:46:25 2009] Description: Arcane Overkill adds a chance for you to gain mana back when you score a killing strike with a spell. Ranks one through six increase your chance by 10% each rank while additional ranks increase the amount of mana returned by an Arcane Overkill.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:46:25 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:46:25 2009] Cost per Level: 6
[Thu Feb 19 20:46:25 2009] Ability #3813: Spell Casting Reinforcement
[Thu Feb 19 20:46:25 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 20:46:25 2009] Cost per Level: 2
[Thu Feb 19 20:46:25 2009] Ability #3734: Arcomancy
[Thu Feb 19 20:46:25 2009] Description: While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 9 work on spells between level 70 and 85.
[Thu Feb 19 20:46:25 2009] Cost per Level: 6
[Thu Feb 19 20:46:25 2009] Ability #3522: Hastened Silent Casting
[Thu Feb 19 20:46:25 2009] Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
[Thu Feb 19 20:46:25 2009] Cost per Level: 6
[Thu Feb 19 20:46:25 2009] Ability #3835: Shield Block
[Thu Feb 19 20:46:25 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #3821: Quickened Harvest of Druzzil
[Thu Feb 19 20:46:25 2009] Description: Reduces the casting time of Harvest of Druzzil. Rank 1 reduces the cast time by 12%. Rank 2 reduces the cast time by 24%. Rank 3 reduces the cast time by 36% and Rank 4 reduces the cast time by 50%.
[Thu Feb 19 20:46:25 2009] Cost per Level: 6
[Thu Feb 19 20:46:25 2009] Ability #3825: Gift of Exquisite Radiant Mana
[Thu Feb 19 20:46:25 2009] Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:46:25 2009] Cost per Level: 9
[Thu Feb 19 20:46:25 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:46:25 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:46:25 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:46:25 2009] Cost per Level: 4
[Thu Feb 19 20:46:25 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:46:25 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:46:25 2009] Cost per Level: 4
[Thu Feb 19 20:46:25 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:46:25 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:46:25 2009] Cost per Level: 4
[Thu Feb 19 20:46:25 2009] Ability #5005: Foraging
[Thu Feb 19 20:46:25 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #3812: Perfected Invisibility
[Thu Feb 19 20:46:25 2009] Description: An invisibility that will not fade over time.
[Thu Feb 19 20:46:25 2009] Cost per Level: 3
[Thu Feb 19 20:46:25 2009] Ability #4000: Gift of Amazing Exquisite Radiant Mana
[Thu Feb 19 20:46:25 2009] Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:46:25 2009] Cost per Level: 9
[Thu Feb 19 20:46:25 2009] Ability #1150: Fury of Druzzil
[Thu Feb 19 20:46:25 2009] Description: This ability, when active, will add additional damage to all Magic based spells that you cast. Additional ranks increase the amount of damage added to each cast.
[Thu Feb 19 20:46:25 2009] Cost per Level: 7
[Thu Feb 19 20:46:25 2009] Ability #1151: Fury of Eci
[Thu Feb 19 20:46:25 2009] Description: This ability, when active, will add additional damage to all Ice based spells that you cast. Additional ranks increase the amount of damage added to each cast.
[Thu Feb 19 20:46:25 2009] Cost per Level: 7
[Thu Feb 19 20:46:25 2009] Ability #1152: Fury of Ro
[Thu Feb 19 20:46:25 2009] Description: This ability, when active, will add additional damage to all Fire based spells that you cast. Additional ranks increase the amount of damage added to each cast.
[Thu Feb 19 20:46:25 2009] Cost per Level: 7
[Thu Feb 19 20:46:25 2009] Ability #1153: Fortified Entanglement
[Thu Feb 19 20:46:25 2009] Description: This passive ability will reduce the chance that your root spells will break when a direct damage spell strikes your target. Additional ranks further reduce the chance that your root will break.
[Thu Feb 19 20:46:25 2009] Cost per Level: 5
[Thu Feb 19 20:46:25 2009] Ability #1154: Force of Will
[Thu Feb 19 20:46:25 2009] Description: This ability grants you a direct damage capability using the power of your will as a weapon. Additional ranks increase the power of your strike.
[Thu Feb 19 20:46:25 2009] Cost per Level: 7
[Thu Feb 19 20:46:25 2009] Ability #1155: Atol's Shackles
[Thu Feb 19 20:46:25 2009] Description: This ability grants you a form of your Atol's Shackles spell.
[Thu Feb 19 20:46:25 2009] Cost per Level: 7
[Thu Feb 19 20:46:25 2009] Ability #1156: Hastened Manaburn
[Thu Feb 19 20:46:26 2009] Description: This passive ability will reduce the reuse timer on your Manaburn ability by 6 minutes per rank.
[Thu Feb 19 20:46:26 2009] Cost per Level: 5
[Thu Feb 19 20:46:26 2009] Ability #1157: Hastened Call of Xuzl
[Thu Feb 19 20:46:26 2009] Description: This passive ability will reduce the reuse timer on your Call of Xuzl ability by 1 minute per rank.
[Thu Feb 19 20:46:26 2009] Cost per Level: 3
[Thu Feb 19 20:46:26 2009] Ability #1202: Perfected Levitation
[Thu Feb 19 20:46:26 2009] Description: This ability grants you a perfected ability to Levitate on demand.
[Thu Feb 19 20:46:26 2009] Cost per Level: 7
[Thu Feb 19 20:46:26 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:46:26 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:46:26 2009] Cost per Level: 5
[Thu Feb 19 20:46:26 2009] Ability #1210: Group Perfect Invisibility
[Thu Feb 19 20:46:26 2009] Description: An invisibility that will not fade over time than you can share with your group.
[Thu Feb 19 20:46:26 2009] Cost per Level: 5
[Thu Feb 19 20:46:26 2009] Ability #1211: Focus of Arcanum
[Thu Feb 19 20:46:26 2009] Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
[Thu Feb 19 20:46:26 2009] Cost per Level: 9
[Thu Feb 19 20:46:26 2009] Ability #1213: Spell Casting Reinforcement Mastery
[Thu Feb 19 20:46:26 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.
[Thu Feb 19 20:46:26 2009] Cost per Level: 8
[Thu Feb 19 20:46:26 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:46:26 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:46:26 2009] Cost per Level: 5
[Thu Feb 19 20:46:26 2009] Ability #1217: Gate
[Thu Feb 19 20:46:26 2009] Description: This ability grants you an additional version of your Gate spell.
[Thu Feb 19 20:46:26 2009] Cost per Level: 3
[Thu Feb 19 20:46:26 2009] Ability #1223: Armor of Wisdom
[Thu Feb 19 20:46:26 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:46:26 2009] Cost per Level: 6
[Thu Feb 19 20:46:26 2009] Ability #1300: Fundament of Intellect
[Thu Feb 19 20:46:26 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Arcanum. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Arcanum. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Arcanum and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank.
[Thu Feb 19 20:46:26 2009] Cost per Level: 1
[Thu Feb 19 20:46:26 2009] Ability #1350: Fundament: First Spire of Arcanum
[Thu Feb 19 20:46:26 2009] Description: This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
[Thu Feb 19 20:46:26 2009] Cost per Level: 5
[Thu Feb 19 20:46:26 2009] Ability #1351: Fundament: Second Spire of Arcanum
[Thu Feb 19 20:46:26 2009] Description: This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes.
[Thu Feb 19 20:46:26 2009] Cost per Level: 5
[Thu Feb 19 20:46:26 2009] Ability #1352: Fundament: Third Spire of Arcanum
[Thu Feb 19 20:46:26 2009] Description: This ability, when activated, will decrease the mana cost of your detrimental spell casting. Additional ranks further reduce the mana cost of your detrimental spells.
[Thu Feb 19 20:46:26 2009] Cost per Level: 5
[Thu Feb 19 20:46:26 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 20:46:26 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 20:46:26 2009] Cost per Level: 7
[Thu Feb 19 20:46:26 2009] Ability #1404: Extended Swarm
[Thu Feb 19 20:46:26 2009] Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
[Thu Feb 19 20:46:26 2009] Cost per Level: 7
[Thu Feb 19 20:46:26 2009] Ability #1405: Twincast
[Thu Feb 19 20:46:26 2009] Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
[Thu Feb 19 20:46:26 2009] Cost per Level: 7
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:49 pm
by Adruger
Rogues:
[Thu Feb 19 20:48:20 2009] Ability #1: Innate Strength
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #3: Innate Agility
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:48:20 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:48:20 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:48:20 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:48:20 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #17: First Aid
[Thu Feb 19 20:48:20 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #28: Natural Durability
[Thu Feb 19 20:48:20 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:48:20 2009] Cost per Level: 2
[Thu Feb 19 20:48:20 2009] Ability #29: Natural Healing
[Thu Feb 19 20:48:20 2009] Description: This ability raises your natural regeneration by one point per ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 2
[Thu Feb 19 20:48:20 2009] Ability #31: Fear Resistance
[Thu Feb 19 20:48:20 2009] Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
[Thu Feb 19 20:48:20 2009] Cost per Level: 2
[Thu Feb 19 20:48:20 2009] Ability #32: Finishing Blow
[Thu Feb 19 20:48:20 2009] Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
[Thu Feb 19 20:48:20 2009] Cost per Level: 2
[Thu Feb 19 20:48:20 2009] Ability #33: Combat Stability
[Thu Feb 19 20:48:20 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:48:20 2009] Cost per Level: 2
[Thu Feb 19 20:48:20 2009] Ability #34: Combat Agility
[Thu Feb 19 20:48:20 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:48:20 2009] Cost per Level: 2
[Thu Feb 19 20:48:20 2009] Ability #81: Ambidexterity
[Thu Feb 19 20:48:20 2009] Description: This ability increases your chance to use dual wield successfully.
[Thu Feb 19 20:48:20 2009] Cost per Level: 9
[Thu Feb 19 20:48:20 2009] Ability #102: Escape
[Thu Feb 19 20:48:20 2009] Description: This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.
[Thu Feb 19 20:48:20 2009] Cost per Level: 9
[Thu Feb 19 20:48:20 2009] Ability #103: Poison Mastery
[Thu Feb 19 20:48:20 2009] Description: This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #104: Double Riposte
[Thu Feb 19 20:48:20 2009] Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #107: Purge Poison
[Thu Feb 19 20:48:20 2009] Description: This ability will remove all poisons from your body.
