- Fixed an issue that would occassionally cause the server to forget your gold status. - Changed the "Return Home" time to 18 minutes since the last time you logged in. Previously you had to wait 6 hours to use this button. Now it's set to the same time as Origin without any use of the hastened AA's. - Fixed bug that was causing the certain plate types to appear as chain. They should now correctly appear as plate. - Fixed some display problems on armor with Velious textures. - Heroic Dexterity will no longer incorrectly effect certain damage types.
*** Previously Updated ***
- Corrected a broken particle that was causing blue effects to appear over players in auras, causing performance issues. - Corrected the appearance of the Animated Armor mercenaries.
- The EverQuest Team
The Heroic Dex may wind up beinga nerf. Currently it effects damage in Melee (in fact because of this it has been my most important heroic stat). If this got changed our melee dps may go down some. Probalby not MUCH because overall Heroics are not a huge differnce but it will likley lower DPS (and make me reconsider my weighting on heroics).
Heroic Dex used to add a small amount of damage to each melee attack (similar ot heroic strength onlycrittable).
Monks ar ethe hardest hit by this nerf because we swing more often then anyone else so if it gave a +20 damage per hit we hit more often (though usually for less) and i twas a greater percent of our dps.
Oh well Monks were already about 7th out of theclasses for dps if w ego to 8th no big deal. But as I have siad before 0 reason to include monks in raids.
Yeah, it will be a drop in our overall melee DPS, for the raidforce, but only a small percentage of the total DPS comes from actual melee damage, so while it will probably be 'measurable' I'm not expecting any significant (to the raidforce) issues from this.
-Life is measured not by the number of breaths we take, but rather by the moments that take our breath away.
jaerlyn wrote:Yeah, it will be a drop in our overall melee DPS, for the raidforce, but only a small percentage of the total DPS comes from actual melee damage, so while it will probably be 'measurable' I'm not expecting any significant (to the raidforce) issues from this.
From the raidforce no, from Monks about 98% of it is melee dps, (our procs and Clould of Fist are negligible for our dps).