I’m asked from time to time what does public need for raids.
Well the obvious answer is “Raiders!!”, preferable those that can listen, pay attention, and work well with the way we are organized an setup.
Public does not have a quota system where we have 3 wizard spots, 4 Shadow knights, 24 rangers, etc., allocated and then turn all others away. Our founding principal was based on giving people a chance to raid content that might not otherwise see in smaller family guilds or even non-guilded raiders. We tend to farm a zone a bit longer then smaller private guilds due to the fact we have a larger raiding base then some. When we do have more then 54 for a raid instance, we ask people to sit out or ask for volunteers to allow others a chance to raid also. We are based on a DKP system with a set of rules, which allows the raider to build their character gear as they like. If you are asked to sit out, and you remain at the staging point for raids, you will still earn dkp.
With this in mind, however, we are a "raid force" and we will do a gear check and AA when you arrive. If you are newly minted 85 with your 1250 AA's from PL session's, and you have not even attempted to at least obtain T6,7,8 or T9 gear form UF, check back when your gear improves. You will not survive the AE's in UF content.
We are looking for players that know their class, have the AA's and heart to raid (knowing on new events we might take a beating).
July 2010:
Right now our raid force is Tank/Knight heavy, what this means is that if you are a new Knight or Warrior showing up for the first time, make sure your gear is solid and you have the AA's needed for your class. As we cycle raiders thru the events, knights and warriors are typically cycled more then others if its a heavy turnout night.
Needs at this time: Enchanters, Berserkers, Bards, Wizards and of course some more amazing cleric's and druids.
July 2010 - raiding class needs
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