[Thu Feb 19 20:48:20 2009] Cost per Level: 5
[Thu Feb 19 20:48:20 2009] Ability #120: Physical Enhancement
[Thu Feb 19 20:48:20 2009] Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
[Thu Feb 19 20:48:20 2009] Cost per Level: 5
[Thu Feb 19 20:48:20 2009] Ability #121: Adv. Trap Negotiation
[Thu Feb 19 20:48:20 2009] Description: This ability will reduce the reuse time on your sense and disarm trap skills.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #122: Acrobatics
[Thu Feb 19 20:48:20 2009] Description: This ability will reduce the damage that you take from falling.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #124: Chaotic Stab
[Thu Feb 19 20:48:20 2009] Description: This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
[Thu Feb 19 20:48:20 2009] Cost per Level: 6
[Thu Feb 19 20:48:20 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:48:20 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #142: Planar Power
[Thu Feb 19 20:48:20 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:48:20 2009] Cost per Level: 2
[Thu Feb 19 20:48:20 2009] Ability #166: Hasty Exit
[Thu Feb 19 20:48:20 2009] Description: This ability decreases the amount of time required between uses of Escape by ten percent per rank.
[Thu Feb 19 20:48:20 2009] Cost per Level: 2
[Thu Feb 19 20:48:20 2009] Ability #167: Hastened Purification
[Thu Feb 19 20:48:20 2009] Description: This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:48:20 2009] Cost per Level: 2
[Thu Feb 19 20:48:20 2009] Ability #189: Ferocity
[Thu Feb 19 20:48:20 2009] Description: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #204: Shroud of Stealth
[Thu Feb 19 20:48:20 2009] Description: This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
[Thu Feb 19 20:48:20 2009] Cost per Level: 6
[Thu Feb 19 20:48:20 2009] Ability #205: Nimble Evasion
[Thu Feb 19 20:48:20 2009] Description: This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #209: Hastened Stealth
[Thu Feb 19 20:48:20 2009] Description: This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #210: Ingenuity
[Thu Feb 19 20:48:20 2009] Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:48:20 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 1
[Thu Feb 19 20:48:20 2009] Ability #233: Packrat
[Thu Feb 19 20:48:20 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #234: Heightened Endurance
[Thu Feb 19 20:48:20 2009] Description: This ability raises your natural endurance regeneration by 1 point per ability level.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #235: Weapon Affinity
[Thu Feb 19 20:48:20 2009] Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
[Thu Feb 19 20:48:20 2009] Cost per Level: 5
[Thu Feb 19 20:48:20 2009] Ability #270: Sinister Strikes
[Thu Feb 19 20:48:20 2009] Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
[Thu Feb 19 20:48:20 2009] Cost per Level: 12
[Thu Feb 19 20:48:20 2009] Ability #281: Triple Backstab
[Thu Feb 19 20:48:20 2009] Description: Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #790: Seized Opportunity
[Thu Feb 19 20:48:20 2009] Description: Through experience, skilled rogues can take advantage of openings in their opponents' defenses to land deadly strikes even from the front.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #292: Trap Circumvention
[Thu Feb 19 20:48:20 2009] Description: Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #294: Virulent Venom
[Thu Feb 19 20:48:20 2009] Description: Each rank in this ability increases the chance that your weapon poisons will activate.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #310: Combat Fury
[Thu Feb 19 20:48:20 2009] Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
[Thu Feb 19 20:48:20 2009] Cost per Level: 2
[Thu Feb 19 20:48:20 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:48:20 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:48:20 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:48:20 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:48:20 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:48:20 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:48:20 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #330: Salvage
[Thu Feb 19 20:48:20 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:48:20 2009] Cost per Level: 5
[Thu Feb 19 20:48:20 2009] Ability #331: Origin
[Thu Feb 19 20:48:20 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:48:20 2009] Cost per Level: 7
[Thu Feb 19 20:48:20 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:48:20 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:48:20 2009] Cost per Level: 5
[Thu Feb 19 20:48:20 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:48:20 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:48:20 2009] Cost per Level: 5
[Thu Feb 19 20:48:20 2009] Ability #335: Delay Death
[Thu Feb 19 20:48:20 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #339: Veteran's Wrath
[Thu Feb 19 20:48:20 2009] Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:48:20 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:48:20 2009] Cost per Level: 5
[Thu Feb 19 20:48:20 2009] Ability #353: Master of Disguise
[Thu Feb 19 20:48:20 2009] Description: This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
[Thu Feb 19 20:48:20 2009] Cost per Level: 7
[Thu Feb 19 20:48:20 2009] Ability #354: Slippery Attacks
[Thu Feb 19 20:48:20 2009] Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #388: Shielding Resistance
[Thu Feb 19 20:48:20 2009] Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #439: Precision
[Thu Feb 19 20:48:20 2009] Description: Each rank in this ability increases the chance of successfully landing a backstab.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #440: Nerves of Steel
[Thu Feb 19 20:48:20 2009] Description: Each rank in this ability gives rogues an increasing chance to remain hidden when they are an indirect target of an Area-of-Effect spell. At the highest rank, a resisted AoE spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hits them. Nerves of Steel does not help when the rogue is the direct target of an AoE spell (if they are the direct target, then they've already been spotted). All ranks beyond rank 5 further increase the chance of remaining sneaking even if you do not resist the AoE spell.
[Thu Feb 19 20:48:20 2009] Cost per Level: 5
[Thu Feb 19 20:48:20 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:48:20 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:48:20 2009] Cost per Level: 9
[Thu Feb 19 20:48:20 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:48:20 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #789: Stealthy Getaway
[Thu Feb 19 20:48:20 2009] Description: This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
[Thu Feb 19 20:48:20 2009] Cost per Level: 9
[Thu Feb 19 20:48:20 2009] Ability #536: Appraisal
[Thu Feb 19 20:48:20 2009] Description: This ability allows you to estimate the selling price of an item you are holding on your cursor.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #537: Precise Strikes
[Thu Feb 19 20:48:20 2009] Description: Each rank in this ability increases the minimum damage you will do on any backstab.
[Thu Feb 19 20:48:20 2009] Cost per Level: 5
[Thu Feb 19 20:48:20 2009] Ability #563: Concentration
[Thu Feb 19 20:48:20 2009] Description: Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
[Thu Feb 19 20:48:20 2009] Cost per Level: 3
[Thu Feb 19 20:48:20 2009] Ability #498: Enhanced Aggression
[Thu Feb 19 20:48:20 2009] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Thu Feb 19 20:48:20 2009] Cost per Level: 5
[Thu Feb 19 20:48:20 2009] Ability #555: Anatomy
[Thu Feb 19 20:48:20 2009] Description: This ability increases the maximum level of humanoid that can be affected by your assassination ability by 3 levels per rank for the first three ranks and 1 additional level for every rank after that up to rank 8 and by 2 levels per rank from rank 9 to 14.
[Thu Feb 19 20:48:21 2009] Cost per Level: 5
[Thu Feb 19 20:48:21 2009] Ability #568: Thief's Intuition
[Thu Feb 19 20:48:21 2009] Description: This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it.
[Thu Feb 19 20:48:21 2009] Cost per Level: 15
[Thu Feb 19 20:48:21 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:48:21 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:48:21 2009] Cost per Level: 0
[Thu Feb 19 20:48:21 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:48:21 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #579: Combat Medic
[Thu Feb 19 20:48:21 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #581: Quick Draw
[Thu Feb 19 20:48:21 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:48:21 2009] Cost per Level: 5
[Thu Feb 19 20:48:21 2009] Ability #582: Battle Ready
[Thu Feb 19 20:48:21 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:48:21 2009] Cost per Level: 5
[Thu Feb 19 20:48:21 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:48:21 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:48:21 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:48:21 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #733: Killing Spree
[Thu Feb 19 20:48:21 2009] Description: After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #670: Twisted Shank
[Thu Feb 19 20:48:21 2009] Description: This ability allows you to twist your blades within an opponent's wound, causing them to lose hit point over time. Wounds inflicted in this manner are difficult to heal, reducing your opponent's ability to be healed until the effects of Twisted Shank have worn off.
[Thu Feb 19 20:48:21 2009] Cost per Level: 9
[Thu Feb 19 20:48:21 2009] Ability #671: Dirty Fighting
[Thu Feb 19 20:48:21 2009] Description: While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent's eyes.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #672: Ligament Slice
[Thu Feb 19 20:48:21 2009] Description: Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #673: Tumble
[Thu Feb 19 20:48:21 2009] Description: Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements.
[Thu Feb 19 20:48:21 2009] Cost per Level: 9
[Thu Feb 19 20:48:21 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:48:21 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:48:21 2009] Cost per Level: 6
[Thu Feb 19 20:48:21 2009] Ability #3802: Shield Block
[Thu Feb 19 20:48:21 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #3726: Hastened Ligament Slice
[Thu Feb 19 20:48:21 2009] Description: This ability reduces the reuse on Ligament slice. Each rank reduces the timer by 15 seconds.
[Thu Feb 19 20:48:21 2009] Cost per Level: 6
[Thu Feb 19 20:48:21 2009] Ability #3727: Knave's Return Strike
[Thu Feb 19 20:48:21 2009] Description: This ability grants you a chance to backstab your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a backstab.
[Thu Feb 19 20:48:21 2009] Cost per Level: 6
[Thu Feb 19 20:48:21 2009] Ability #3513: Rake's Deadly Aim
[Thu Feb 19 20:48:21 2009] Description: This ability increases the accuracy of your thrown weapons.
[Thu Feb 19 20:48:21 2009] Cost per Level: 6
[Thu Feb 19 20:48:21 2009] Ability #3514: Rogue's Fury
[Thu Feb 19 20:48:21 2009] Description: When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy.
[Thu Feb 19 20:48:21 2009] Cost per Level: 7
[Thu Feb 19 20:48:21 2009] Ability #3515: Envenomed Blades
[Thu Feb 19 20:48:21 2009] Description: Imbues your blades with a powerful poison.
[Thu Feb 19 20:48:21 2009] Cost per Level: 7
[Thu Feb 19 20:48:21 2009] Ability #3517: Rake's Powerful Aim
[Thu Feb 19 20:48:21 2009] Description: This ability increases the damage of your thrown weapons.
[Thu Feb 19 20:48:21 2009] Cost per Level: 6
[Thu Feb 19 20:48:21 2009] Ability #3834: Burst of Power
[Thu Feb 19 20:48:21 2009] Description: Each rank will increase your max skill cap for triple attack by 5 points.
[Thu Feb 19 20:48:21 2009] Cost per Level: 8
[Thu Feb 19 20:48:21 2009] Ability #7106: Planar Durability
[Thu Feb 19 20:48:21 2009] Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:48:21 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #841: Sleight of Hand
[Thu Feb 19 20:48:21 2009] Description: This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Additional ranks increase the amount of hate removed.
[Thu Feb 19 20:48:21 2009] Cost per Level: 7
[Thu Feb 19 20:48:21 2009] Ability #842: Enduring Vision
[Thu Feb 19 20:48:21 2009] Description: This passive ability will extend the duration of your Thief's Eyes effect by two ticks per rank.
[Thu Feb 19 20:48:21 2009] Cost per Level: 8
[Thu Feb 19 20:48:21 2009] Ability #843: Expertise of Blades
[Thu Feb 19 20:48:21 2009] Description: This passive ability will extend the duration of your Ligament Slice effect by two ticks per rank.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #844: Cunning Disguise: Human
[Thu Feb 19 20:48:21 2009] Description: This ability grants you the option of assuming a disguise.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #845: Cunning Disguise: Half-Elf
[Thu Feb 19 20:48:21 2009] Description: This ability grants you the option of assuming a disguise.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #846: Cunning Disguise: Barbarian
[Thu Feb 19 20:48:21 2009] Description: This ability grants you the option of assuming a disguise.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #847: Cunning Disguise: Erudite
[Thu Feb 19 20:48:21 2009] Description: This ability grants you the option of assuming a disguise.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #848: Cunning Disguise: Troll
[Thu Feb 19 20:48:21 2009] Description: This ability grants you the option of assuming a disguise.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #849: Cunning Disguise: Goblin
[Thu Feb 19 20:48:21 2009] Description: This ability grants you the option of assuming a disguise.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:48:21 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:48:21 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:48:21 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #7107: Hastened Getaway
[Thu Feb 19 20:48:21 2009] Description: This ability decreases the amount of time required between uses of Stealthy Getaway by ten percent per rank. You may train in this ability once each level, upon reaching level 73.
[Thu Feb 19 20:48:21 2009] Cost per Level: 2
[Thu Feb 19 20:48:21 2009] Ability #5005: Foraging
[Thu Feb 19 20:48:21 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:48:21 2009] Cost per Level: 3
[Thu Feb 19 20:48:21 2009] Ability #1204: Empowered Ingenuity
[Thu Feb 19 20:48:21 2009] Description: This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #1209: Hardy Endurance
[Thu Feb 19 20:48:21 2009] Description: This passive ability will add fifty endurance per rank to your endurance total.
[Thu Feb 19 20:48:21 2009] Cost per Level: 5
[Thu Feb 19 20:48:21 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:48:21 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:48:21 2009] Cost per Level: 5
[Thu Feb 19 20:48:21 2009] Ability #1433: Extended Ingenuity
[Thu Feb 19 20:48:21 2009] Description: This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.
[Thu Feb 19 20:48:21 2009] Cost per Level: 4
[Thu Feb 19 20:48:21 2009] Ability #1222: Armor of Wisdom
[Thu Feb 19 20:48:21 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:48:21 2009] Cost per Level: 6
[Thu Feb 19 20:48:21 2009] Ability #1315: Fundament of Combat
[Thu Feb 19 20:48:21 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Rake. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Rake. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Rake and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank.
[Thu Feb 19 20:48:21 2009] Cost per Level: 1
[Thu Feb 19 20:48:21 2009] Ability #1410: Fundament: First Spire of the Rake
[Thu Feb 19 20:48:21 2009] Description: You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
[Thu Feb 19 20:48:21 2009] Cost per Level: 5
[Thu Feb 19 20:48:21 2009] Ability #1411: Fundament: Second Spire of the Rake
[Thu Feb 19 20:48:21 2009] Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
[Thu Feb 19 20:48:21 2009] Cost per Level: 5
[Thu Feb 19 20:48:21 2009] Ability #1412: Fundament: Third Spire of the Rake
[Thu Feb 19 20:48:21 2009] Description: You gather your strength and focus your mind which grants you a bonus to your chance to score a critical strike and the damage you deal with a critical strike.
[Thu Feb 19 20:48:21 2009] Cost per Level: 5
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:51 pm
by Adruger
Rangers:
[Thu Feb 19 20:50:02 2009] Ability #1: Innate Strength
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #3: Innate Agility
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:50:02 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:50:02 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:50:02 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:50:02 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #17: First Aid
[Thu Feb 19 20:50:02 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #18: Healing Adept
[Thu Feb 19 20:50:02 2009] Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #19: Healing Gift
[Thu Feb 19 20:50:02 2009] Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank. An exceptional heal doubles the healing value of the spell.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #21: Spell Casting Reinforcement
[Thu Feb 19 20:50:02 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:50:02 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #28: Natural Durability
[Thu Feb 19 20:50:02 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #29: Natural Healing
[Thu Feb 19 20:50:02 2009] Description: This ability raises your natural regeneration by one point per ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #31: Fear Resistance
[Thu Feb 19 20:50:02 2009] Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #32: Finishing Blow
[Thu Feb 19 20:50:02 2009] Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #33: Combat Stability
[Thu Feb 19 20:50:02 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #34: Combat Agility
[Thu Feb 19 20:50:02 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #35: Mass Group Buff
[Thu Feb 19 20:50:02 2009] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
[Thu Feb 19 20:50:02 2009] Cost per Level: 9
[Thu Feb 19 20:50:02 2009] Ability #48: Quick Buff
[Thu Feb 19 20:50:02 2009] Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #80: Innate Camouflage
[Thu Feb 19 20:50:02 2009] Description: This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #81: Ambidexterity
[Thu Feb 19 20:50:02 2009] Description: This ability increases your chance to use dual wield successfully.
[Thu Feb 19 20:50:02 2009] Cost per Level: 9
[Thu Feb 19 20:50:02 2009] Ability #82: Archery Mastery
[Thu Feb 19 20:50:02 2009] Description: This ability increases your archery damage 30, 60, and 100 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #84: Endless Quiver
[Thu Feb 19 20:50:02 2009] Description: This ability provides you a never-ending supply of arrows.
[Thu Feb 19 20:50:02 2009] Cost per Level: 9
[Thu Feb 19 20:50:02 2009] Ability #104: Double Riposte
[Thu Feb 19 20:50:02 2009] Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #113: Spell Casting Reinforcement Mastery
[Thu Feb 19 20:50:02 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 8
[Thu Feb 19 20:50:02 2009] Ability #119: Body and Mind Rejuvenation
[Thu Feb 19 20:50:02 2009] Description: This ability will give you one additional point of mana and hit point regeneration.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #120: Physical Enhancement
[Thu Feb 19 20:50:02 2009] Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:50:02 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #142: Planar Power
[Thu Feb 19 20:50:02 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #184: Guardian of the Forest
[Thu Feb 19 20:50:02 2009] Description: This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. Additional ranks increase your offensive capabilities and cause the transition into the wolf to heal many of your wounds.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #189: Ferocity
[Thu Feb 19 20:50:02 2009] Description: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #202: Punishing Blade
[Thu Feb 19 20:50:02 2009] Description: This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #218: Headshot
[Thu Feb 19 20:50:02 2009] Description: This ability provides you the chance of instantly killing an opponent (humanoid only) who is too far below you in level to provide a challenge, when using a bow. Additional ranks increase the maximum level of humanoid that can be affected by your headshot by 2 levels per rank.
[Thu Feb 19 20:50:02 2009] Cost per Level: 4
[Thu Feb 19 20:50:02 2009] Ability #219: Entrap
[Thu Feb 19 20:50:02 2009] Description: This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 4
[Thu Feb 19 20:50:02 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:50:02 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:50:02 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #233: Packrat
[Thu Feb 19 20:50:02 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #235: Weapon Affinity
[Thu Feb 19 20:50:02 2009] Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:50:02 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #251: Mastery of the Past
[Thu Feb 19 20:50:02 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #259: Critical Affliction
[Thu Feb 19 20:50:02 2009] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #270: Sinister Strikes
[Thu Feb 19 20:50:02 2009] Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
[Thu Feb 19 20:50:02 2009] Cost per Level: 12
[Thu Feb 19 20:50:02 2009] Ability #287: Precision of the Pathfinder
[Thu Feb 19 20:50:02 2009] Description: Ranks in this ability increase the accuracy of your melee attacks.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #288: Coat of Thistles
[Thu Feb 19 20:50:02 2009] Description: This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #289: Flaming Arrows
[Thu Feb 19 20:50:02 2009] Description: While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #290: Frost Arrows
[Thu Feb 19 20:50:02 2009] Description: While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #301: Strengthened Strike
[Thu Feb 19 20:50:02 2009] Description: Each rank in this ability increases the damage you do when you kick or slam.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #311: Combat Fury
[Thu Feb 19 20:50:02 2009] Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:50:02 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:50:02 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:50:02 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:50:02 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:50:02 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:50:02 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #330: Salvage
[Thu Feb 19 20:50:02 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #331: Origin
[Thu Feb 19 20:50:02 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:50:02 2009] Cost per Level: 7
[Thu Feb 19 20:50:02 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:50:02 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:50:02 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #335: Delay Death
[Thu Feb 19 20:50:02 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #314: Veteran's Wrath
[Thu Feb 19 20:50:02 2009] Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:50:02 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:50:02 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:50:02 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #354: Slippery Attacks
[Thu Feb 19 20:50:02 2009] Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #358: Fury of Magic
[Thu Feb 19 20:50:02 2009] Description: This ability further increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #388: Shielding Resistance
[Thu Feb 19 20:50:02 2009] Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #878: Bow Mastery
[Thu Feb 19 20:50:02 2009] Description: This ability adds twenty points of damage to any sucessful attack you perform with a bow.
[Thu Feb 19 20:50:02 2009] Cost per Level: 2
[Thu Feb 19 20:50:02 2009] Ability #406: Nature's Bounty
[Thu Feb 19 20:50:02 2009] Description: This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.
[Thu Feb 19 20:50:02 2009] Cost per Level: 1
[Thu Feb 19 20:50:02 2009] Ability #437: Tracking Mastery
[Thu Feb 19 20:50:02 2009] Description: Each rank in this ability increases the maximum you can increase your tracking skill by 20 points.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #462: Auspice of the Hunter
[Thu Feb 19 20:50:02 2009] Description: This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:50:02 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:50:02 2009] Cost per Level: 9
[Thu Feb 19 20:50:02 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:50:02 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #518: Shared Camouflage
[Thu Feb 19 20:50:02 2009] Description: This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
[Thu Feb 19 20:50:02 2009] Cost per Level: 12
[Thu Feb 19 20:50:02 2009] Ability #498: Enhanced Aggression
[Thu Feb 19 20:50:02 2009] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #557: Trick Shot
[Thu Feb 19 20:50:02 2009] Description: Each rank of this ability grants you an increasing chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #562: Lightning Strikes
[Thu Feb 19 20:50:02 2009] Description: This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you'll perform these additional attacks.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:50:02 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:50:02 2009] Cost per Level: 0
[Thu Feb 19 20:50:02 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:50:02 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #579: Combat Medic
[Thu Feb 19 20:50:02 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #581: Quick Draw
[Thu Feb 19 20:50:02 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #582: Battle Ready
[Thu Feb 19 20:50:02 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:50:02 2009] Cost per Level: 5
[Thu Feb 19 20:50:02 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:50:02 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 20:50:02 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 20:50:02 2009] Cost per Level: 4
[Thu Feb 19 20:50:02 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:50:02 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:50:02 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #778: Protection of the Spirit Wolf
[Thu Feb 19 20:50:02 2009] Description: When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #661: Hunter's Fury
[Thu Feb 19 20:50:02 2009] Description: When you land a killing blow on a non-trivial opponent, you will occasionally draw enough strength from the act to get a instant boost to your endurance as well as increase the damage done by your attacks for the duration of the effect. Each additional rank increases the chance that this occurs.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:50:02 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:50:02 2009] Cost per Level: 6
[Thu Feb 19 20:50:02 2009] Ability #3802: Shield Block
[Thu Feb 19 20:50:02 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #3725: Hunter's Return Kick
[Thu Feb 19 20:50:02 2009] Description: This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
[Thu Feb 19 20:50:02 2009] Cost per Level: 6
[Thu Feb 19 20:50:02 2009] Ability #3803: Hastened Trueshot
[Thu Feb 19 20:50:02 2009] Description: Decreases the wait time before you can next use your Trueshot or Aimshot ability.
[Thu Feb 19 20:50:02 2009] Cost per Level: 6
[Thu Feb 19 20:50:02 2009] Ability #3804: Outrider's Accuracy
[Thu Feb 19 20:50:02 2009] Description: When active this ability increases your accuracy and the power of your melee attacks.
[Thu Feb 19 20:50:02 2009] Cost per Level: 6
[Thu Feb 19 20:50:02 2009] Ability #3833: Burst of Power
[Thu Feb 19 20:50:02 2009] Description: Each rank will increase your max skill cap for triple attack by 5 points.
[Thu Feb 19 20:50:02 2009] Cost per Level: 8
[Thu Feb 19 20:50:02 2009] Ability #3865: Planar Durability
[Thu Feb 19 20:50:02 2009] Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:50:02 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:02 2009] Ability #6002: Hunter's Attack Power
[Thu Feb 19 20:50:02 2009] Description: This ability increases your attack power by 4 each rank. You will gain this ability automatically once each level starting at level 55.
[Thu Feb 19 20:50:02 2009] Cost per Level: 0
[Thu Feb 19 20:50:02 2009] Ability #1022: Destructive Fury
[Thu Feb 19 20:50:02 2009] Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:50:02 2009] Cost per Level: 3
[Thu Feb 19 20:50:03 2009] Ability #870: Harmonious Arrow
[Thu Feb 19 20:50:03 2009] Description: This ability provides you with a magical arrow that will be able to draw a single target from a group of enemies. This ability works on targets that are level 85 or lower.
[Thu Feb 19 20:50:03 2009] Cost per Level: 9
[Thu Feb 19 20:50:03 2009] Ability #871: Hastened Weapon Shield
[Thu Feb 19 20:50:03 2009] Description: This passive ability provides a timer reduction to your Weapon Shield Discipline. Each rank will reduce the timer by four minutes.
[Thu Feb 19 20:50:03 2009] Cost per Level: 6
[Thu Feb 19 20:50:03 2009] Ability #872: Outrider's Attack
[Thu Feb 19 20:50:03 2009] Description: This activated ability provides you with a short duration boost to your ability to attack your foes.
[Thu Feb 19 20:50:03 2009] Cost per Level: 7
[Thu Feb 19 20:50:03 2009] Ability #873: Group Guardian of the Forest
[Thu Feb 19 20:50:03 2009] Description: This ability provides a group version of your Guardian of the Forest ability. Additional ranks increase the power of the effect on your group members.
[Thu Feb 19 20:50:03 2009] Cost per Level: 7
[Thu Feb 19 20:50:03 2009] Ability #874: Pack Hunt
[Thu Feb 19 20:50:03 2009] Description: You summon a pack of wolves to hunt at your side for a short period of time! Additional ranks increase the power of the pack you summon.
[Thu Feb 19 20:50:03 2009] Cost per Level: 3
[Thu Feb 19 20:50:03 2009] Ability #875: Keen Blade
[Thu Feb 19 20:50:03 2009] Description: This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
[Thu Feb 19 20:50:03 2009] Cost per Level: 3
[Thu Feb 19 20:50:03 2009] Ability #876: Outrider's Evasion
[Thu Feb 19 20:50:03 2009] Description: This activated ability provides you with a short term large boost to your defense.
[Thu Feb 19 20:50:03 2009] Cost per Level: 7
[Thu Feb 19 20:50:03 2009] Ability #877: Ranged Finesse
[Thu Feb 19 20:50:03 2009] Description: This passive ability will increase the amount of damage you do when you score a critical hit with your archery attacks. Additional ranks increase the critical damage further.
[Thu Feb 19 20:50:03 2009] Cost per Level: 3
[Thu Feb 19 20:50:03 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:50:03 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:50:03 2009] Cost per Level: 4
[Thu Feb 19 20:50:03 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:50:03 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:50:03 2009] Cost per Level: 4
[Thu Feb 19 20:50:03 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:50:03 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:50:03 2009] Cost per Level: 4
[Thu Feb 19 20:50:03 2009] Ability #5005: Foraging
[Thu Feb 19 20:50:03 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:50:03 2009] Cost per Level: 3
[Thu Feb 19 20:50:03 2009] Ability #1202: Perfected Levitation
[Thu Feb 19 20:50:03 2009] Description: This ability grants you a perfected ability to Levitate on demand.
[Thu Feb 19 20:50:03 2009] Cost per Level: 7
[Thu Feb 19 20:50:03 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:50:03 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:50:03 2009] Cost per Level: 5
[Thu Feb 19 20:50:03 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:50:03 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:50:03 2009] Cost per Level: 5
[Thu Feb 19 20:50:03 2009] Ability #1221: Armor of Wisdom
[Thu Feb 19 20:50:03 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:50:03 2009] Cost per Level: 6
[Thu Feb 19 20:50:03 2009] Ability #7809: Hybrid Research
[Thu Feb 19 20:50:03 2009] Description: Each rank will increase your max skill cap for research by 10 points.
[Thu Feb 19 20:50:03 2009] Cost per Level: 4
[Thu Feb 19 20:50:03 2009] Ability #1307: Fundament of Power
[Thu Feb 19 20:50:03 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Pathfinders. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Pathfinders. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Pathfinders and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Dexterity by 1 point per rank.
[Thu Feb 19 20:50:03 2009] Cost per Level: 1
[Thu Feb 19 20:50:03 2009] Ability #1460: Fundament: First Spire of the Pathfinders
[Thu Feb 19 20:50:03 2009] Description: This ability, when active, will boost the damage of your direct-damage procs. It will also make you more likely to proc while lowering the amount of hate that all of your actions generate.
[Thu Feb 19 20:50:03 2009] Cost per Level: 5
[Thu Feb 19 20:50:03 2009] Ability #1461: Fundament: Second Spire of the Pathfinders
[Thu Feb 19 20:50:03 2009] Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
[Thu Feb 19 20:50:03 2009] Cost per Level: 5
[Thu Feb 19 20:50:03 2009] Ability #1462: Fundament: Third Spire of the Pathfinders
[Thu Feb 19 20:50:03 2009] Description: This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes.
[Thu Feb 19 20:50:03 2009] Cost per Level: 5
[Thu Feb 19 20:50:03 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 20:50:03 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 20:50:03 2009] Cost per Level: 7
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:56 pm
by Adruger
Magicians:
[Thu Feb 19 20:54:43 2009] Ability #1: Innate Strength
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #3: Innate Agility
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:54:43 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:54:43 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:54:43 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:54:43 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #17: First Aid
[Thu Feb 19 20:54:43 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #20: Spell Casting Mastery
[Thu Feb 19 20:54:43 2009] Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:54:43 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #25: Spell Casting Subtlety
[Thu Feb 19 20:54:43 2009] Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #26: Spell Casting Expertise
[Thu Feb 19 20:54:43 2009] Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #27: Spell Casting Deftness
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #28: Natural Durability
[Thu Feb 19 20:54:43 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #33: Combat Stability
[Thu Feb 19 20:54:43 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #34: Combat Agility
[Thu Feb 19 20:54:43 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #35: Mass Group Buff
[Thu Feb 19 20:54:43 2009] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #44: Quick Damage
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #58: Mend Companion
[Thu Feb 19 20:54:43 2009] Description: This ability allows you to cast a quick healing spell on your pet.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #60: Frenzied Burnout
[Thu Feb 19 20:54:43 2009] Description: This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
[Thu Feb 19 20:54:43 2009] Cost per Level: 6
[Thu Feb 19 20:54:43 2009] Ability #61: Elemental Form: Fire
[Thu Feb 19 20:54:43 2009] Description: This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #62: Elemental Form: Water
[Thu Feb 19 20:54:43 2009] Description: This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #63: Elemental Form: Earth
[Thu Feb 19 20:54:43 2009] Description: This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #64: Elemental Form: Air
[Thu Feb 19 20:54:43 2009] Description: This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #67: Elemental Pact
[Thu Feb 19 20:54:43 2009] Description: This ability will prevent components used in the summoning of pets from being expended.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #125: Pet Discipline
[Thu Feb 19 20:54:43 2009] Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
[Thu Feb 19 20:54:43 2009] Cost per Level: 6
[Thu Feb 19 20:54:43 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:54:43 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #142: Planar Power
[Thu Feb 19 20:54:43 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #144: Innate Enlightenment
[Thu Feb 19 20:54:43 2009] Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #150: Mastery of the Past
[Thu Feb 19 20:54:43 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #161: Hastened Mending
[Thu Feb 19 20:54:43 2009] Description: This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #174: Servant of Ro
[Thu Feb 19 20:54:43 2009] Description: This ability calls a loyal servant into being who will repeatedly hurl fire at your target. The first three ranks of this ability increase the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). Additional ranks of this ability increases the damaging capabilities of the servant.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #176: Suspended Minion
[Thu Feb 19 20:54:43 2009] Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #207: Host of the Elements
[Thu Feb 19 20:54:43 2009] Description: This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Ranks 2 and 3 add two elementals each. Ranks 4, 5, and 6 increases the time the elementals stay in this plane by 15 seconds each. Ranks 7 through 12 increase the damage dealt by the swarm.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #215: Fury of Magic
[Thu Feb 19 20:54:43 2009] Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #223: Quick Summoning
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:54:43 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:54:43 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:54:43 2009] Cost per Level: 1
[Thu Feb 19 20:54:43 2009] Ability #229: Improved Reclaim Energy
[Thu Feb 19 20:54:43 2009] Description: This ability will increase the amount of mana returned to you when reclaiming your pet.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #233: Packrat
[Thu Feb 19 20:54:43 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #236: Secondary Forte
[Thu Feb 19 20:54:43 2009] Description: This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:54:43 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #250: Pet Affinity
[Thu Feb 19 20:54:43 2009] Description: This ability makes your summoned pets a valid target for beneficial group spells.
[Thu Feb 19 20:54:43 2009] Cost per Level: 12
[Thu Feb 19 20:54:43 2009] Ability #265: Shared Health
[Thu Feb 19 20:54:43 2009] Description: When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #266: Elemental Fury
[Thu Feb 19 20:54:43 2009] Description: Each rank of this ability increases the critical hit chance of your pet's melee attacks.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #267: Elemental Alacrity
[Thu Feb 19 20:54:43 2009] Description: This ability imbues summoned elementals with the ability to flurry attacks. Additional ranks in this ability increase your elemental's chance to flurry.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #268: Elemental Agility
[Thu Feb 19 20:54:43 2009] Description: This ability increases your elemental's ability to avoid melee damage.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #269: Elemental Durability
[Thu Feb 19 20:54:43 2009] Description: This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #330: Salvage
[Thu Feb 19 20:54:43 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #331: Origin
[Thu Feb 19 20:54:43 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:54:43 2009] Cost per Level: 7
[Thu Feb 19 20:54:43 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:54:43 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #7050: Call of the Hero
[Thu Feb 19 20:54:43 2009] Description: This ability provides an alternate form of your Call of the Hero spell.
[Thu Feb 19 20:54:43 2009] Cost per Level: 6
[Thu Feb 19 20:54:43 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:54:43 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #335: Delay Death
[Thu Feb 19 20:54:43 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:54:43 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:54:43 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:54:43 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #352: Arcane Tongues
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #364: Persistent Minion
[Thu Feb 19 20:54:43 2009] Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
[Thu Feb 19 20:54:43 2009] Cost per Level: 7
[Thu Feb 19 20:54:43 2009] Ability #418: Replenish Companion
[Thu Feb 19 20:54:43 2009] Description: This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #366: Advanced Pet Discipline
[Thu Feb 19 20:54:43 2009] Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet no cast.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #398: Destructive Fury
[Thu Feb 19 20:54:43 2009] Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #784: Heart of Flames
[Thu Feb 19 20:54:43 2009] Description: This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your fire-based spells.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #785: Heart of Vapor
[Thu Feb 19 20:54:43 2009] Description: This ability will allow you to absorb the pure essence of elemental air into your soul, greatly reducing how much creatures hate you for the detrimental spells you cast.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #786: Heart of Ice
[Thu Feb 19 20:54:43 2009] Description: This ability will allow you to absorb the pure essence of elemental ice into your soul, greatly reducing the damage you take from spells.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #787: Heart of Stone
[Thu Feb 19 20:54:43 2009] Description: This ability will allow you to absorb the pure essence of elemental earth into your soul, greatly reducing the damage you take from melee attacks.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:54:43 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #500: Silent Casting
[Thu Feb 19 20:54:43 2009] Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:54:43 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #495: Gift of Mana
[Thu Feb 19 20:54:43 2009] Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #559: Turn Summoned
[Thu Feb 19 20:54:43 2009] Description: This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #522: Extended Burnout
[Thu Feb 19 20:54:43 2009] Description: This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #546: Companion's Gift
[Thu Feb 19 20:54:43 2009] Description: This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:54:43 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:54:43 2009] Cost per Level: 0
[Thu Feb 19 20:54:43 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:54:43 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #579: Combat Medic
[Thu Feb 19 20:54:43 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #581: Quick Draw
[Thu Feb 19 20:54:43 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #582: Battle Ready
[Thu Feb 19 20:54:43 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:54:43 2009] Cost per Level: 5
[Thu Feb 19 20:54:43 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:54:43 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 20:54:43 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 20:54:43 2009] Cost per Level: 4
[Thu Feb 19 20:54:43 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:54:43 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:54:43 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #742: Gift of Radiant Mana
[Thu Feb 19 20:54:43 2009] Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #621: Fire Core
[Thu Feb 19 20:54:43 2009] Description: This ability allows you to absorb the pure essence of elemental fire into your soul. While this ability is active, your fire-based spells will benefit from enhanced damage. The effects of this ability last slightly longer than Heart of Flames.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #622: Vapor Core
[Thu Feb 19 20:54:43 2009] Description: This ability allows you to absorb the pure essence of elemental air into your soul. While this ability is active, enemies will notice your actions less. This ability lasts slightly longer than Heart of Vapor.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #623: Ice Core
[Thu Feb 19 20:54:43 2009] Description: This ability allows you to absorb the pure essence of elemental ice into your soul. While this ability is active, you will take less damage from spells. This ability lasts slightly longer than Heart of Ice (assuming it is not stripped by excess damage) and can absorb more total damage from incoming spells.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #624: Stone Core
[Thu Feb 19 20:54:43 2009] Description: This ability allows you to absorb the pure essence of elemental earth into your soul. While this ability is active, you will take less damage from melee attacks. This ability lasts slightly longer than Heart of Stone (assuming it is not stripped by excess damage) and can absorb more total damage from incoming melee attacks.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #636: Arcane Whisper
[Thu Feb 19 20:54:43 2009] Description: Arcane Whisper reduces hate on a single target slightly over time.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #639: Dimensional Instability
[Thu Feb 19 20:54:43 2009] Description: By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
[Thu Feb 19 20:54:43 2009] Cost per Level: 7
[Thu Feb 19 20:54:43 2009] Ability #667: Summoner's Beckon
[Thu Feb 19 20:54:43 2009] Description: This ability provides a 50% chance to not consume a reagent when casting Call of the Hero or similar spells.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #757: Shifting Elements
[Thu Feb 19 20:54:43 2009] Description: Decreases the reuse timer of your Elemental Heart and Elemental Core abilities by 1 minute per rank.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #3512: Companion's Durability
[Thu Feb 19 20:54:43 2009] Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:54:43 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:54:43 2009] Cost per Level: 6
[Thu Feb 19 20:54:43 2009] Ability #3705: Companion's Blessing
[Thu Feb 19 20:54:43 2009] Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
[Thu Feb 19 20:54:43 2009] Cost per Level: 7
[Thu Feb 19 20:54:43 2009] Ability #3707: Fortify Companion
[Thu Feb 19 20:54:43 2009] Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
[Thu Feb 19 20:54:43 2009] Cost per Level: 6
[Thu Feb 19 20:54:43 2009] Ability #3813: Spell Casting Reinforcement
[Thu Feb 19 20:54:43 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #3516: Companion of Necessity
[Thu Feb 19 20:54:43 2009] Description: Summons a short duration pet that will briefly gain the attention of one creature and then cause that creature to forget all anger when the pet dies.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:43 2009] Ability #3522: Hastened Silent Casting
[Thu Feb 19 20:54:43 2009] Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
[Thu Feb 19 20:54:43 2009] Cost per Level: 6
[Thu Feb 19 20:54:43 2009] Ability #3816: Companion's Relocation
[Thu Feb 19 20:54:43 2009] Description: This ability moves your companion forward in the direction you are facing.
[Thu Feb 19 20:54:43 2009] Cost per Level: 6
[Thu Feb 19 20:54:43 2009] Ability #3818: Companion's Agility
[Thu Feb 19 20:54:43 2009] Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #3835: Shield Block
[Thu Feb 19 20:54:43 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:54:43 2009] Cost per Level: 3
[Thu Feb 19 20:54:43 2009] Ability #3838: Quickened Suspend Minion
[Thu Feb 19 20:54:43 2009] Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #3841: Call Hither
[Thu Feb 19 20:54:43 2009] Description: Calls someone from your group to your side by flinging them into the air and propelling them towards you. Additional ranks increase the range that you summon your party member.
[Thu Feb 19 20:54:43 2009] Cost per Level: 2
[Thu Feb 19 20:54:43 2009] Ability #3825: Gift of Exquisite Radiant Mana
[Thu Feb 19 20:54:43 2009] Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:54:43 2009] Cost per Level: 9
[Thu Feb 19 20:54:44 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:54:44 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:54:44 2009] Cost per Level: 3
[Thu Feb 19 20:54:44 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:54:44 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:54:44 2009] Cost per Level: 4
[Thu Feb 19 20:54:44 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:54:44 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:54:44 2009] Cost per Level: 4
[Thu Feb 19 20:54:44 2009] Ability #5003: Glyph of Frantic Infusion
[Thu Feb 19 20:54:44 2009] Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
[Thu Feb 19 20:54:44 2009] Cost per Level: 4
[Thu Feb 19 20:54:44 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:54:44 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:54:44 2009] Cost per Level: 4
[Thu Feb 19 20:54:44 2009] Ability #5005: Foraging
[Thu Feb 19 20:54:44 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:54:44 2009] Cost per Level: 3
[Thu Feb 19 20:54:44 2009] Ability #3812: Perfected Invisibility
[Thu Feb 19 20:54:44 2009] Description: An invisibility that will not fade over time.
[Thu Feb 19 20:54:44 2009] Cost per Level: 3
[Thu Feb 19 20:54:44 2009] Ability #4000: Gift of Amazing Exquisite Radiant Mana
[Thu Feb 19 20:54:44 2009] Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:54:44 2009] Cost per Level: 9
[Thu Feb 19 20:54:44 2009] Ability #1040: Theft of Essence
[Thu Feb 19 20:54:44 2009] Description: This ability gives you a chance to steal power from a summoned creature and give it to your pet whenever you use a bane spell on a summoned creature. Additional ranks increase the power given to your pet.
[Thu Feb 19 20:54:44 2009] Cost per Level: 4
[Thu Feb 19 20:54:44 2009] Ability #1041: Malosinete
[Thu Feb 19 20:54:44 2009] Description: This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions.
[Thu Feb 19 20:54:44 2009] Cost per Level: 6
[Thu Feb 19 20:54:44 2009] Ability #1200: Companion's Alacrity
[Thu Feb 19 20:54:44 2009] Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
[Thu Feb 19 20:54:44 2009] Cost per Level: 7
[Thu Feb 19 20:54:44 2009] Ability #1202: Perfected Levitation
[Thu Feb 19 20:54:44 2009] Description: This ability grants you a perfected ability to Levitate on demand.
[Thu Feb 19 20:54:44 2009] Cost per Level: 7
[Thu Feb 19 20:54:44 2009] Ability #1203: Hastened Fortify Companion
[Thu Feb 19 20:54:44 2009] Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
[Thu Feb 19 20:54:44 2009] Cost per Level: 4
[Thu Feb 19 20:54:44 2009] Ability #1205: Companion's Fury
[Thu Feb 19 20:54:44 2009] Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
[Thu Feb 19 20:54:44 2009] Cost per Level: 7
[Thu Feb 19 20:54:44 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:54:44 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:54:44 2009] Cost per Level: 5
[Thu Feb 19 20:54:44 2009] Ability #1210: Group Perfect Invisibility
[Thu Feb 19 20:54:44 2009] Description: An invisibility that will not fade over time than you can share with your group.
[Thu Feb 19 20:54:44 2009] Cost per Level: 5
[Thu Feb 19 20:54:44 2009] Ability #1211: Focus of Arcanum
[Thu Feb 19 20:54:44 2009] Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
[Thu Feb 19 20:54:44 2009] Cost per Level: 9
[Thu Feb 19 20:54:44 2009] Ability #1213: Spell Casting Reinforcement Mastery
[Thu Feb 19 20:54:44 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.
[Thu Feb 19 20:54:44 2009] Cost per Level: 8
[Thu Feb 19 20:54:44 2009] Ability #1215: Summon Companion
[Thu Feb 19 20:54:44 2009] Description: This ability grants you a faster casting version of your Summon Companion spell.
[Thu Feb 19 20:54:44 2009] Cost per Level: 3
[Thu Feb 19 20:54:44 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:54:44 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:54:44 2009] Cost per Level: 5
[Thu Feb 19 20:54:44 2009] Ability #1217: Gate
[Thu Feb 19 20:54:44 2009] Description: This ability grants you an additional version of your Gate spell.
[Thu Feb 19 20:54:44 2009] Cost per Level: 3
[Thu Feb 19 20:54:44 2009] Ability #1223: Armor of Wisdom
[Thu Feb 19 20:54:44 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:54:44 2009] Cost per Level: 6
[Thu Feb 19 20:54:44 2009] Ability #1302: Fundament of Intellect
[Thu Feb 19 20:54:44 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Elements. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Elements. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Elements and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank.
[Thu Feb 19 20:54:44 2009] Cost per Level: 1
[Thu Feb 19 20:54:44 2009] Ability #1370: Fundament: First Spire of the Elements
[Thu Feb 19 20:54:44 2009] Description: This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
[Thu Feb 19 20:54:44 2009] Cost per Level: 5
[Thu Feb 19 20:54:44 2009] Ability #1371: Fundament: Second Spire of the Elements
[Thu Feb 19 20:54:44 2009] Description: This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
[Thu Feb 19 20:54:44 2009] Cost per Level: 5
[Thu Feb 19 20:54:44 2009] Ability #1372: Fundament: Third Spire of the Elements
[Thu Feb 19 20:54:44 2009] Description: This ability, when active, will place a powerful damage shield on your entire group and increase your group's resistance to fire. Additional ranks increase the power of the damage shield and resistance.
[Thu Feb 19 20:54:44 2009] Cost per Level: 5
[Thu Feb 19 20:54:44 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 20:54:44 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 20:54:44 2009] Cost per Level: 7
[Thu Feb 19 20:54:44 2009] Ability #1403: Sturdy Companion
[Thu Feb 19 20:54:44 2009] Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
[Thu Feb 19 20:54:44 2009] Cost per Level: 7
[Thu Feb 19 20:54:44 2009] Ability #1404: Extended Swarm
[Thu Feb 19 20:54:44 2009] Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
[Thu Feb 19 20:54:44 2009] Cost per Level: 7
[Thu Feb 19 20:54:44 2009] Ability #1405: Twincast
[Thu Feb 19 20:54:44 2009] Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
[Thu Feb 19 20:54:44 2009] Cost per Level: 7
Re: Alt Activate List
Posted: Thu Feb 19, 2009 9:58 pm
by Adruger
Monks:
[Thu Feb 19 20:56:58 2009] Ability #1: Innate Strength
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #3: Innate Agility
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:56:58 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:56:58 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:56:58 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:56:58 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #17: First Aid
[Thu Feb 19 20:56:58 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #28: Natural Durability
[Thu Feb 19 20:56:58 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #29: Natural Healing
[Thu Feb 19 20:56:58 2009] Description: This ability raises your natural regeneration by one point per ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #30: Combat Fury
[Thu Feb 19 20:56:58 2009] Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #31: Fear Resistance
[Thu Feb 19 20:56:58 2009] Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #32: Finishing Blow
[Thu Feb 19 20:56:58 2009] Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #33: Combat Stability
[Thu Feb 19 20:56:58 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #34: Combat Agility
[Thu Feb 19 20:56:58 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #81: Ambidexterity
[Thu Feb 19 20:56:58 2009] Description: This ability increases your chance to use dual wield successfully.
[Thu Feb 19 20:56:58 2009] Cost per Level: 9
[Thu Feb 19 20:56:58 2009] Ability #97: Critical Mend
[Thu Feb 19 20:56:58 2009] Description: Each rank of this ability increases the chance to perform a superior mend.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #98: Purify Body
[Thu Feb 19 20:56:58 2009] Description: This ability removes all negative effects from your body except for fear, charm, and resurrection effects. This ability does not work when you are silenced.
[Thu Feb 19 20:56:58 2009] Cost per Level: 9
[Thu Feb 19 20:56:58 2009] Ability #100: Rapid Feign
[Thu Feb 19 20:56:58 2009] Description: This ability reduces your reuse time on feign death by 10, 25, and 50 percent.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #101: Return Kick
[Thu Feb 19 20:56:58 2009] Description: This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #104: Double Riposte
[Thu Feb 19 20:56:58 2009] Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #116: Dragon Punch
[Thu Feb 19 20:56:58 2009] Description: This ability augments Dragon Punch for human and drakkin monks and Tail Rake for iksars with the chance to automatically perform a Knockback.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #120: Physical Enhancement
[Thu Feb 19 20:56:58 2009] Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #122: Acrobatics
[Thu Feb 19 20:56:58 2009] Description: This ability will reduce the damage that you take from falling.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:56:58 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #142: Planar Power
[Thu Feb 19 20:56:58 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #165: Hastened Purification of the Body
[Thu Feb 19 20:56:58 2009] Description: This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #189: Ferocity
[Thu Feb 19 20:56:58 2009] Description: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #202: Punishing Blade
[Thu Feb 19 20:56:58 2009] Description: This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #206: Technique of Master Wu
[Thu Feb 19 20:56:58 2009] Description: Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank.
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #210: Ingenuity
[Thu Feb 19 20:56:58 2009] Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:56:58 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #233: Packrat
[Thu Feb 19 20:56:58 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #234: Heightened Endurance
[Thu Feb 19 20:56:58 2009] Description: This ability raises your natural endurance regeneration by 1 point per ability level.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #235: Weapon Affinity
[Thu Feb 19 20:56:58 2009] Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #270: Sinister Strikes
[Thu Feb 19 20:56:58 2009] Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
[Thu Feb 19 20:56:58 2009] Cost per Level: 12
[Thu Feb 19 20:56:58 2009] Ability #271: Strikethrough
[Thu Feb 19 20:56:58 2009] Description: This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #272: Stonewall
[Thu Feb 19 20:56:58 2009] Description: Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At higher ranks, monks become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully hits them.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #273: Rapid Strikes
[Thu Feb 19 20:56:58 2009] Description: Each rank in this ability increases your chance to perform up to two additional attacks with your primary hand.
[Thu Feb 19 20:56:58 2009] Cost per Level: 4
[Thu Feb 19 20:56:58 2009] Ability #274: Kick Mastery
[Thu Feb 19 20:56:58 2009] Description: Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #275: Heightened Awareness
[Thu Feb 19 20:56:58 2009] Description: This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #276: Destructive Force
[Thu Feb 19 20:56:58 2009] Description: When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:56:58 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:56:58 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:56:58 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:56:58 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:56:58 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:56:58 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #330: Salvage
[Thu Feb 19 20:56:58 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #331: Origin
[Thu Feb 19 20:56:58 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:56:58 2009] Cost per Level: 7
[Thu Feb 19 20:56:58 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:56:58 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:56:58 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #335: Delay Death
[Thu Feb 19 20:56:58 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #338: Veteran's Wrath
[Thu Feb 19 20:56:58 2009] Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:56:58 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #354: Slippery Attacks
[Thu Feb 19 20:56:58 2009] Description: This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #388: Shielding Resistance
[Thu Feb 19 20:56:58 2009] Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #420: Imitate Death
[Thu Feb 19 20:56:58 2009] Description: This ability allows the monk to execute a perfect feign death that causes every creature to forget about them immediately. Upon feigning, the monk will automatically hide themselves as well.
[Thu Feb 19 20:56:58 2009] Cost per Level: 9
[Thu Feb 19 20:56:58 2009] Ability #468: Crippling Strike
[Thu Feb 19 20:56:58 2009] Description: This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability can increase the potency of the snare effect, or the damage, or both. This ability uses endurance when activated and can not be used at the same time as Stunning Kick or Eye Gouge.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #469: Stunning Kick
[Thu Feb 19 20:56:58 2009] Description: This ability grants you a Round Kick attack with a chance to stun a target up to level 70. Ranks 2 and 3 increase the duration of the stun while further ranks increase the maximum level of NPC that can be stunned with this effect. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Eye Gouge.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #470: Eye Gouge
[Thu Feb 19 20:56:58 2009] Description: This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Stunning Kick.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:56:58 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:56:58 2009] Cost per Level: 9
[Thu Feb 19 20:56:58 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:56:58 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #538: Hastened Death
[Thu Feb 19 20:56:58 2009] Description: This ability decreases the amount of time required between uses of Imitate Death by two minutes per rank.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #539: Unflinching Resolve
[Thu Feb 19 20:56:58 2009] Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #540: Weightless Steps
[Thu Feb 19 20:56:58 2009] Description: Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #563: Concentration
[Thu Feb 19 20:56:58 2009] Description: Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #498: Enhanced Aggression
[Thu Feb 19 20:56:58 2009] Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:56:58 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:56:58 2009] Cost per Level: 0
[Thu Feb 19 20:56:58 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:56:58 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #579: Combat Medic
[Thu Feb 19 20:56:58 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #581: Quick Draw
[Thu Feb 19 20:56:58 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #582: Battle Ready
[Thu Feb 19 20:56:58 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:56:58 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:56:58 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:56:58 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #733: Killing Spree
[Thu Feb 19 20:56:58 2009] Description: After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #734: Hold the Line
[Thu Feb 19 20:56:58 2009] Description: Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.
[Thu Feb 19 20:56:58 2009] Cost per Level: 9
[Thu Feb 19 20:56:58 2009] Ability #3805: Hastened Mend
[Thu Feb 19 20:56:58 2009] Description: This ability decreases the amount of time required between uses of Mend by 30 seconds per rank.
[Thu Feb 19 20:56:58 2009] Cost per Level: 6
[Thu Feb 19 20:56:58 2009] Ability #601: Grappling Strike
[Thu Feb 19 20:56:58 2009] Description: This ability deals little damage but enables you to pull your enemies towards you in battle.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #3511: Punch Mastery
[Thu Feb 19 20:56:58 2009] Description: Ranks in this ability increase the minimum damage of your Eagle Strike, Dragon Punch and Tiger Claw attacks.
[Thu Feb 19 20:56:58 2009] Cost per Level: 2
[Thu Feb 19 20:56:58 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:56:58 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:56:58 2009] Cost per Level: 6
[Thu Feb 19 20:56:58 2009] Ability #3520: Master's Hastened Combination
[Thu Feb 19 20:56:58 2009] Description: Each rank decreases the reuse time on your Eye Gouge, Stunning Kick and Crippling Strike abilities by 5 seconds.
[Thu Feb 19 20:56:58 2009] Cost per Level: 6
[Thu Feb 19 20:56:58 2009] Ability #3833: Burst of Power
[Thu Feb 19 20:56:58 2009] Description: Each rank will increase your max skill cap for triple attack by 5 points.
[Thu Feb 19 20:56:58 2009] Cost per Level: 8
[Thu Feb 19 20:56:58 2009] Ability #3865: Planar Durability
[Thu Feb 19 20:56:58 2009] Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:56:58 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:56:58 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:56:58 2009] Cost per Level: 4
[Thu Feb 19 20:56:58 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:56:58 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:56:58 2009] Cost per Level: 4
[Thu Feb 19 20:56:58 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:56:58 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:56:58 2009] Cost per Level: 4
[Thu Feb 19 20:56:58 2009] Ability #5005: Foraging
[Thu Feb 19 20:56:58 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:56:58 2009] Cost per Level: 3
[Thu Feb 19 20:56:58 2009] Ability #1011: Neshika's Blink
[Thu Feb 19 20:56:58 2009] Description: This ability will allow you to teleport a short distance forward by sheer force of will. Additional ranks extend the distance you may travel.
[Thu Feb 19 20:56:58 2009] Cost per Level: 6
[Thu Feb 19 20:56:58 2009] Ability #7001: Zan Fi's Whistle
[Thu Feb 19 20:56:58 2009] Description: This ability will provide you with a boost to various forms of melee damage. Additional ranks increase the potency of this effect.
[Thu Feb 19 20:56:58 2009] Cost per Level: 6
[Thu Feb 19 20:56:58 2009] Ability #1012: Five Point Palm
[Thu Feb 19 20:56:58 2009] Description: The Five Point Palm Exploding Heart Technique will convert your life force into a destructive blow that will take effect a moment after you strike. Additional ranks increase the potency of this effect.
[Thu Feb 19 20:56:58 2009] Cost per Level: 6
[Thu Feb 19 20:56:58 2009] Ability #1204: Empowered Ingenuity
[Thu Feb 19 20:56:58 2009] Description: This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items.
[Thu Feb 19 20:56:58 2009] Cost per Level: 4
[Thu Feb 19 20:56:58 2009] Ability #1209: Hardy Endurance
[Thu Feb 19 20:56:58 2009] Description: This passive ability will add fifty endurance per rank to your endurance total.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:56:58 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #1433: Extended Ingenuity
[Thu Feb 19 20:56:58 2009] Description: This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.
[Thu Feb 19 20:56:58 2009] Cost per Level: 4
[Thu Feb 19 20:56:58 2009] Ability #1221: Armor of Wisdom
[Thu Feb 19 20:56:58 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:56:58 2009] Cost per Level: 6
[Thu Feb 19 20:56:58 2009] Ability #1313: Fundament of Combat
[Thu Feb 19 20:56:58 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Sensei. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Sensei. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Sensei and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank.
[Thu Feb 19 20:56:58 2009] Cost per Level: 1
[Thu Feb 19 20:56:58 2009] Ability #1360: Fundament: First Spire of the Sensei
[Thu Feb 19 20:56:58 2009] Description: You gather your strength and focus your mind which grants you the dexterity you need to use your weapon's magical effects with greater skill. Your focus also provides you with a chance for a small amount of protection from harm. Additional ranks increase the rate that your weapon procs will fire as well as the strength of the guard placed on you.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #1361: Fundament: Second Spire of the Sensei
[Thu Feb 19 20:56:58 2009] Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #1362: Fundament: Third Spire of the Sensei
[Thu Feb 19 20:56:58 2009] Description: You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.
[Thu Feb 19 20:56:58 2009] Cost per Level: 5
[Thu Feb 19 20:56:58 2009] Ability #1406: Staff Block
[Thu Feb 19 20:56:58 2009] Description: This ability will grant you an innate bonus to your defenses when using a Two Hand Blunt weapon. Each rank will improve the protection afforded by your weapon.
[Thu Feb 19 20:56:58 2009] Cost per Level: 7
Re: Alt Activate List
Posted: Thu Feb 19, 2009 10:00 pm
by Adruger
Necromancers:
[Thu Feb 19 20:58:44 2009] Ability #1: Innate Strength
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Strength by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #2: Innate Stamina
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Stamina by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #3: Innate Agility
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Agility by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #4: Innate Dexterity
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Dexterity by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #5: Innate Intelligence
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Intelligence by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #6: Innate Wisdom
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Wisdom by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #7: Innate Charisma
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Charisma by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #8: Innate Fire Protection
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #9: Innate Cold Protection
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #10: Innate Magic Protection
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #11: Innate Poison Protection
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #12: Innate Disease Protection
[Thu Feb 19 20:58:44 2009] Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #13: Innate Run Speed
[Thu Feb 19 20:58:44 2009] Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #15: Innate Metabolism
[Thu Feb 19 20:58:44 2009] Description: This ability decreases your food consumption by 10, 25 and 50 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #16: Innate Lung Capacity
[Thu Feb 19 20:58:44 2009] Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #17: First Aid
[Thu Feb 19 20:58:44 2009] Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #20: Spell Casting Mastery
[Thu Feb 19 20:58:44 2009] Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #23: Spell Casting Fury
[Thu Feb 19 20:58:44 2009] Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #25: Spell Casting Subtlety
[Thu Feb 19 20:58:44 2009] Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #26: Spell Casting Expertise
[Thu Feb 19 20:58:44 2009] Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #27: Spell Casting Deftness
[Thu Feb 19 20:58:44 2009] Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #28: Natural Durability
[Thu Feb 19 20:58:44 2009] Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #33: Combat Stability
[Thu Feb 19 20:58:44 2009] Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #34: Combat Agility
[Thu Feb 19 20:58:44 2009] Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #35: Mass Group Buff
[Thu Feb 19 20:58:44 2009] Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
[Thu Feb 19 20:58:44 2009] Cost per Level: 9
[Thu Feb 19 20:58:44 2009] Ability #37: Innate Invis to Undead
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #58: Mend Companion
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to cast a quick healing spell on your pet.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #68: Life Burn
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks.
[Thu Feb 19 20:58:44 2009] Cost per Level: 9
[Thu Feb 19 20:58:44 2009] Ability #69: Dead Mesmerization
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to cast an AE low resist mesmerization spell effective against the undead.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #70: Fear Storm
[Thu Feb 19 20:58:44 2009] Description: Allows you to cast an AE low resist fear spell.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #71: Flesh to Bone
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or "no trade" items if they are held on the cursor.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #72: Call to Corpse
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to cast a no component summon corpse spell.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #125: Pet Discipline
[Thu Feb 19 20:58:44 2009] Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #141: New Tanaan Crafting Mastery
[Thu Feb 19 20:58:44 2009] Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #142: Planar Power
[Thu Feb 19 20:58:44 2009] Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #144: Innate Enlightenment
[Thu Feb 19 20:58:44 2009] Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #150: Mastery of the Past
[Thu Feb 19 20:58:44 2009] Description: This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 53. Rank 2 - level 55. Rank 3 - level 57. Rank 4 - level 61. Rank 5 - level 63. Rank 6 - level 65. Rank 7 - level 66. Rank 8 - level 68. Rank 9 - level 70. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #161: Hastened Mending
[Thu Feb 19 20:58:44 2009] Description: This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #175: Wake the Dead
[Thu Feb 19 20:58:44 2009] Description: This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #176: Suspended Minion
[Thu Feb 19 20:58:44 2009] Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #193: Feigned Minion
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #214: Theft of Life
[Thu Feb 19 20:58:44 2009] Description: This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #215: Fury of Magic
[Thu Feb 19 20:58:44 2009] Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #224: Mental Clarity
[Thu Feb 19 20:58:44 2009] Description: This ability increases your natural mana regeneration by 1 point per ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #225: Innate Regeneration
[Thu Feb 19 20:58:44 2009] Description: This ability raises your regeneration ability by 1 point per ability level.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #233: Packrat
[Thu Feb 19 20:58:44 2009] Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #236: Secondary Forte
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
[Thu Feb 19 20:58:44 2009] Cost per Level: 9
[Thu Feb 19 20:58:44 2009] Ability #237: Persistent Casting
[Thu Feb 19 20:58:44 2009] Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #250: Pet Affinity
[Thu Feb 19 20:58:44 2009] Description: This ability makes your summoned pets a valid target for beneficial group spells.
[Thu Feb 19 20:58:44 2009] Cost per Level: 12
[Thu Feb 19 20:58:44 2009] Ability #259: Critical Affliction
[Thu Feb 19 20:58:44 2009] Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #278: Death's Fury
[Thu Feb 19 20:58:44 2009] Description: This ability imbues your pet with the ability to land critical hits.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #279: Quickening of Death
[Thu Feb 19 20:58:44 2009] Description: This ability imbues your pet with the ability to flurry attacks.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #318: Dire Charm
[Thu Feb 19 20:58:44 2009] Description: This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
[Thu Feb 19 20:58:44 2009] Cost per Level: 9
[Thu Feb 19 20:58:44 2009] Ability #320: Swarm of Decay
[Thu Feb 19 20:58:44 2009] Description: This ability summons a swarm of skeletal archers to harry your foes.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #7105: Deathly Pact
[Thu Feb 19 20:58:44 2009] Description: This ability will prevent components used in the summoning of pets from being expended.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #324: Blacksmithing Mastery
[Thu Feb 19 20:58:44 2009] Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #325: Baking Mastery
[Thu Feb 19 20:58:44 2009] Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #326: Brewing Mastery
[Thu Feb 19 20:58:44 2009] Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #327: Fletching Mastery
[Thu Feb 19 20:58:44 2009] Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #328: Pottery Mastery
[Thu Feb 19 20:58:44 2009] Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #329: Tailoring Mastery
[Thu Feb 19 20:58:44 2009] Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #330: Salvage
[Thu Feb 19 20:58:44 2009] Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #331: Origin
[Thu Feb 19 20:58:44 2009] Description: Upon using this ability, you will be transported back to your starting city.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #333: Discordant Defiance
[Thu Feb 19 20:58:44 2009] Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #334: Mystical Attuning
[Thu Feb 19 20:58:44 2009] Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #335: Delay Death
[Thu Feb 19 20:58:44 2009] Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #783: Energetic Attunement
[Thu Feb 19 20:58:44 2009] Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #347: Mnemonic Retention
[Thu Feb 19 20:58:44 2009] Description: This ability gives you an additional spell slot so you can memorize an additional spell.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #348: Expansive Mind
[Thu Feb 19 20:58:44 2009] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #352: Arcane Tongues
[Thu Feb 19 20:58:44 2009] Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #364: Persistent Minion
[Thu Feb 19 20:58:44 2009] Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #418: Replenish Companion
[Thu Feb 19 20:58:44 2009] Description: This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #366: Advanced Pet Discipline
[Thu Feb 19 20:58:44 2009] Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet no cast.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #398: Destructive Fury
[Thu Feb 19 20:58:44 2009] Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #428: Death Peace
[Thu Feb 19 20:58:44 2009] Description: This ability gives you an additional way to feign death.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #792: Army of the Dead
[Thu Feb 19 20:58:44 2009] Description: This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that serve for 60 seconds. The second rank summons up to four shades that serve for 75 seconds. The third and onward rank summons up to five shades that serve for up to 90 seconds. Additional ranks increase the power of the shades.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #322: Innate See Invis
[Thu Feb 19 20:58:44 2009] Description: This ability permanently enhances your vision allowing you to see the invisible.
[Thu Feb 19 20:58:44 2009] Cost per Level: 9
[Thu Feb 19 20:58:44 2009] Ability #500: Silent Casting
[Thu Feb 19 20:58:44 2009] Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #497: Bandage Wounds
[Thu Feb 19 20:58:44 2009] Description: Each rank in this ability increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #495: Gift of Mana
[Thu Feb 19 20:58:44 2009] Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #524: Blood Magic
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there's a chance that the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect.
[Thu Feb 19 20:58:44 2009] Cost per Level: 12
[Thu Feb 19 20:58:44 2009] Ability #525: Graverobbing
[Thu Feb 19 20:58:44 2009] Description: This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #526: Affliction Mastery
[Thu Feb 19 20:58:44 2009] Description: This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #531: Cloak of Shadows
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to become invisible nearly at will, without the need to memorize a spell.
[Thu Feb 19 20:58:44 2009] Cost per Level: 12
[Thu Feb 19 20:58:44 2009] Ability #532: Willful Death
[Thu Feb 19 20:58:44 2009] Description: Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #574: Harmonic Dissonance
[Thu Feb 19 20:58:44 2009] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Thu Feb 19 20:58:44 2009] Cost per Level: 0
[Thu Feb 19 20:58:44 2009] Ability #576: Jewel Craft Mastery
[Thu Feb 19 20:58:44 2009] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #579: Combat Medic
[Thu Feb 19 20:58:44 2009] Description: Increases the amount of healing provided by a single bandage.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #581: Quick Draw
[Thu Feb 19 20:58:44 2009] Description: Quick Draw expands the potion belt by one additional available item slot per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #582: Battle Ready
[Thu Feb 19 20:58:44 2009] Description: Battle Ready expands the bandolier by one additional save slot per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #585: Glyph of Dragon Scales
[Thu Feb 19 20:58:44 2009] Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #587: Glyph of Arcane Secrets
[Thu Feb 19 20:58:44 2009] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Thu Feb 19 20:58:44 2009] Cost per Level: 4
[Thu Feb 19 20:58:44 2009] Ability #588: Glyph of Draconic Potential
[Thu Feb 19 20:58:44 2009] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #589: Glyph of Destruction
[Thu Feb 19 20:58:44 2009] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #740: Blood Tithe
[Thu Feb 19 20:58:44 2009] Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #742: Gift of Radiant Mana
[Thu Feb 19 20:58:44 2009] Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:58:44 2009] Cost per Level: 9
[Thu Feb 19 20:58:44 2009] Ability #612: Soul Seeker
[Thu Feb 19 20:58:44 2009] Description: Soul Seeker lowers the reuse timer of your Life Burn by 10 minutes per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #628: Greater Blood Tithe
[Thu Feb 19 20:58:44 2009] Description: Each rank in this ability further increases your chance to get a critical hit with your damage-over-time spells.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #629: Gathering Dusk
[Thu Feb 19 20:58:44 2009] Description: This ability summons a shadow of gathering dusk that falls across your opponent. This shadow increases the likelihood that your opponent will attack you as it continues to gather over time. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Additional ranks increase the power of this effect.
[Thu Feb 19 20:58:44 2009] Cost per Level: 9
[Thu Feb 19 20:58:44 2009] Ability #665: Death's Wrath
[Thu Feb 19 20:58:44 2009] Description: Increases the critical hit chance of your pet's melee attacks by 1% per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #3512: Companion's Durability
[Thu Feb 19 20:58:44 2009] Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #3801: General Sturdiness
[Thu Feb 19 20:58:44 2009] Description: Each rank of this ability increases your maximum hit points by 100.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #3705: Companion's Blessing
[Thu Feb 19 20:58:44 2009] Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #3707: Fortify Companion
[Thu Feb 19 20:58:44 2009] Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #3813: Spell Casting Reinforcement
[Thu Feb 19 20:58:44 2009] Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #3522: Hastened Silent Casting
[Thu Feb 19 20:58:44 2009] Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #3815: Destructive Cascade
[Thu Feb 19 20:58:44 2009] Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #3816: Companion's Relocation
[Thu Feb 19 20:58:44 2009] Description: This ability moves your companion forward in the direction you are facing.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #3818: Companion's Agility
[Thu Feb 19 20:58:44 2009] Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #3835: Shield Block
[Thu Feb 19 20:58:44 2009] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #3838: Quickened Suspend Minion
[Thu Feb 19 20:58:44 2009] Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
[Thu Feb 19 20:58:44 2009] Cost per Level: 2
[Thu Feb 19 20:58:44 2009] Ability #3825: Gift of Exquisite Radiant Mana
[Thu Feb 19 20:58:44 2009] Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:58:44 2009] Cost per Level: 9
[Thu Feb 19 20:58:44 2009] Ability #3829: Hastened Origin
[Thu Feb 19 20:58:44 2009] Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #821: Harmshield
[Thu Feb 19 20:58:44 2009] Description: Grants you an alternative version of your Harmshield ability.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #826: Encroaching Darkness
[Thu Feb 19 20:58:44 2009] Description: This ability provides a darkness snare ability that does not do damage to your target.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #900: Rise of Bones
[Thu Feb 19 20:58:44 2009] Description: This ability summons a small army of the dead that fiercely attack your foes and then fade away. Additional ranks increase the power of the dead you summon.
[Thu Feb 19 20:58:44 2009] Cost per Level: 8
[Thu Feb 19 20:58:44 2009] Ability #901: Whisperwind
[Thu Feb 19 20:58:44 2009] Description: This ability gives you the ability to randomly teleport a short distance forward.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #902: Hastened Blood Magic
[Thu Feb 19 20:58:44 2009] Description: This passive ability reduces the time between uses of your ability Blood Magic by 3 minutes per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #903: Overpower Undead
[Thu Feb 19 20:58:44 2009] Description: This ability grants you a low resistance mesmerization ability that only works on the undead.
[Thu Feb 19 20:58:44 2009] Cost per Level: 12
[Thu Feb 19 20:58:44 2009] Ability #904: Hastened Swarm of Decay
[Thu Feb 19 20:58:44 2009] Description: This passive ability reduces the time between uses of your ability Swarm of Decay by 3 minutes per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 4
[Thu Feb 19 20:58:44 2009] Ability #905: Gift of the Grave
[Thu Feb 19 20:58:44 2009] Description: This ability allows you to turn into a Zombie at will and also grants a small boost to survivability.
[Thu Feb 19 20:58:44 2009] Cost per Level: 12
[Thu Feb 19 20:58:44 2009] Ability #5000: Glyph of Courage
[Thu Feb 19 20:58:44 2009] Description: This ability increases the power of many forms of damage and healing.
[Thu Feb 19 20:58:44 2009] Cost per Level: 4
[Thu Feb 19 20:58:44 2009] Ability #5002: Glyph of Stored Life
[Thu Feb 19 20:58:44 2009] Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
[Thu Feb 19 20:58:44 2009] Cost per Level: 4
[Thu Feb 19 20:58:44 2009] Ability #5003: Glyph of Frantic Infusion
[Thu Feb 19 20:58:44 2009] Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
[Thu Feb 19 20:58:44 2009] Cost per Level: 4
[Thu Feb 19 20:58:44 2009] Ability #5004: Glyph of Angry Thoughts
[Thu Feb 19 20:58:44 2009] Description: This ability increases the hate you generate by 30%.
[Thu Feb 19 20:58:44 2009] Cost per Level: 4
[Thu Feb 19 20:58:44 2009] Ability #5005: Foraging
[Thu Feb 19 20:58:44 2009] Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #4000: Gift of Amazing Exquisite Radiant Mana
[Thu Feb 19 20:58:44 2009] Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Thu Feb 19 20:58:44 2009] Cost per Level: 9
[Thu Feb 19 20:58:44 2009] Ability #1200: Companion's Alacrity
[Thu Feb 19 20:58:44 2009] Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #1203: Hastened Fortify Companion
[Thu Feb 19 20:58:44 2009] Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 4
[Thu Feb 19 20:58:44 2009] Ability #1205: Companion's Fury
[Thu Feb 19 20:58:44 2009] Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #1208: Mental Stamina
[Thu Feb 19 20:58:44 2009] Description: This passive ability will add fifty mana per rank to your mana total.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #1211: Focus of Arcanum
[Thu Feb 19 20:58:44 2009] Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
[Thu Feb 19 20:58:44 2009] Cost per Level: 9
[Thu Feb 19 20:58:44 2009] Ability #1212: Group Perfected Invisibility to Undead
[Thu Feb 19 20:58:44 2009] Description: This ability grants your group a perfected ability to be invisible to the undead.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #1213: Spell Casting Reinforcement Mastery
[Thu Feb 19 20:58:44 2009] Description: This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.
[Thu Feb 19 20:58:44 2009] Cost per Level: 8
[Thu Feb 19 20:58:44 2009] Ability #1215: Summon Companion
[Thu Feb 19 20:58:44 2009] Description: This ability grants you a faster casting version of your Summon Companion spell.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #1216: Mental Fortitude
[Thu Feb 19 20:58:44 2009] Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #1217: Gate
[Thu Feb 19 20:58:44 2009] Description: This ability grants you an additional version of your Gate spell.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #1223: Armor of Wisdom
[Thu Feb 19 20:58:44 2009] Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
[Thu Feb 19 20:58:44 2009] Cost per Level: 6
[Thu Feb 19 20:58:44 2009] Ability #1301: Fundament of Intellect
[Thu Feb 19 20:58:44 2009] Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Necromancy. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Necromancy. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Necromancy and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 1
[Thu Feb 19 20:58:44 2009] Ability #1390: Fundament: First Spire of Necromancy
[Thu Feb 19 20:58:44 2009] Description: This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #1391: Fundament: Second Spire of Necromancy
[Thu Feb 19 20:58:44 2009] Description: This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #1392: Fundament: Third Spire of Necromancy
[Thu Feb 19 20:58:44 2009] Description: This ability, when active, will increase the power of your critical damage over time spell's strikes. Additional ranks increase the power of this effect.
[Thu Feb 19 20:58:44 2009] Cost per Level: 5
[Thu Feb 19 20:58:44 2009] Ability #7002: Summon Remains
[Thu Feb 19 20:58:44 2009] Description: This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player.
[Thu Feb 19 20:58:44 2009] Cost per Level: 3
[Thu Feb 19 20:58:44 2009] Ability #7003: Forceful Rejuvenation
[Thu Feb 19 20:58:44 2009] Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #1403: Sturdy Companion
[Thu Feb 19 20:58:44 2009] Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #1404: Extended Swarm
[Thu Feb 19 20:58:44 2009] Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7
[Thu Feb 19 20:58:44 2009] Ability #1405: Twincast
[Thu Feb 19 20:58:44 2009] Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
[Thu Feb 19 20:58:44 2009] Cost per Level: 7